St. George's Day by TinyMoonStudios
St. George's Day is a side-scrolling Shmup game with a fairly British twang to it's name. Enjoy bursting down enemies with a variety of weapons as you fight to reach and then bomb the alien's mothership in order to save the planet. But be careful as YOU ONLY HAVE ONE BOMB so don't waste it!
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'We will not go quietly into the night! We're going to live on! We're going to survive! Today we celebrate St. George's Day!' - General Winchester
It is a commonly known fact that most media on Earth is broadcast through radio waves, and those waves are, as we speak, flying off into space, where they will no doubt confuse an alien one day. Of course, what if that alien wasn't confused? What if he just shared the view of a lot of people on this planet that a lot of modern media kind of sucks? What if they decided to kill us all in a massive, massive overreaction?
We don't know either, but it probably wouldn't look ANYTHING like this.
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Note: If you press 'Try Again' after dying you won't have to go through the dialogue again before restarting.
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'We will not go quietly into the night! We're going to live on! We're going to survive! Today we celebrate St. George's Day!' - General Winchester
It is a commonly known fact that most media on Earth is broadcast through radio waves, and those waves are, as we speak, flying off into space, where they will no doubt confuse an alien one day. Of course, what if that alien wasn't confused? What if he just shared the view of a lot of people on this planet that a lot of modern media kind of sucks? What if they decided to kill us all in a massive, massive overreaction?
We don't know either, but it probably wouldn't look ANYTHING like this.
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Note: If you press 'Try Again' after dying you won't have to go through the dialogue again before restarting.
| Web | http://www.mythalore.com/StGeorgesDay.html |
| Soundtrack | https://soundcloud.com/mythalore/alien-infection |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31665 |
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 2.77 | 400 |
| Audio(Jam) | 2.46 | 370 |
| Fun(Jam) | 2.70 | 329 |
| Graphics(Jam) | 3.13 | 294 |
| Humor(Jam) | 2.21 | 306 |
| Innovation(Jam) | 1.90 | 531 |
| Mood(Jam) | 2.46 | 415 |
| Theme(Jam) | 2.07 | 487 |
It played pretty smooth
It wasn't easy, but there's nothing wrong with that.
On my wishlist would be: (pew pew) sounds, so you get a audible feedback from what's happening (getting hit, shooting, destroying). And a skippablre intro after the first go.
I like that you took the effort of having random loading hints.
I used it for some of mine sounds.
Hard though!
Nice work :)
Anyway it's polished, but it was also very unclear to me that I could use SHIFT without reading the controls. (You can blame me, but nobody will as well, and the introduction text was too long imho :P)
Apart from these issues, it's quite polished and it manages to be fun.
Good job!
Controls feel a little stiff, and it's kinda hard to get used to having only one axis of control.
But that's a lovely death-screen. And some dandy hints there. I'd like even more of that throughout. (Perhaps a rendition of 'God Save the Queen' playing in the background? With the occasional patriotic cheer or stereotypical phrase ('for king and country!' 'stiff upper lip!') when picking up power ups or downing a larger enemy?)