Y.O.G.O HARPOON by 30dogs
>Ran out of time to do much testing and balance, but I hope it's at least fun to harpoon some monsters!
>With more time, the next thing I would have done is add more incentive to get combo kills. Right now the piercing crossbows are quite underpowered.
Created by Damon Chandler (damonchandler.com)
Music and Sound by Aaron Lemke (www.unellodesign.com)
Monster mesh from http://www.davidoreilly.com/downloads/
Crossbow mesh by gobellex on turbosquid.com
>With more time, the next thing I would have done is add more incentive to get combo kills. Right now the piercing crossbows are quite underpowered.
Created by Damon Chandler (damonchandler.com)
Music and Sound by Aaron Lemke (www.unellodesign.com)
Monster mesh from http://www.davidoreilly.com/downloads/
Crossbow mesh by gobellex on turbosquid.com
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.12 | 253 |
| Audio(Jam) | 2.97 | 243 |
| Fun(Jam) | 3.30 | 125 |
| Graphics(Jam) | 3.12 | 296 |
| Humor(Jam) | 3.04 | 125 |
| Innovation(Jam) | 2.78 | 291 |
| Mood(Jam) | 2.66 | 361 |
| Theme(Jam) | 3.64 | 47 |
There is one thing you might want to fix: after loosing, the simulation should stop, bacause you can keep shooting monsters that pile up in the red zone, if you make sure, you can reach your harpoon.
Besides that the game is really fun. The monsters looks quite terrifying in the first moment^^ I like the graphics!
Great work!
It would have been nice if you had used the one harpoon mechanic to better effect. For example an option to shoot less far, but also be able to kill less monsters with such a shot. That way you have more options- playstyles.
Good theme interpretation, excellent use of David's monster mesh. Much fun (when ignoring the mounted guns).
After I got the hang, I lasted 5:30, and my score was 182.
A few thoughts:
- My scariest enemy was the crossbow. Accidentally moving into one was really disruptive. Was there a cancel button?
- I found the most effective way of dealing with then enemies was to butt heads and 'poon them, so that I insta-regrabbed the harpoon.
- The simplistic AI makes it more of "stem the tide" than a strategic battle, but I still think it worked.x
Lots of nice touches here. Responsive controls made it all fun. The squish sound on kills was great, and the tune. Great job.
funny game
I liked your game, it is simple, but straightforward. Wish there were more feedbacks, but it is ok.
Good job!