Rue by david_laskey

[raw]
made by david_laskey for LD28 (JAM)
A Game by The Amiable

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Play through the typical hero's journey, or is that really what you're doing? You only get one letter to uncover the narrative through dialogue.

Note:
The current build is in pretty rough shape. We're hoping to clean it up and put the intended experience online later this week :)

Feedback

code-11
17. Dec 2013 · 05:55 UTC
I like the concept of a game you need to play multiple times, but I don't think this is the way to go about it. It is tedious to play over and over, with different letters to piece together the dialogue.
Seigeengine
17. Dec 2013 · 05:59 UTC
I managed to walk right off the map at the top of it.

Also, while an interesting idea for the theme, only having one letter really doesn't make me want to play the game, nor does it give me any idea what I'm trying to do.
Blooperly
17. Dec 2013 · 06:15 UTC
Good concept, but I don't think it really worked out. Might have been better if every time you got one more letter added to the story.
Devon
18. Dec 2013 · 03:36 UTC
hehe seams. the character kind of disturbs me in a good way. like a strawberry shortcake chris klein. the collisions feel really great honestly (besides walking off the ege of the screen). i dunno if i have the patience to figure out the message. there is a message right. oh god what if theres not a message.
tripleVisionGames
18. Dec 2013 · 22:08 UTC
Looks really nice and the audio is good (apart from the sound of the 'narration') and I like the concept of this. I haven't played through it enough times to get the full narrative. Perhaps if things changed more between plays it would encourage people to replay more. I don't know, a good idea though it just needs a little more development and it could be a great one!
xel
19. Dec 2013 · 07:15 UTC
*** *a*. * *a* ******* ** **a* ** **** *****!