One Button Metroidvania by mokesmoe

[raw]
made by mokesmoe for LD28 (COMPO)
R - Respawn
Esc - Quit

Any other key to do everything else.

Made with Gamemaker Source.

Ratings

Coolness 55% 3
Overall 3.32 247
Fun 3.18 297
Graphics 2.21 822
Innovation 4.14 9
Mood 2.22 840
Theme 3.75 71

Feedback

Danman9914
16. Dec 2013 · 05:12 UTC
Interesting concept. The difficulty ramps up way too fast and becomes a bit frustrating. But I'm sure if I was more skilled I could have enjoyed it more!
Kettlecorn
16. Dec 2013 · 05:24 UTC
Overall pretty great! A lot of clever mechanics here, and it is undoubtedly a one-button metroidvania. I did give up eventually, but I played for about 20-30 minutes first.

Nice job!
ob6160
17. Dec 2013 · 17:21 UTC
Very fun game, got me caught on for a while :D
cjacobwade
17. Dec 2013 · 20:03 UTC
I got stuck at the part where you have to jump up a bunch of single blocks. It's fun, but I could never really got a good handle on the controls.
Venks
18. Dec 2013 · 03:21 UTC
I do like me a good challenge. Took a few tries, but I think I did pretty nicely after some time learning the game.
cudabear
18. Dec 2013 · 03:23 UTC
This is a unique take on a platformer. It's very difficult, but I was able to make some progress. It would be nice if there was some audio to provide feedback when actions are performed.
CNIAngel
18. Dec 2013 · 03:23 UTC
A interesting ans strange way to interpret the theme. It got hella weird to play the farther I got in it. Good job overall.
Photon
18. Dec 2013 · 05:20 UTC
Pretty nifty idea here! It actually works moderately well. I ended up quitting on the one part with all the one block platforms, but all in all you manage to accomplish a lot with only a single button. Even if its a little cryptic at times, still a great job on this game!
thegoofromspace
18. Dec 2013 · 05:42 UTC
Good game! I managed to beat it, but it was a bit frustrating.

I would change the bullets so that they fire whatever direction you're going when they're fully charged, rather than the direction you're going when they start to charge. Sound would have been nice, too. But still, good job!
TheWhiteLlama
20. Dec 2013 · 02:43 UTC
The concept is very innovative. I like it. Some parts of the map get very frustrating and I gave up after some minutes trying to get over the large canyonc with lava on the ground.
Moosefly
20. Dec 2013 · 03:00 UTC
Bah, played for quite long (even got the thingy at the end of the single-block-nightmare-climb) and then jumped down into the lava at the four single block jump part. Of course I had forgotten about the R button and just closed the game thinking I couldn't escape the situation...

Even though I'm not really a fan of platformers, I am intrigued by single button games and this one managed to give the mechanic a run for its money! Well done!

The graphics were really barebones and the game could've used some sound effects and maybe music, but overall I still liked it.
Bruno Massa
21. Dec 2013 · 09:31 UTC
high points on innovation!
OhFiddleDiddle
21. Dec 2013 · 10:55 UTC
I love the idea, but I personally became so frustratingly confused. Haha.
Really cool though. :D
Noah Ratcliff
22. Dec 2013 · 03:16 UTC
Interesting gameplay! Thanks for the fluid physics.
remotesoftworks
22. Dec 2013 · 04:27 UTC
Very interesting, but REALLY hard game. I really like the concept, but I ended up raging when the section with the one-block wide platforms showed up.
Denis Chakarov
24. Dec 2013 · 10:37 UTC
Interesting experimental concept! Got me playing for a while, but man, that's hard! :)
01rafael
29. Dec 2013 · 04:19 UTC
exactly what I like! Just one button to controll evetything! take 5 stars! )))
Christina Nordlander
04. Jan 2014 · 22:38 UTC
At first I thought this was a joke game, but once I got a couple of powerups I realised that this is a pretty cool idea. It is incredibly hard, but I can't tell whether that's bad game design or just me being stupid.

Graphics are a bit basic, and some sounds would be fun, but it's a very cool concept. High scores on innovation and theme. I might come back to it later to see whether I can get any further.