Conkery by RoseNinja
So this is the game me and Jellycakes have been working on. I did the art at the start of the Jam, and Jellycakes programmed the game in the remaining 24 hours of the Jam.
Due to time constraints we didn't really get the features we wanted in this game, but we still think it turned out pretty well.
Also incase the theme implementation isn't clear, you only get one life, and you're the only Conker/Horse Chestnut.
INSTRUCTIONS
------------
WSAD - Move
Left Shift - Stick
Space - Jump
-------------
Sidenote: This game is incredibly unbalanced so be prepared to be frustrated. :)
Known Bugs:
-Jump height sometimes doubles and launches Conkery into the air
Due to time constraints we didn't really get the features we wanted in this game, but we still think it turned out pretty well.
Also incase the theme implementation isn't clear, you only get one life, and you're the only Conker/Horse Chestnut.
INSTRUCTIONS
------------
WSAD - Move
Left Shift - Stick
Space - Jump
-------------
Sidenote: This game is incredibly unbalanced so be prepared to be frustrated. :)
Known Bugs:
-Jump height sometimes doubles and launches Conkery into the air
Ratings
| Coolness | 49% | 965 |
| Overall(Jam) | 2.33 | 506 |
| Audio(Jam) | 1.90 | 441 |
| Fun(Jam) | 1.91 | 516 |
| Graphics(Jam) | 2.70 | 400 |
| Humor(Jam) | 1.83 | 401 |
| Innovation(Jam) | 2.39 | 424 |
| Mood(Jam) | 2.52 | 402 |
| Theme(Jam) | 2.13 | 471 |
The second screen looked really great, but the sticking feature was a bit confusing. Maybe I did something wrong, but when moving, sometimes I was unable to jump so I landed in the spikes on the 3rd screen way too many times :D
All in all nice work! :)