{"author_link":"\/author\/stonemonkeystudios\/","author_name":"StoneMonkeyStudios","author_uid":"15650","comments":[{"author_name":"bsowers","author_uid":"29844","time":"Dec 17, 2013 @ 3:01am","epoch":1387248960,"text":"Those are some extremely pretty 3D models you have there."},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 17, 2013 @ 3:06am","epoch":1387249260,"text":"Thanks Bsowers! The artists will be pleased to hear that ^.^"},{"author_name":"Bloated Hippo","author_uid":"21024","time":"Dec 17, 2013 @ 4:08am","epoch":1387252980,"text":"Whoa, beautiful! And fun! :)"},{"author_name":"chabuduo","author_uid":"24888","time":"Dec 17, 2013 @ 4:12am","epoch":1387253220,"text":"Not sure where the health bar is. Max on audio and graphics."},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 17, 2013 @ 4:13am","epoch":1387253280,"text":"No health bar! Wanted to do a radial bar and a dash cooldown timer, but ran out of time! Very sad, I know!\r<br\/>Thank's for playing folks!"},{"author_name":"ComaToes","author_uid":"12890","time":"Dec 17, 2013 @ 4:18am","epoch":1387253580,"text":"Awesome. I love everything about it. Good work :)"},{"author_name":"FrederickK","author_uid":"11311","time":"Dec 17, 2013 @ 4:20am","epoch":1387253700,"text":"My biggest problems was not having a heath bar and because you is much taller than the enemies, doesn't look you is hitting them.\r<br\/>However, it looks very beatiful and good music is very good too!\r<br\/>Great job guys!"},{"author_name":"hamster_mk_4","author_uid":"4265","time":"Dec 17, 2013 @ 4:20am","epoch":1387253700,"text":"The quantity of bullets that fill the screen is very pretty especially since most of them are heading away from you. It the music and robot death sounds complemented the game play very well."},{"author_name":"adnzzzzZ","author_uid":"7173","time":"Dec 17, 2013 @ 4:21am","epoch":1387253760,"text":"Pretty nice models for everything. The lack of some things was really noticeable, though. And while the game was mostly great, those noticeable things kept me from fully enjoying it (no animation on player, hit detection for enemies being a bit off, game kept crashing after a while of playing it). Other than that really nice job!"},{"author_name":"torcado194","author_uid":"5839","time":"Dec 17, 2013 @ 4:30am","epoch":1387254300,"text":"beautiful graphics, great music, and love the robot voices. but i didnt see a goal and the shooting seemed like it did nothing but enemies still died. regardless, that was entertaining."},{"author_name":"pjchardt","author_uid":"13158","time":"Dec 17, 2013 @ 5:21am","epoch":1387257360,"text":"The visuals are fantastic and the sound fits well.  The game itself seems a bit confusing though.  I did not feel like there was any real feedback for the player."},{"author_name":"vapgames","author_uid":"15943","time":"Dec 17, 2013 @ 5:24am","epoch":1387257540,"text":"Great visuals and sound. Why do i have so many guns XD"},{"author_name":"Nut","author_uid":"31779","time":"Dec 17, 2013 @ 6:16am","epoch":1387260660,"text":"It's hard to tell what's going on and the controls aren't very responsive (this could be because I played the web version), but I had a fun couple of minutes blasting stuff, and I really enjoyed the little robots saying &quot;pew pew&quot; and stuff."},{"author_name":"weazen","author_uid":"26554","time":"Dec 17, 2013 @ 2:29pm","epoch":1387290240,"text":"Great job!"},{"author_name":"Benjamin","author_uid":"2952","time":"Dec 17, 2013 @ 2:44pm","epoch":1387291140,"text":"Impressive graphics and Fx. The color palette is gorgeous.\r<br\/>More fx on impact would help to realize when you hit ennemies. It's also very good to give to player the sensation of a strong weapon.\r<br\/>Speaking of weapon I think your interpretation of the theme is rough. You can't tell me in the intro that I have only one gun and make me hold zillions while I'm fighting :)\r<br\/>The audio is top, the robot death sounds are very good and give a strong personality to your game.\r<br\/>Congrats on making this in just 72h."},{"author_name":"zkenshin","author_uid":"12839","time":"Dec 18, 2013 @ 2:55am","epoch":1387335000,"text":"Really pretty. :)"},{"author_name":"SoundGuy","author_uid":"31394","time":"Dec 18, 2013 @ 5:58am","epoch":1387345980,"text":"awesome graphics and sounds!"},{"author_name":"ShawnFeatherly","author_uid":"22714","time":"Dec 18, 2013 @ 7:03am","epoch":1387349880,"text":"Cool take on the theme. Also, great art &amp; audio."},{"author_name":"jdpalmer","author_uid":"28804","time":"Dec 18, 2013 @ 8:51pm","epoch":1387399560,"text":"Great 3D models.  I really like the four &quot;wheeled&quot; enemies.  The music really complements the visual style."},{"author_name":"Keith Evans","author_uid":"25189","time":"Dec 18, 2013 @ 8:56pm","epoch":1387399860,"text":"Really polished art.  Found aiming fairly difficult since each additional weapon seemed to be added on and random angles.  If you continued work on it I would say the #1 thing to help the feel of the game would be hit reactions to the player and enemies.  Overall great job.  Polished art, audio, and an interesting design.  Very impressive!"},{"author_name":"occash","author_uid":"31683","time":"Dec 20, 2013 @ 5:21pm","epoch":1387559760,"text":"Good job! I like this graphics and good sound (piu-piu-piu))) But if only this man can move more real.... it will be the best game)"},{"author_name":"ChrisMingay","author_uid":"15929","time":"Dec 20, 2013 @ 5:41pm","epoch":1387560960,"text":"Extremely good looking, fast paced and with good sound but... very little in game feedback and the aiming seemed a bit screwed up to me, I get the whole multiple guns thing but it felt awkward when I couldn't just aim forward with at least one gun."},{"author_name":"tobbez","author_uid":"19361","time":"Dec 20, 2013 @ 5:47pm","epoch":1387561320,"text":"Nice music and graphics, didn't seem to be any kind of goal in the game. The gameplay got repetitive pretty quickly."},{"author_name":"Gungnir","author_uid":"15389","time":"Dec 20, 2013 @ 5:48pm","epoch":1387561380,"text":"Lovely presentation - but with all those FX, some impact particles would have been a nice addition feedback wise. Great stuff though, loved becoming a twirling tornado of laser death    . Combos and scoring next step ;)"},{"author_name":"michail","author_uid":"20486","time":"Dec 20, 2013 @ 6:20pm","epoch":1387563300,"text":"The idea is quite interesting and the graphics are really good. I agree that adding some more user feedback (more visual effects on hit or a basic healthbar) would greatly improve the overall experience. But I understand you run out of time."},{"author_name":"aviktorov","author_uid":"22214","time":"Dec 21, 2013 @ 1:37pm","epoch":1387632720,"text":"Looks and plays awesomely! But let me die or win already. Oh, and it crashed eventually. Anyway, very well done, guys!"},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 21, 2013 @ 5:54pm","epoch":1387648140,"text":"Haha, sorry avi! There wasn't much time for perf tuning. The post compo version fixes a bit of that, but it can still get crazy lol"},{"author_name":"Zener","author_uid":"12819","time":"Dec 21, 2013 @ 7:05pm","epoch":1387652400,"text":"Visual style and models are very good, also the playability! Congrats on this good work!"},{"author_name":"bitowl","author_uid":"25615","time":"Dec 21, 2013 @ 8:55pm","epoch":1387659000,"text":"The linux version is missing a data and a mono folder :O"},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 21, 2013 @ 9:20pm","epoch":1387660500,"text":"Hey BitOwl! Sorry, missed zipping those up! I've uploaded a new linux zip, so hopefully it should work now!"},{"author_name":"JohnnySix","author_uid":"20903","time":"Dec 22, 2013 @ 6:35pm","epoch":1387737000,"text":"Keep going on this one - really like the idea of it, and as others have said, the 3d stuff you managed to get in the game for the 3 days is pretty ace, with some animations and some nice lighting, could look ace. Really liked the buildings as they reminded me of old cyber-punk stuff from the 80's. Very cool. 5 * for humour and style. :)\r<br\/>\r<br\/>Additional bonus points for robot voices and vocoder in the soundtrack. It almost sounded like robot death noises were in tune with the song. :D"},{"author_name":"jimmypaulin","author_uid":"6965","time":"Dec 22, 2013 @ 9:31pm","epoch":1387747560,"text":"That gun!! I loved seeing how it would grow, I did become a total badass but I think there is a balance issue because it because a bit too easy after not so long - I filled the screen with fiery lead (?) which was cool at first but I felt I needed more challenge to keep me really hooked. Love the 3d models and the effects really bring it to life. More sounds too would have lifted this, but it's really accomplished and polished. Is it procedural? Does the environment wrap?"},{"author_name":"x70x","author_uid":"16933","time":"Dec 22, 2013 @ 9:42pm","epoch":1387748220,"text":"Love the graphical style. Was confused on where my health was though."},{"author_name":"StoneMonkeyStudios","author_uid":"15650","time":"Dec 22, 2013 @ 9:50pm","epoch":1387748700,"text":"@Jimmy - It is procedural, and the world does wrap. I don't recall if new objects are generated on wrap or only at start (as Jon did that code). There was not much time for balancing unfortunately, but if we keep going with this as a post LD game, that will be addressed :)\r<br\/>\r<br\/>@x70x - Sorry to confuse you! We ran out of time to get that in the jam version. It's in the post compo web version that's linked above though! :)"},{"author_name":"BradleySmith","author_uid":"14944","time":"Dec 23, 2013 @ 12:29am","epoch":1387758240,"text":"Really love the low-poly art style, very impressive for the time scale! :)"},{"author_name":"rnlf","author_uid":"30930","time":"Dec 23, 2013 @ 12:33am","epoch":1387758480,"text":"The game looks really great and you start feeling awesome with this BFG in your hands. I think, the game is way to easy though. After a while, when you get enough firepower it's all just, stop aiming, just run around. The enemies should drop fewer medkits and should definitely be more numerous and more powerful. Oh, and the music is way too loud compared to the sound effects, at first I though there were none.\r<br\/>\r<br\/>But I still couldn't stop playing for a quarter of an hour, it is really a lot of fun!"},{"author_name":"van noctar","author_uid":"21196","time":"Dec 23, 2013 @ 3:02am","epoch":1387767420,"text":"Good sounds and graphics :D"},{"author_name":"archaeometrician","author_uid":"27214","time":"Dec 23, 2013 @ 3:44am","epoch":1387769940,"text":"Cool game ! The graphics are awesome ! Great job !"},{"author_name":"Techblogogy","author_uid":"25556","time":"Jan 2, 2014 @ 12:21pm","epoch":1388664960,"text":"Very good, well you know what it's fantastic"},{"author_name":"henrykun","author_uid":"5379","time":"Jan 2, 2014 @ 9:07pm","epoch":1388696520,"text":"Nice models and cool game"},{"author_name":"ENDESGA","author_uid":"19270","time":"Jan 5, 2014 @ 6:18am","epoch":1388902380,"text":"Pretty awesome game! Very fast paced and quite addictive!\r<br\/>\r<br\/>My score:\r<br\/>Guns = 250\r<br\/>Robots = 842\r<br\/>Days = 4\r<br\/>Health = 1440\r<br\/>\r<br\/>:D"}],"images":["ld28\/15650-1fd91efa006906d54def639177db73c3.jpg","ld28\/15650-440e8545098399a0a293eb50227f00e3.jpg","ld28\/15650-7bc5e5e2d1ed802d1cd831c15a084ce1.jpg","ld28\/15650-8ff0180903777228d9253b4efa77b5a0.jpg"],"links":[{"url":"http:\/\/StoneMonkeyStudios.com\/Gungineer\/Gungineer_Chronicles_JamFinal_Win.zip","text":"Windows"},{"url":"http:\/\/StoneMonkeyStudios.com\/Gungineer\/Gungineer_Chronicles_JamFinal_Mac.zip","text":"OS\/X"},{"url":"http:\/\/StoneMonkeyStudios.com\/Gungineer\/Gungineer_Chronicles_JamFinal_Linux.zip","text":"Linux"},{"url":"http:\/\/StoneMonkeyStudios.com\/Gungineer\/Gungineer_Chronicles_JamFinal_Web.html","text":"Web (Jam Version)"},{"url":"http:\/\/www.kongregate.com\/games\/StoneMonkey\/mega-gungineer-chronicles-3-final-gun","text":"Web (Latest Version)"}],"metadata":{"g_key":"21857","g_author":"15650","g_event":"LD28","g_eventkey":"20","g_subevent":"JAM","g_urlkey":"21886","g_title":"Mega Gungineer Chronicles 3: Final Gun!","g_status":"UCHK1","g_place":"162","g_commentcount":"41","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/15650-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/15650-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/15650-shot2.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/308734\/15650-shot3.jpg-eq-900-500.jpg"],"text":"WASD to move\r\nMouse to Aim\r\nClick to Fire\r\nSpace to Dash\r\nKILL\r\n\r\nUpdate!\r\nWe've expanded a little bit on much of the feedback here and uploaded a post-compo version. Currently it's web only (Kongregate).\r\nThe new version has:\r\nHealth + Dash Bars\r\nA Better end game\/pause screen (That shows off your absurd gun)\r\nDay Timer.\r\nDifficulty tuning.\r\nMinor bug fixes.\r\nDashes now auto-kill enemies, but have a longer CD.\r\n\r\nA bit on theme:\r\nI wanted to post a bit about our usage of the theme here, since it's not communicated that well in-game.\r\nThe idea is that you only get one gun, but said gun is magnetic\/expandable. As you kill enemies, they drop their guns. You pick up the guns and attach them to your own gun, thus expanding your gun into an absurd behemoth. Something like this, but with guns instead of attachments: http:\/\/i45.tinypic.com\/28i5g94.jpg.\r\n\r\nTechnical Notes:\r\n-No Perf tuning was done, so good luck!\r\n-Also: Linux is untested, but there.\r\n-Currently no exit button. Sorry!\r\n\r\nSoundtrack:\r\nBy the way, if you like the music and want to grab it for yourself, catch it here:\r\nhttps:\/\/soundcloud.com\/outsetinitiative\/final-gun\r\n\r\nStory:\r\n\r\nDevastated by the loss of his girlfriend Violett Gunn and the destruction of his homeworld, our hero just barely defeats the vile Mother Core...\r\n\r\n... Only to find that the true mastermind behind the robot revolt is none other than his once-valiant wingman and best friend, Ace O'Connell!\r\n\r\nNow, our hero must take down Ace and his nefarious gang of evil robots!\r\n\r\nFight, and survive, Mega Gungineer! Take your one and only sidearm, your trusty Pocket Cannon, and turn your foes' weapons against them: you must create Megagun!\r\n\r\n\r\nCreators:\r\nRyan Nohr - Code\r\nJon Rasmussen - Art\/Code\r\nNick Amlag - Art\r\nSean Siem - Art\r\nOutset Initiative (Zeke F) - Music\/Sound Design","title":"Mega Gungineer Chronicles 3: Final Gun!"}