Only one bullet/rectangle thing. by ob6160
A simple game in which the aim is to hit the home block using your one bullet. Coded in pure javascript, no external libraries, used PAINT.net for graphics and sfxr for the nice little noises.
Eventually I only had time to make 10 levels but it's quite fun :D Also everything about the angles was made purposefully dodgy to make the entire game feel weird and unexpected.
I only had sunday to work on this ;/
1st ludum entry =]
Enjoy! >:)
Eventually I only had time to make 10 levels but it's quite fun :D Also everything about the angles was made purposefully dodgy to make the entire game feel weird and unexpected.
I only had sunday to work on this ;/
1st ludum entry =]
Enjoy! >:)
| Web | http://oliverbarnwell.co.uk/ludum28/ |
| Source | http://oliverbarnwell.co.uk/ludum28/www.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31367 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.74 | 724 |
| Audio | 2.22 | 623 |
| Fun | 2.72 | 596 |
| Graphics | 2.16 | 855 |
| Humor | 1.88 | 663 |
| Innovation | 2.57 | 709 |
| Mood | 2.32 | 785 |
| Theme | 3.32 | 254 |
With those angles some of those levels need quite a lot of thinking.
It would be nice if you didn't have to redo all the levels when you fail.
It was intentional that the bullet was offset; however I can provide a setting that will fix the angles :)
How about I make some sort of checkpoint system?
Thank you all for playing :D
Yes I know that it is frustrating to be landed back at the start but there was no time for checkpoints :)
Hitboxes are somewhat weird and bullet flies out not exactly where i expect it(maybe its just me though). Good job anyway!
Overall, I did keep going back and retrying levels because I got hooked on finishing the game. That is the sign of a good game :)
And yes, level design is hard. Considering the amount of time we have to play each compo game in order to judge as much as we can, it would have been nice if we didn't have to restart from level 0 after missing.
Good job coding this without external libraries. And I liked the use of sound.