Shift & Persist by hazzahazzam

[raw]
made by hazzahazzam for LD35 (JAM)
Shift & Persist
Shapeshift through a variety of animals to acquire their traits.
Hop, dash and squeak to get to the final boss.

Controls:
Z, X, Arrow Keys.

- Harrison
- David

Ratings

Coolness 47% 1248
Overall(Jam) 3.30 479
Audio(Jam) 3.19 372
Fun(Jam) 3.26 438
Graphics(Jam) 3.70 341
Humor(Jam) 3.44 142
Innovation(Jam) 3.26 370
Mood(Jam) 3.41 302
Theme(Jam) 3.74 226

Feedback

Headmade
19. Apr 2016 · 07:46 UTC
Haha, nice 4th wall breaking jokes in there :)

For me the jumping and dashing didn't work reliably. Sometime the sheep just would not jump or dash. Don't know if that's a bug or if I did something wrong.
Frozen Stick
08. May 2016 · 02:20 UTC
Okay the game is nice but the controls are a bit...buggy...
methylenblub
08. May 2016 · 02:39 UTC
really nice! maybe needs some bug fixing i think
Zeriver
08. May 2016 · 04:15 UTC
Really great game, every level was different and innovative. Graphics are nice and humor is also of high quality. Hmmm maybe with some more work it could be fun game for children?
AngerFork
08. May 2016 · 04:41 UTC
Well done! Loved the way you had the different animals set up. I found myself really wanting a way to control the camera, but can kind of understand why you didn't put that in. Also, the controls are a bit unreliable. Still though, well done!
abaines
08. May 2016 · 05:30 UTC
I had fun with it. Got to the last boss but didn't defeat it since I seemed to be facing sideways-on. Enjoyed the concept + humour though.
ragnta
08. May 2016 · 08:06 UTC
I think the collision detect is not perfect :( but nice game!
nicso
08. May 2016 · 08:12 UTC
Seems like you've put the jump input checking in the FixedUpdate, wich make unity skip some inputs ;)


beside that it's a pretty nice entry
phi
08. May 2016 · 08:17 UTC
Good job on the models and level design! The shapeshifting is pretty straight-forward, just a little tedious, and the specific skills for the different characters are introduced well. The game needs some polishing (buggy physics, weird perspective changes, sound volume, etc.) but it already has a lot of content and potential for a post-compo version!
Also, please think about your QWERTZ-players next time... ;)
Charzendat
08. May 2016 · 08:32 UTC
I found the controls really frustrating. The jumping and dashing in particular really made the game unnecessarily difficult. Some decent ideas though.
edve98
08. May 2016 · 10:00 UTC
Everything is great but the controls are really bugging me. This could use some polishing!
sftrabbit
08. May 2016 · 10:53 UTC
Nice! The idea has been done a lot, but the levels were interesting and the humour kept me in. Also, really cool that you had a final boss - I only wish each of the 6 weak spots had a different set of obstacles leading up to them (it got a bit repetitive). ALso, the movement on the sheep in particular was quite awkward. Still, really nice work!
Sean
09. May 2016 · 06:01 UTC
There's certainly a lot more content than I was expecting, but as a lot of people have said the controls felt pretty wonky. I also found that the sound effects and music weren't normalized.

It's a decent start though, good job!
t4u
09. May 2016 · 15:07 UTC
Eveyrthing needs work: models, sounds, controls. Both lack of animation and fixed rotaton position is painfully visible. It took me a while to talk to first NPC(not obvious).

Sfx gt on my nerves. Try using this: http://jfxr.frozenfractal.com/#

I got to the last boss but got a bug which prevented me from facing it to the front; this resulted in rage/bug-quit. I could only swithc between right and left rotation.

Use of mouse to change between states is a big no. If you are making a game that is keyboard only you should stick to it (just add another control button to switch between forms)

Better lack next time. I think you failes the same way as I did - by going for too big scale project.

Ps. Love unimplemented mechanic joke.