VELOCITRON by radmars
Collect objects to go super fast // Don't smash into the pillars // You only get one shot to smash as many cubes as possible // VELOCITRON
Controls // WSAD or arrow keys
Since this game uses WebGL and is very performance-intensive, Chrome is HIGHLY recommended.
by team RADMARS:
spacemars: slam-jammin' programmin'
emarcotte: splodin' codin'
brendo: 3d modeling, game & level design, cornbread
adhesion: music, sfx, audio wizardry, wielder of many notes
Controls // WSAD or arrow keys
Since this game uses WebGL and is very performance-intensive, Chrome is HIGHLY recommended.
by team RADMARS:
spacemars: slam-jammin' programmin'
emarcotte: splodin' codin'
brendo: 3d modeling, game & level design, cornbread
adhesion: music, sfx, audio wizardry, wielder of many notes
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.78 | 47 |
| Audio(Jam) | 4.09 | 13 |
| Fun(Jam) | 3.78 | 35 |
| Graphics(Jam) | 3.61 | 170 |
| Humor(Jam) | 1.80 | 407 |
| Innovation(Jam) | 2.83 | 269 |
| Mood(Jam) | 3.55 | 81 |
| Theme(Jam) | 2.47 | 363 |
You could definitely do more with this if you wanted. Take a look at PlayCanvas if you want more tools to work with WebGL stuff.
It went a bit weird at the end :-)
And work with audio is incredible! Great job!
Graphics is really stylish. I also liked the soundtrack :)
Good job! Congrats!
Gameplay-wise, I've been playing a lot of avoid-the-obstacles-in-a-tunnel games lately so I'm pretty used to them. I felt like I was losing because the corners started getting impossible to see around, not because I wasn't flying well. I think I'd like to see difficulty progression through more (or varied) obstacles rather than less visibility.
I'm really curious how you synchronized the audio and video; or did you just start the music and animation schedule at the same time?
There were two bugs that weren't a big deal. I couldn't use WASD because they triggered my browser's typeahead find, taking keyboard focus away from the game. You have to call .stopPropagation() and .preventDefault() on the key events you want to consume to keep them away from browser features. The alternate arrow key controls were a great idea and worked fine.
The other problem was that I played on a narrow 1080x1920 display, so the sides of the game were cropped off. Gameplay wasn't bad, it just looked odd when full-width text was clipped.
-mildmojo
Congrats!
I actually think that this game would be played perfectly with the custom-made controller I am working on: www.alanzucconi.com/alt-ctrl-gdc/ ! So far, it is integrated in Unity3D but if you think your program can easily access the serial port, I'd love to give it a try! :) I'm on Twitter (@AlanZucconi) let me know there if you are interested! :D