That One Coin by diegocbarboza
Follow the on screen tips and try to win the game. Use A/D or the left/right arrow keys to move and space to jump.
Made with Unity, Paint.net and sfxr.
Credits:
Created by Diego Barboza (diegocbarboza.com)
Some art by IMakeGames (imake-games.com) licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/
Music:
- 8-bit loop by: Stratkat (daydreamanatomy.bandcamp.com) from The Open Bundle (http://open.commonly.cc) published under the Creative Commons Zero license: http://creativecommons.org/publicdomain/zero/1.0/
- round_end (sound effect) by sauer2 (opengameart.org/content/oldschool-win-and-die-jump-and-run-sounds) published under the Creative Commons Zero license: http://creativecommons.org/publicdomain/zero/1.0/
Edit:
(12/17/13) added a Windows downloadable build.
(31/12/13) added a new version with the following changes: Added the option to try again using the space bar, instead of the mouse; Fixed the jumping animation. Now it's now started randomly while running; Tweaked the player's ground and jumping velocity; Redesigned room 06 to make it not so hard.
Made with Unity, Paint.net and sfxr.
Credits:
Created by Diego Barboza (diegocbarboza.com)
Some art by IMakeGames (imake-games.com) licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/
Music:
- 8-bit loop by: Stratkat (daydreamanatomy.bandcamp.com) from The Open Bundle (http://open.commonly.cc) published under the Creative Commons Zero license: http://creativecommons.org/publicdomain/zero/1.0/
- round_end (sound effect) by sauer2 (opengameart.org/content/oldschool-win-and-die-jump-and-run-sounds) published under the Creative Commons Zero license: http://creativecommons.org/publicdomain/zero/1.0/
Edit:
(12/17/13) added a Windows downloadable build.
(31/12/13) added a new version with the following changes: Added the option to try again using the space bar, instead of the mouse; Fixed the jumping animation. Now it's now started randomly while running; Tweaked the player's ground and jumping velocity; Redesigned room 06 to make it not so hard.
Ratings
| Coolness | 40% | 1283 |
| Overall(Jam) | 3.83 | 38 |
| Audio(Jam) | 3.36 | 123 |
| Fun(Jam) | 3.71 | 40 |
| Graphics(Jam) | 3.25 | 254 |
| Humor(Jam) | 4.13 | 7 |
| Innovation(Jam) | 3.88 | 16 |
| Mood(Jam) | 3.14 | 184 |
| Theme(Jam) | 4.29 | 6 |
(The jumping speed could be a bit more in-sync with running movement)
Just one question, do you think the jumping and running is really that different? I know they're different (they were programmed this way) but I don't see that much difference. To me, it's almost the same. Maybe because I played it a lot... So it's intersting to get other people's feedback.
Don't know if you've seem, but I updated the game with some tweaks.