Follow your skill by Jordo76
/!\ IF YOU DON'T WANT TO BOTHER READING THE WHOLE DESCRIPTION, AT LEAST READ THE SPECIAL INSTRUCTIONS /!\
/!\ THE OPTIMISED VERSION MAY DIFFER IN DIFFICULTY FROM THE ORIGINAL ONE, IF YOU WANT PLEASE TRY BOTH VERSIONS AND TELL ME YOUR FPS GAIN IN THE COMMENTS /!\
Welcome to "Follow your skill", in this game you've one skill point, invest it in one of the four skills available, complete it's puzzle and gain it's coin, oh and also due to some genetic modifications (or was it our laziness, cannot tell :P) your character has no arms.
Once every powers are crossed out you know you've successfully finished the game ! (we couldn't make a proper ending due to the lack of time)
Special instructions :
When using the "Mass" skill, jump then press DOWN to break grey blocks.
When using the "Strenght" skill, press SPACE to break yellow blocks surrounding you.
Some coins are fake, some blocks are fake too, be cautious.
To change the volume you need to be in the menu. (May be fixed later)
This game was made using CraftStudio, the cooperative game-making platform.
To play the game on Windows you need Microsoft XNA Framework Redistributable 4.0
Or to play the game on Mac you need the Mono runtime.
This game was created in 72h by :
-Jordo76 (Scripting/Level/Texture)
-Daskaund (Scripting/Level/Texture)
-Nast (Level)
-Poltergeist (Level)
-Hedjin (Level)
-GamePortos (Level)
Special thanks :
-Xiden
Music used : https://soundcloud.com/theyoungpunx/kowloon-kickback-gramophonedzie
Sounds were made using BFXR.
/!\ THE OPTIMISED VERSION MAY DIFFER IN DIFFICULTY FROM THE ORIGINAL ONE, IF YOU WANT PLEASE TRY BOTH VERSIONS AND TELL ME YOUR FPS GAIN IN THE COMMENTS /!\
Welcome to "Follow your skill", in this game you've one skill point, invest it in one of the four skills available, complete it's puzzle and gain it's coin, oh and also due to some genetic modifications (or was it our laziness, cannot tell :P) your character has no arms.
Once every powers are crossed out you know you've successfully finished the game ! (we couldn't make a proper ending due to the lack of time)
Special instructions :
When using the "Mass" skill, jump then press DOWN to break grey blocks.
When using the "Strenght" skill, press SPACE to break yellow blocks surrounding you.
Some coins are fake, some blocks are fake too, be cautious.
To change the volume you need to be in the menu. (May be fixed later)
This game was made using CraftStudio, the cooperative game-making platform.
To play the game on Windows you need Microsoft XNA Framework Redistributable 4.0
Or to play the game on Mac you need the Mono runtime.
This game was created in 72h by :
-Jordo76 (Scripting/Level/Texture)
-Daskaund (Scripting/Level/Texture)
-Nast (Level)
-Poltergeist (Level)
-Hedjin (Level)
-GamePortos (Level)
Special thanks :
-Xiden
Music used : https://soundcloud.com/theyoungpunx/kowloon-kickback-gramophonedzie
Sounds were made using BFXR.
| Windows + OS/X (Normal) | https://www.dropbox.com/sh/6tivr75ofr0tw7k/N-N52EB3eb |
| Windows + OS/X (Optimised) | https://www.dropbox.com/sh/mzvz3wu3ehwttfr/Xd4pY3t4tJ |
| XNA Framework (Windows) | http://www.microsoft.com/en-us/download/details.aspx?id=20914 |
| Mono Runtime (OS/X) | http://download.mono-project.com/archive/2.10.11/macos-10-x86//MonoFramework-MRE-2.10.11.macos10.xamarin.x86.dmg |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=26486 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 2.67 | 434 |
| Audio(Jam) | 2.91 | 257 |
| Fun(Jam) | 2.83 | 268 |
| Graphics(Jam) | 2.65 | 415 |
| Humor(Jam) | 2.32 | 276 |
| Innovation(Jam) | 2.83 | 269 |
| Mood(Jam) | 2.52 | 402 |
| Theme(Jam) | 3.09 | 175 |
I did like the music choice you guys had, but I don't feel it fit in well with the game. Maybe it's just me, but I feel in a game with primitive graphics, you should also have primitive audio. Also, I couldn't get the - and + buttons to turn down the audio so I'm not sure if that feature was implemented or not (I was playing the Windows version).
The graphics were very nicely done. Simple, but they were clean.
The couple of seconds in between death and respawn was a bit annoying, I would have preferred it to be instantaneous. I'm also not a fan of the non-solid floors in games. Yeah eventually you learn the location of where not to jump, but it's frustrating having no indication that you cannot step on those blocks. It just seems real un-intuitive to me.
Again, you guys made a great and fun game. I hope you had fun making it, and congratulations on your accomplishment!
Along with...an instant respawn ! No more "couple of seconds", it is instantaneous.
I also added red blocks to the "Speed" part of the level to prevent someone with a "Jump" power-up to glitch through and finish it (It won't affect the gameplay with "Speed", just renders unable the "Jump" power-up to come through) and added red blocks to some pits to prevent some glitchs.
And your game reaaaly needs optimisation.
The camera makes me sick by jumping every time the character leaves the viewport.
Should be fixed now.