One Gunman by GaTechGrad
You play as One Gunman, who must gather the rewards for shooting the bandits (Evens, Odds, Fibonaccis, Squares). Each bandit has a numerical value associated to it, which determines if it is one that can be shot for a reward. The reward will change periodically to a new set of bandits. Shooting an incorrect bandit will result in One Gunman losing a life. When all of his lives are gone, the game is over.
Note: One Gunman always shoots directly forward towards the bandits.
THEME: If you look closely, One Gunman's body is in the shape of the number ONE, which is how it relates to the theme "You Only Get ONE".
Controls:
Move - left/right arrows, A/D keys
Shoot - Space / Left mouse button
Tools Used: Unity 4.2.1f4, Blender 2.68a, Audacity 2.0.3, Garage Band, Gimp 2.8, MonoDevelop 2.8.2, Chronolapse 1.0.7, VirtualDub 1.9.11
Please post your high scores!
Note: One Gunman always shoots directly forward towards the bandits.
THEME: If you look closely, One Gunman's body is in the shape of the number ONE, which is how it relates to the theme "You Only Get ONE".
Controls:
Move - left/right arrows, A/D keys
Shoot - Space / Left mouse button
Tools Used: Unity 4.2.1f4, Blender 2.68a, Audacity 2.0.3, Garage Band, Gimp 2.8, MonoDevelop 2.8.2, Chronolapse 1.0.7, VirtualDub 1.9.11
Please post your high scores!
Ratings
| Coolness | 92% | 2 |
| Overall | 2.83 | 633 |
| Audio | 2.78 | 359 |
| Fun | 2.71 | 603 |
| Graphics | 3.19 | 361 |
| Humor | 3.14 | 173 |
| Innovation | 3.02 | 422 |
| Mood | 2.66 | 570 |
| Theme | 3.02 | 426 |
It'd be easier if there was a marker noting the bullet spawn point. It takes a bit to figure out how to line up your shot.
It'd be a hassle to implement, but it's frustrating when you fire right before the wanted poster changes.
There is a bar at the bottom of the Wanted poster showing how much time is left until it changes, but it's hard to look at it and control your character at the same time.
Did I hear 'shoot the perfects'? I had to look that up on wikipedia :)
Like other people I had some trouble aiming.
Nice.
It seemed a little rough that someone could be a bandit, and I pull my trigger, and then while the bullet is in the air he's not a bandit anymore. I kept worrying about it and glancing over at the countdown meter, but I guess that's as designed? Also, WHERE ARE YOU, PERFECT SIX??
Could use a reticle on screen to give better feedback of where your shots are headed, but other than that no suggestions. Narration is once again a strong point.
I like the changing targer idea. Shooting is a bit tricky, because of the perspective. You could make shooting easier by placing reference lines on the ground. Of courst something fitting (maybe put the light behind the gunman and use the shadow as a guidance).
It took me way too long to get the connection between the title and the odd (no pun intended!) look of the gunman :D
Nice work!