Trinity - Descent to Ascend by Khaldrin
Trinity is a dungeon crawler where the player can attune to the elements and therefore shift its state of matter to engage increasingly difficult enemies.
Starting in a hub-like world, you can chose one of four teleporters at the beginning:
The top one takes you to the fire-themed world, the right one to the ice-themed world and the right one to the water-themed world. In each of these three areas one teleporter leads back to the hub and one deeper into the dungeon. Enemies are "attuned" to the element of the world they live in and take less damage from this element. Enemy HP scales with difficulty level. Unfortunately the battle-system was not finished in time, so there is no "game over" yet.
Center teleporter takes you to the "boss" an enemy that has high resistances to all elements, so you need approximately 10000 power levels in one element to defeat him in a reasonable time.
As I said: I ran out of time in the end, so the game lacks some mechanics and a reasonable "game over" objective (either being defeated or beating the boss).
Controls:
Keyboard:
- WASD to move
- 1 attune to fire
- 2 attune to water
- 3 attune to air
Mouse:
- move mouse to aim
- left mouse button to shot
Starting in a hub-like world, you can chose one of four teleporters at the beginning:
The top one takes you to the fire-themed world, the right one to the ice-themed world and the right one to the water-themed world. In each of these three areas one teleporter leads back to the hub and one deeper into the dungeon. Enemies are "attuned" to the element of the world they live in and take less damage from this element. Enemy HP scales with difficulty level. Unfortunately the battle-system was not finished in time, so there is no "game over" yet.
Center teleporter takes you to the "boss" an enemy that has high resistances to all elements, so you need approximately 10000 power levels in one element to defeat him in a reasonable time.
As I said: I ran out of time in the end, so the game lacks some mechanics and a reasonable "game over" objective (either being defeated or beating the boss).
Controls:
Keyboard:
- WASD to move
- 1 attune to fire
- 2 attune to water
- 3 attune to air
Mouse:
- move mouse to aim
- left mouse button to shot
Ratings
| Coolness | 36% | 1666 |
| Overall | 2.58 | 870 |
| Audio | 2.56 | 509 |
| Fun | 2.39 | 867 |
| Graphics | 2.50 | 738 |
| Innovation | 2.44 | 824 |
| Mood | 2.81 | 549 |
| Theme | 2.59 | 842 |
Light effects look cool.
I might be missing something but i didn't notice any real difference between the elements other than color. I wish you had prioritized the base mechanic during development.