Biological Warfare by Patomkin

[raw]
made by Patomkin for LD35 (JAM)
Description:

You: What is this game? Looks really simple
Developer: It’s “Biological Warfare”! A game where germs kill other germs…
You: Sounds boring
Developer: …WITH GUNZ! And all the walls are moving, sliding, shifting, evolving, multiplying, subtracting, disappearing… as if the world itself is… Shapeshifting! *nudge-nudge, wink-wink*
You: Wait, whaaaat?!
Developer: Exactly! And not only that, but you have multiple weapons to fight many enemies on constantly changing levels!
You: Oh boy, that sounds truly awesome!
Developer: …and let me blow your mind - we even have boss fights! That’s right! BOSS FIGHTS! And if you download now, you will get not 1, not 3, but 2 unique bosses…
You: JUST GIVE ME A LINK ALREADY!!
Developer: …FOR FREE!
You: *faints*

Controls:

WDAS and Left mouse click.
M to mute.
ESC to exit.

-------------

Just so you know - we have patched the game on day 4, but the link to the old version is still there.

Patched version includes:
• Bug fixes
• A tutorial map
• A freakin’ rocket launcher
• Balance changes for weapons, enemies, maps
• Cosmetic changes for maps
• A score UI
• A Mute button (M)
• Difficulty changing depending on walkthrough

--------------

Since some of you were interested, we have made a tutorial for our walls. You can find it here:
http://patomkin.com/2016/04/25/metaball-tutorial/

Ratings

Coolness 64% 3
Overall(Jam) 4.04 38
Audio(Jam) 3.22 357
Fun(Jam) 4.10 20
Graphics(Jam) 4.13 132
Humor(Jam) 2.37 579
Innovation(Jam) 3.83 85
Mood(Jam) 3.33 359
Theme(Jam) 4.03 81

Feedback

Skipi
20. Apr 2016 · 12:39 UTC
Really impressive! The game was difficult, but not frustratingly so. I liked the mechanics you put into the game, and the graphical style suited it well.
glaze_96
20. Apr 2016 · 12:41 UTC
OMG! Best game I've played so far and I've almost rated a hundred!

You're going without a doubt place top 5 in some categories!

I don't have to say how this game is so amazing, you already know it!
jk5000
20. Apr 2016 · 13:01 UTC
Interesting idea and great graphics.
glaze_96
20. Apr 2016 · 13:09 UTC
Could you pleeeease post the source? I would love to see how you made that blob/ merging effect!
If you don't want to post it, as I'm sure you're going to release it, could you at least email me the source at gl4ze96@gmail.com ?
ayewyn
20. Apr 2016 · 13:30 UTC
A neat take on a bullet hell game.
teamross
20. Apr 2016 · 13:51 UTC
Love this game!
Nice graphics, sound, gameplay, effects and smooth controls/camera.
A small background music could have been an improvement.
But for real this game is a 5/5 for me.
Good job!
Rscar
20. Apr 2016 · 13:55 UTC
It gives me headaches thinking about the shader work that went into making this. Well done though! Wonderful graphics and I thought the sound suited it very well, and overall just very fun!
Khaoz_Fang
20. Apr 2016 · 14:04 UTC
The morphing effect is great! My game has similar idea with yours.
EpiFouloux
20. Apr 2016 · 14:22 UTC
A.M.A.Z.I.N.G ! just notcied one bug! getting shot at level loading, add a music and it would be AWESOME
keksx
20. Apr 2016 · 14:34 UTC
Difficult but fun game!
BoltKey
20. Apr 2016 · 14:55 UTC
Great entry! Towards perfection, there is missing music and some sort of long term progress.
Idorrac
20. Apr 2016 · 15:08 UTC
Very addicting gameplay! I really like the shifting walls, and the different weapons are well balanced and feel very good!
cabezotta
20. Apr 2016 · 15:28 UTC
Incredible game! One of the bests, without doubt!
Joror
20. Apr 2016 · 15:31 UTC
Ok that was pretty awesome! Loved the meta-balls look. Great gameplay. Made it to the third (green) level.
Possible minuses: Ehmm, maybe the controls a bit too fluid? Overall very good.
TheColorMan
20. Apr 2016 · 16:31 UTC
Amazing game. Like other comments, I agree that it was really difficult but it still felt fair. All the different weapons were great. I think the controls were a little too floaty for a bullet hell game.
Ken Ichi
20. Apr 2016 · 16:40 UTC
5/5 Awesome Game!!!!
PowerSpark
20. Apr 2016 · 22:41 UTC
What an awesome, challenging game! I love the effects
goost
21. Apr 2016 · 08:17 UTC
Awesome! I am also interested in the source =). Or maybe an article explaining the shifting mechanic?
stoarch
21. Apr 2016 · 09:54 UTC
Great game. Enjoyable and very addictive. If I can see timer of weapon - it will be perfect
Wevel
21. Apr 2016 · 19:15 UTC
Cool game, I like how the boarder moves around the place, its quite difficult to not move into it though
omidprosper
23. Apr 2016 · 14:38 UTC
Like the mechanics you use;
simple & impressive art Style & idea;
Nice Sound effects;
Keep Moving!
Riftpoint
23. Apr 2016 · 17:20 UTC
Very nice game! Cool art style and it's very fluid. Congratulations
Weeping Rupee
23. Apr 2016 · 18:02 UTC
This and Windowframe are top 2 for me, still deciding

Nice work man just perfect for the theme.
Weeping Rupee
23. Apr 2016 · 18:05 UTC
Also, alot of ppl tried to do something like this but you really nailed it in the execution-- making the walls morph in shape too was a great touch
WERT Studio
23. Apr 2016 · 21:03 UTC
Cool, stylish flat. It do a lot of fun but the controls felt a bit too floty
kaovhmf
25. Apr 2016 · 03:02 UTC
Nice game guys! These shapeshifting walls are really impressive and must have been a pain to code! I missed better sfx and some music. I guess the heart could have his color changed cause I confused it with the player sometimes.
🎤 Patomkin
25. Apr 2016 · 14:54 UTC
Hello everone!!
Thank you all for your nice comments, we are really happy to ready them!

Since some of you were interested, we have made a tutorial for our walls. You can find it here:
http://patomkin.com/2016/04/25/metaball-tutorial/
ploerre
25. Apr 2016 · 14:56 UTC
but why only windows version? unity provides so much build options...
SUNFURY
25. Apr 2016 · 14:57 UTC
Wow!!
Amazing! I really like it. It was fun, and it becomes very hard and challenging as the game progress.
WizzardMaker
25. Apr 2016 · 15:33 UTC
Great game! Had lots of fun
Aaranos
25. Apr 2016 · 17:00 UTC
Environment is very neat, but extremely deadly. I played the non-patched since the patched has new features. I think the original submission needed the score to give it some progression.
BloodJohn
25. Apr 2016 · 18:24 UTC
Gorgeous graphics coupled with fascinating physics. The sound is almost touchable. I can live in this cell.
pixelpotions
26. Apr 2016 · 19:56 UTC
It's pretty hard, but man...!!! This is definitely stuning and definitely one of my favorites entries for this LD so far!
I loved it, loved the mood, loved the mechanics, and above all else I had a lot of fun playing it! My congratulations to you!
monika
01. May 2016 · 10:53 UTC
Pretty fun. I wish there had been some control sensitivity settings; I spent most of the time chasing the heart that popped off of me when I hit a wall, and then hitting the wall on the other side of the heart.
peter_sc
01. May 2016 · 11:59 UTC
Absolutely brilliant. The mechanics are amazing and quite addictive. I could see this being developed into a full fledged game.
kopo
01. May 2016 · 12:08 UTC
Really liked it, best game I've tested so far, couldn't get past the lvl 2
Really grat feel I really liked the health mechanic
Ristoretto
01. May 2016 · 12:40 UTC
I just want to add, I really like the mechanic how you lose the heart when you get hit and try to collect it afterwards. It makes the game feel more fair and creates some interesting situations, should I run after it or wait.
dustyroom
01. May 2016 · 16:19 UTC
I shot them right in metaballs!
Ithildin
02. May 2016 · 22:52 UTC
Very good mechanics, and the metaballs effect is really well made. Congrats!!
Gamepopper
03. May 2016 · 20:32 UTC
I love some shooters and this is a visually creative one! I love the round shape forming levels and how you can recover from being hit by grabbing the heart.

It would be really cool if the bullets can somehow impact the shape of the level, like if those parts of the walls that come out of the level could be shot to change their direction, or if shooting the wall pushes it outward.

It would also be nice if there was some music, and if the sound effects felt more biological? I mean the theme and environment revolves around molecules and germs, so it feels out of place hearing realistic guns being fired.
Jupiter_Hadley
06. May 2016 · 22:24 UTC
Lovely game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/bGsPoPIYpCs
SaintHeiser
07. May 2016 · 08:25 UTC
Cool but TOO hard =(
Tanton-H2X
09. May 2016 · 17:05 UTC
so happy to see you again in this LD > < but found your game too late/forgot to leave my comment before! the first impression of this entry is how juicy it is! the best shooting feeling in this LD,also these flow motion let me really feel peaceful and let me reaction more sensitive( in this game,exciting rhythm and peaceful flow both exist,i feel it is very precious and difficult to keep balance,but obviously, you done it well )

otherwise,just only think if these red bullets could more different with these red enemies-balls,it may could more vivid and easy to distinguish? but now it is also well to let my alertness and let me live more long.
i think it may be the charm and fun with the built of visual detail. all in all, wonderful and interesting entry. congratulations!
managore
09. May 2016 · 19:53 UTC
Fantastic graphics! I love the shader you came up with, and am really happy to see that you wrote a tutorial covering how you crafted it. And then you designed levels to bring out the best in the shader, too!
smbe19
09. May 2016 · 21:09 UTC
This was a very challenging and very well designed game. I really like the take on shape shifting
TheCain
09. May 2016 · 22:31 UTC
Very good. I really like how health works; die on two hits, but have the chance to get health after getting hit.
Marius
10. May 2016 · 11:00 UTC
Hi, nice game and congratulations ! We're realizing a video with several winners of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description