Spectral Sword by kratorspore
In Spectral Sword, you *only get one chance* to hit an enemy. If you miss or use the incorrect phase colors you will die.
The aim of the game is to get to the exit (a glowing blue-white particle thing) while collecting coins and killing evil knights to increase your score.
Use the WASD keys to move forwards, left, back and right. Q and E turn you left and right.
To kill a knight you have to cast the correct spectral phases on your sword:
There are 3 phases and each phase can be a different color. Click a color chip under a phase name to charge the phase with that color.
Phases take a little time to charge. Make sure all phases you want to use are fully changed before you attack.
* Phase 1 color should be the same as the color of the Knight's body.
* Phase 2 color should be the same as the color of the Knight's shield if it has one.
* Phase 3 color should be the same color as the aura/glow surrounding the Knight if it has one.
You have to be right next to the Knight to hit it.
If the knight doesn't not have a shield or an aura, you don't have to set the phase 2 and 3 powers.
The aim of the game is to get to the exit (a glowing blue-white particle thing) while collecting coins and killing evil knights to increase your score.
Use the WASD keys to move forwards, left, back and right. Q and E turn you left and right.
To kill a knight you have to cast the correct spectral phases on your sword:
There are 3 phases and each phase can be a different color. Click a color chip under a phase name to charge the phase with that color.
Phases take a little time to charge. Make sure all phases you want to use are fully changed before you attack.
* Phase 1 color should be the same as the color of the Knight's body.
* Phase 2 color should be the same as the color of the Knight's shield if it has one.
* Phase 3 color should be the same color as the aura/glow surrounding the Knight if it has one.
You have to be right next to the Knight to hit it.
If the knight doesn't not have a shield or an aura, you don't have to set the phase 2 and 3 powers.
Ratings
| Coolness | 42% | 1231 |
| Overall | 3.71 | 77 |
| Audio | 2.75 | 381 |
| Fun | 3.41 | 163 |
| Graphics | 3.62 | 194 |
| Humor | 1.95 | 629 |
| Innovation | 3.86 | 46 |
| Mood | 3.39 | 146 |
| Theme | 3.39 | 221 |
The only downside, in my opinion as the audio.
The only issue I could see was with the graphics, the coins look stretched from afar they look stretched from a far... I'm not sure if that's just the animation though.
Decided to donate a few dollars to support you, I really admire people who can make these kind of dungeon crawlers.
That said, it is quite frustrating to get your attack all lined up right a long way into the dungeon and then attack when the enemy is one tile too far away and lose all your progress. I think it'd be a more fair punishment for _missing_ to just lose all your charge and have to run away to recharge again.
Gets my seal of "please develop this further".