Only one bullet/rectangle thing. by ob6160

[raw]
made by ob6160 for LD28 (COMPO)
A simple game in which the aim is to hit the home block using your one bullet. Coded in pure javascript, no external libraries, used PAINT.net for graphics and sfxr for the nice little noises.

Eventually I only had time to make 10 levels but it's quite fun :D Also everything about the angles was made purposefully dodgy to make the entire game feel weird and unexpected.

I only had sunday to work on this ;/

1st ludum entry =]

Enjoy! >:)

Ratings

Coolness 100% 1
Overall 2.74 724
Audio 2.22 623
Fun 2.72 596
Graphics 2.16 855
Humor 1.88 663
Innovation 2.57 709
Mood 2.32 785
Theme 3.32 254

Feedback

Jakub Koziol
16. Dec 2013 · 09:10 UTC
And you can even check how many bullets are there left. :D
With those angles some of those levels need quite a lot of thinking.
doctorscientist
16. Dec 2013 · 17:20 UTC
Cool idea, I find that where I aim is a little off from where I shoot though. I got to level three but it froze. I'd love to see more puzzles.
Cheshyr
16. Dec 2013 · 17:21 UTC
targeting was a little weird. would have been nice to try the current level over again, instead of starting from the beginning. nice game. :-)
Jimanzium
16. Dec 2013 · 17:21 UTC
The game idea was quite good. But, I noticed the 'ball' would shoot to above the cursor and having to start from the start again was annoying, considering the difficulty of the levels.
ZYXer
16. Dec 2013 · 17:29 UTC
Quite a nice puzzle game. I really like that the angles are counterintuitive. Is it intentional that the bullet flies to the left of your aim?

It would be nice if you didn't have to redo all the levels when you fail.
🎤 ob6160
16. Dec 2013 · 17:39 UTC
In response to you all:
It was intentional that the bullet was offset; however I can provide a setting that will fix the angles :)

How about I make some sort of checkpoint system?

Thank you all for playing :D
🎤 ob6160
16. Dec 2013 · 17:41 UTC
Aw just realised I can't change it :/ Damn
Flyinpig5
16. Dec 2013 · 17:46 UTC
It's nice, the ammo counter is my favourite bit :p Like you said, it could have done with being a little longer, but overall a nice little game c:
Elforama
16. Dec 2013 · 18:33 UTC
Challenging game. The first time I got to level 3 it wouldn't shoot for some reason.
Sylence
16. Dec 2013 · 18:35 UTC
Very addictive :)
🎤 ob6160
16. Dec 2013 · 18:35 UTC
Thanks for your ratings. I'll fix the level 3 bug asap.
grifdail
16. Dec 2013 · 18:44 UTC
The game is great ! The idea is awesome, sadly there is little detail which annoy me. For instance the boucing is weird. I know it was on purpose, but I think it not fine. Another one was the direction of the shoot.
baton4ik
16. Dec 2013 · 19:31 UTC
The game is very nice! But it gets a bit frustrating since it's almost impossible to beat a level the first try because of weird ricochet angles and you have to start all over again every time you fail.
🎤 ob6160
16. Dec 2013 · 19:43 UTC
That's entirely the point! :D Only one bullet ;) I've updated it so the levels are fixed :)
badlydrawnrod
16. Dec 2013 · 20:00 UTC
A little frustrating having to start from the beginning again whenever you lose, and I can't think how many times I "hit the hard rock", but this is a good concept that is right on theme.
multikorv
16. Dec 2013 · 20:14 UTC
Nice! It's somewhat frustrating to have to start all over, but I guess that's part of the point maybe. Would be nice with some checkpoints.
🎤 ob6160
16. Dec 2013 · 20:18 UTC
I will definitely make a (much improved) spin off of this game with all of your comments taken into account :D It'll be interesting porting to mobile platforms.

Yes I know that it is frustrating to be landed back at the start but there was no time for checkpoints :)
Zenkerdus
16. Dec 2013 · 21:24 UTC
At first didn't know about the dodgy angle thing, but i got used to it (made the game more interesting). Played it longer than planned!
WojWorks
16. Dec 2013 · 21:44 UTC
It's a fun game, but it can be annoying to start from the beginning.
CaptainNakou
17. Dec 2013 · 08:39 UTC
Why not. Too bad there is no "Continue" x).
xk
17. Dec 2013 · 10:00 UTC
Nicely fitting theme, starting all over is hugely frustrating.
Hitboxes are somewhat weird and bullet flies out not exactly where i expect it(maybe its just me though). Good job anyway!
Venks
17. Dec 2013 · 16:09 UTC
Haha I was gonna go for this kinda game at first as well before I came up with my minigame idea. Really good stuff. Love the use of walls to ricochet bullets. I wish I wasn't so bad at it though. xD
Cake&Code
17. Dec 2013 · 16:18 UTC
The weird angles made for some serious thinking before taking a shot, the only problem I have is that the position of the mouse cursor and the direction of the shot are different.

Overall, I did keep going back and retrying levels because I got hooked on finishing the game. That is the sign of a good game :)
GagaPete
17. Dec 2013 · 17:01 UTC
I like this game. Even runs fine on mobile (Chrome for Android) though I haven't checked sound yet. If I could only retry by tapping/clicking... :-)
🎤 ob6160
17. Dec 2013 · 17:03 UTC
Really? :D I haven't even tested it on that yet! :) Thanks for the info :D
Zhrack
17. Dec 2013 · 17:38 UTC
Nice game! Could be better if aim was aligned with mouse! There is a little offset when you shoot. Nice idea!
psychonull
17. Dec 2013 · 17:40 UTC
haha its nice, I got level 5 memorizing where I put the mouse cursor on each level :P
scoobyben
17. Dec 2013 · 17:46 UTC
Would be nice not to have to start from the very beginning every time you fail
Photon
17. Dec 2013 · 18:01 UTC
Why do I have to start over from the beginning every time I miss? Also, why is the collision bounce weird on Level 1? I mean, OK, if you purposely are trying to frustrate us and make us brain-dead, good job. But in terms of being a fun... eh. Just doesn't do much for me.
🎤 ob6160
17. Dec 2013 · 18:06 UTC
Sorry to hear that. :/
joekinglake
17. Dec 2013 · 18:22 UTC
The idea is really nice, the physics are sometimes a little unpredictable. I'm not keen on the idea of starting again, but i guess it ties to the theme nicely in that respect. Good job here.
Daniel Debert
17. Dec 2013 · 18:23 UTC
Punishing and annoying. But if you are not that kind of person then you would like it. I actually liked it :)
howieV (binarygirl)
17. Dec 2013 · 21:54 UTC
i like the idea.. bullet seemed a little off sometimes.. and going right back to the start is uber frustrating hehe.. good job tho :)
JaJ
17. Dec 2013 · 22:02 UTC
This would have been a lot more enjoyable if you didn't have to start over after every miss. It has potential though!
🎤 ob6160
17. Dec 2013 · 22:06 UTC
*kicks self* why didn't I add checkpoints -.-
Katamori
17. Dec 2013 · 22:43 UTC
Writing out ammo number doesn't make any sense since we only have one :D
Toureiro
17. Dec 2013 · 22:59 UTC
I wish the loading was faster. it's pretty fast but because I was restarting so often it got frustrating. Other than that, cool mechanic that fit the theme well.
🎤 ob6160
17. Dec 2013 · 23:24 UTC
@Katamori heh it's funny ;)
Killswitch
18. Dec 2013 · 00:31 UTC
It feels like I'm playing a bit of Worms Blast. ;)
WetDesertRock
18. Dec 2013 · 00:41 UTC
I found this game slightly frustrating to play. The fact that your progress wasn't saved was a major bummer for me, also with the weird and unexpected bullet patterns.
Managore
18. Dec 2013 · 02:26 UTC
I'm not sure why you would intentionally offset the bullet. Together with having to start from the beginning each time, it makes the game frustrating. Other than those two points, it was fun to figure out how to beat each level!
MrTedders
18. Dec 2013 · 03:59 UTC
Wish you didn't have to start from the beginning again every time you lost but fun concept.
phi6
18. Dec 2013 · 09:24 UTC
Pretty hard! But I found the angle slightly off!
Fenmar
18. Dec 2013 · 17:43 UTC
Interesting game. I made a Let's Play video with your game: http://www.youtube.com/watch?v=hZqNLtdL2Fs (second part)
🎤 ob6160
18. Dec 2013 · 19:02 UTC
Wow :D I'm famous! :D
AmmoreChicks
18. Dec 2013 · 19:40 UTC
A simple but nice way to match the theme. Good game. I had some problem with angles too...
Pixelulsar
18. Dec 2013 · 22:11 UTC
I always like these bounce the bullet type games. My problem was that the aim seemed to be a little bit off.
f7f5
18. Dec 2013 · 22:13 UTC
Reminds me of when I play billiards :)

And yes, level design is hard. Considering the amount of time we have to play each compo game in order to judge as much as we can, it would have been nice if we didn't have to restart from level 0 after missing.

Good job coding this without external libraries. And I liked the use of sound.
ENDESGA
19. Dec 2013 · 04:01 UTC
Hm, this is difficult yet fun game, I love it!
javifugitivo
19. Dec 2013 · 05:24 UTC
Adictive!
Enneract
19. Dec 2013 · 23:33 UTC
Nice little game. It was surprisingly addictive :)
Jeremias
20. Dec 2013 · 18:27 UTC
Targeting feels indeed a bit weird. Why do you let the player start from all over instead of let him retry the current level? I would fix that in a post-compo version! :D
rnlf
20. Dec 2013 · 18:53 UTC
Not bad for only one day of actual work. It feels a bit strange with the aiming offset and funny bouncy angles though.
errorage
20. Dec 2013 · 22:42 UTC
Ugh, really wish I didn't have to replay every level whenever I failed...
van noctar
21. Dec 2013 · 18:20 UTC
Yeah! The fourth ou fifth level is very difficult! I like this casual game :D
archaeometrician
22. Dec 2013 · 01:05 UTC
Nice idea ! I would like more puzzles ! Fun game !
indegame
02. Jan 2014 · 20:45 UTC
I could get past Level 3. It is not possible to pass that level