Dungeon Dash by BitDemon

[raw]
made by BitDemon for LD28 (JAM)
I hoped to have more but I'm pretty happy with what i accomplished.

Controls:
Move - WASD
Shoot - Right mouse click

Objective:
Kill all the enemies and pickup the key before the minute is up for unlock the door.

Ratings

Coolness 42% 1231
Overall(Jam) 3.45 122
Audio(Jam) 3.32 136
Fun(Jam) 3.32 113
Graphics(Jam) 4.05 92
Humor(Jam) 2.35 267
Innovation(Jam) 2.51 392
Mood(Jam) 3.28 150
Theme(Jam) 2.14 467

Feedback

OnlySlightly
17. Dec 2013 · 02:41 UTC
Wonderful visuals and great gameplay!
ryanmurakami
17. Dec 2013 · 02:51 UTC
pretty awesome. loved the art style.
travislucia
17. Dec 2013 · 02:51 UTC
Awesome idea, simple enough. Reminds me of delver.
andrewkennedy
17. Dec 2013 · 02:53 UTC
Cool art style! It would be nice if the wizards didn't spawn right behind me, they shoot before you have a chance to react.

Pixel art isn't usually done very well in a 3D context, it was nice to see someone get it right!
Blooperly
17. Dec 2013 · 02:55 UTC
Haha very fun. Would have been nice with a few more enemies :)
ENDESGA
17. Dec 2013 · 04:45 UTC
Gameplay was pretty great! Reminded me of Delver :D
Music is a tad repetitive, but isn't too bad :)
Art was pretty nice, the dirt and walls art really cool!

All in all, a very nice and fun game. Good job.
pereubu
17. Dec 2013 · 08:31 UTC
nice effects :3
MaTX
17. Dec 2013 · 13:24 UTC
Really nice lighting effects and 3D pixel art.

A couple of complains:
- Why do I always spawn facing the walls and not the enemies?
- Why don't you keep the mouse locked at all times, even during loading screens?

Overall I like it, but how does it fit with the theme?
Kayelgee
17. Dec 2013 · 19:53 UTC
I picked up a key in level 7 but it disappeared and I couldn't go to the next level :/
KunoNoOni
17. Dec 2013 · 22:57 UTC
Really cool game. Awesome job! Was the theme link that you are in only one room and you only get only one spell?
robhor
18. Dec 2013 · 00:41 UTC
Awesome game, loved it.
You could expand the game some more :)

I don't really see the connection to the theme though
🎤 BitDemon
18. Dec 2013 · 02:16 UTC
Thanks for the comments everyone. I should have made it clear that you only have one minute to kill all the enemies and pickup the key.
Dir3kt
18. Dec 2013 · 21:32 UTC
Very nice graphics, impressive! Found that it was weak on the theme though.
DanielSnd
20. Dec 2013 · 05:47 UTC
http://www.youtube.com/watch?v=JKNbII1kQY4
My first impressions on the game :D
FrederickK
20. Dec 2013 · 18:53 UTC
Wow, really epic!
Loved the music and art style.
You could lock one axis, because all the enemies are the same height as you.
Awesome job!
psychomonster
20. Dec 2013 · 23:18 UTC
reminds me of Delver. Very cool Idea... pixel art is awesome... played it for a while and enjoyed it :D
Andreas Brandt
25. Dec 2013 · 17:22 UTC
Cool game, very fun at the begining, maybe more enemies would be better. but great job, gratz.
ShadoX
27. Dec 2013 · 18:35 UTC
fun game, unfortunately the key wen't missing after a couple of waves.. :(
DangerPenguin
03. Jan 2014 · 03:24 UTC
Definitely has a ton of potential! There are 2 things that would make this game amazingly better, having different rooms, which would allow you to hid and have a different strategy other than "strafe and shoot", and different weapons(or adding powerups), allowing people to choose strength of the shot to speed it recharges or something similar.

But overall it was fun, and you could turn this into something awesome!
shard123
03. Jan 2014 · 05:47 UTC
Really cool idea with great polish, maybe making the rooms bigger would make it more fun because then the enemies wouldn't spawn right on top of you
GarethIW
03. Jan 2014 · 09:51 UTC
Much nicer than bog standard arena shooters. Fairly weak use of the theme however.
Diptoman
03. Jan 2014 · 12:28 UTC
Wow, this was immersing and gorgeous *_*
Even though a bit repetitive, it was insanely fun! And OH, the gfx were so cool xD
I didn't get the key on wave 10 and ran out of time ._.
Lythom
03. Jan 2014 · 13:52 UTC
Hi, here's some feedback.
What I liked :
- the overall realisation (neat menus, transitions and replay mechanism)
- particle effects
- atmosphere (lightnings, graphics, epic music)
- clicliclicliclicliclic ^^

What imo could be improved :
- Feedback when ennemies and touched (ie. red filter for a few ms, damage sound, little jump or knockback).
- mana system. I can't see any good reason to save mana, so basically it just delay your next shot when you have no mana. A simple "spell cooldown" would have been more neat as a limitation design. But maybe you initially planned other spells ?
- one or 2 secs to move before the fight actually start would have been great. Getting spawnshot is very frustrating :(
- ennemy variations / AI. Ennemies themselves are not really challenging/interesting.

Real good job overall, thanks for the game !
DavidErosa
06. Jan 2014 · 19:41 UTC
Neat! Loved the visuals and transitions!