Soup Kitchen by hardycore
Use your imagination as the graphics are severely lacking but the concept is there. :)
You are Tiny Tim. Your starving so you go down to the local soup kitchen. They've given you your soup, and YOU ONLY GET ONE per day! The problem is navigating down the aisle to find a seat at the table to eat your soup. But mean homeless people will try to stop you from getting there.
Blue = slippery floor spot.
Pink = Guy trying to Trip you with his leg.
Red = Guy trying to Punch you in the head.
Orange = Fat Guy who demands seconds and rushes to get more soup.
Controls are simple.
Left stick on Xbox controller, or arrow keys on keyboard.
Requires XNA, .NET 4.0, directX 9.0c to be installed.
You are Tiny Tim. Your starving so you go down to the local soup kitchen. They've given you your soup, and YOU ONLY GET ONE per day! The problem is navigating down the aisle to find a seat at the table to eat your soup. But mean homeless people will try to stop you from getting there.
Blue = slippery floor spot.
Pink = Guy trying to Trip you with his leg.
Red = Guy trying to Punch you in the head.
Orange = Fat Guy who demands seconds and rushes to get more soup.
Controls are simple.
Left stick on Xbox controller, or arrow keys on keyboard.
Requires XNA, .NET 4.0, directX 9.0c to be installed.
As for the audio, the failure clip was a nice surprise... the first time around. It got annoying really fast, and at one point, I kept failing over and over near the start, and the sound clip kept overlapping itself, making a very loud and jarring noise.
The graphics are minimalistic, which is fine, but even very silly drawings would probably make it better. I say this mostly because it clashes with the detailed walls. At the very least, the water (I'm assuming?) could have some light blue ~ripples~; I think it'd be nice.
I liked the idea a fair bit, and the menus when quitting were nice, but the overall game needed more polish.
The third round has too many small passages that I had to move ultra-light so I don't collide.
Stopped playing after trying level 4 a few times, it just required way too much precision. Those RNG fatties didn't help either.