Prototype by Cheshyr

[raw]
made by Cheshyr for LD28 (COMPO)
FPS Controls. 1 Health, 1 Level, 1 Upgrade per rebuild. Upgrades persist. Refine your prototype, and escape the arena.

I had a lot of trouble with this theme, so you ended up with a misc shooter. My vision was far too ambitious for a 48-hour comp, so the level is underdeveloped, and most features weren't implemented. Apologies.

Ratings

Coolness 100% 1
Overall 2.92 577
Audio 2.54 490
Fun 2.78 557
Graphics 2.73 603
Humor 1.73 722
Innovation 2.79 577
Mood 2.71 523
Theme 3.20 313

Feedback

archaeometrician
16. Dec 2013 · 04:34 UTC
I love the use of the theme. One hp, a lot of retry and I finally left the castle ;) It's fun to boost the speed and jump. Also, the music was perfect for the game!
errorage
16. Dec 2013 · 04:35 UTC
That's alright. It's a prototype, the vast majority of games are, especially 3D games. And the games that do get polished tend to be very simple games in their mechanics. I'm not saying that as going against those games, but the difference has to be acknowledged.
whiteknife
16. Dec 2013 · 04:37 UTC
Not a bad attempt, but definitely feels unpolished (not that that's a bad thing - you only had 48 hours, after all). Man, these diamond-things are unfair - they get these crazy lasers and you only have this little...whatever your gun is. I think this isn't a bad concept, it just needs a lot more work - as you said, a bit overambitious.
delfino
16. Dec 2013 · 04:37 UTC
Started off pretty challenging. Decent application of the theme, I had difficulties with it too. Looks good, the audio works well with the game. The controls were a bit touchy but what LD game doesn't need a little refinement? :D
Lacutis
16. Dec 2013 · 04:38 UTC
So I finally beat your game. It was a little frustrating at the beginning when the turrets kill you before you can kill them. I ended up just dying a lot and pumping my top speed and then just ran for the exit.

I think if I had a better way of telling how damaged a turret was it might be helpful so you dont get frustrated as fast.

All in all though, good game!
funselektor
16. Dec 2013 · 04:40 UTC
The levelling/upgrade system looked pretty nice. Sensitivity for the mouse is a little high though.
ZXeno
16. Dec 2013 · 05:27 UTC
The upgrade system was very nice. I really liked the difficulty curve and overall idea. I really liked the use of the theme throughout. Would absolutely love to see this fleshed out more!
🎤 Cheshyr
16. Dec 2013 · 05:29 UTC
Thanks for the positive feedback guys. I'm going to have to pull the soundtrack, since there's a loop in there that wasn't created during the 48 hours. During the rush at the end, I threw together the audio, and forgot I couldn't use those loops. I will turn down the mouse sensitivity while I'm at it, since I think that qualified as a bug.

It turned out quite a bit more fun than I expected. Glad you are enjoying it.
ian_snyder
16. Dec 2013 · 13:29 UTC
Interesting concept, I just upgraded my jumping to three and was able to jump to freedom :P With more time for level design it could be really cool.
meek
16. Dec 2013 · 13:35 UTC
Love this. Is like a futuristic paintball game or something, feels like I should be able to do backflips over walls etc. Very cool.
Sim
16. Dec 2013 · 13:41 UTC
I didn't have much luck attacking enemies so I just ran through the level after grinding a few upgrades. Would be nice if combat and stealth were also practical options. Overall it's a promising game and it'd be interesting to see what it becomes if it gets developed further.
Arowx
16. Dec 2013 · 13:42 UTC
Like it great idea, good fun, the single level could have had more walls and sentinels outside of the corner area. Maybe an autofire would help. As it got tiring having to shoot each sentinel five times fast, ended up just hopping my way out.
plancien
16. Dec 2013 · 13:44 UTC
Ok, your game was ambitious, but you managed to do something playable in 48h.
The concept is good, you should spend 2 or 3 more days on this, it can came out an addictive game.
reecpj
16. Dec 2013 · 14:34 UTC
Nice one, like the concept and very clean execution
crockid5
16. Dec 2013 · 14:34 UTC
By far the worst game I've played today, you just get killed by those weird looking diamond things off of spawn. They don't die, the movement is REALLY sloppy. Awful.
yokcos700
16. Dec 2013 · 14:47 UTC
These octahedron guys are creepy as hell when they 'look' at you. Could be a great horror game; perhaps one with some actual gameplay as opposed to our current selection of scary games.
lordjosephdeburg
16. Dec 2013 · 14:57 UTC
A difficult game but once you get the hang of it I actually enjoyed it a lot. Use of cover is very important!
Lustdante
16. Dec 2013 · 17:01 UTC
Wow. That moment when you know that one stray of laser is coming for you. Nicely done!
Nik Sudan
16. Dec 2013 · 17:37 UTC
A cool idea. With the idea of when you die and you get to choose an upgrade, the player will gradually learn the game too. Went well with the theme, good job!
ossah
16. Dec 2013 · 18:47 UTC
Cool sound and theme. Enjoyed playing. Finally finished by upgrading reload each time.
Snail_Man
16. Dec 2013 · 18:47 UTC
Whew! Very difficult but I had a lot of fun all the same. The mouse sensitivity was a touch high, but it had excellent graphics, and the music fit very well.
TobiasNL
16. Dec 2013 · 18:47 UTC
Chill #ss music. Funny concept, I had to play for a while to get the concept though.
TheStolenBattenberg
16. Dec 2013 · 18:50 UTC
This was great, I really enjoyed it! I do have to wonder what the bullets are for though
ThatGuy
16. Dec 2013 · 19:15 UTC
I tried to go the rambo route and just max attack rate, way too hard like that. Upgrading acceleration and top speed a bit made it easy to make a mad dash to freedom. Cool concept, hope you get time to flesh it out more.
phi6
16. Dec 2013 · 19:29 UTC
Definitely a mega ambitious idea! But still... you did well to get something working and playable.
Donutttt
16. Dec 2013 · 20:22 UTC
Ambitious, but very good for 48 hours. Had fun playing around with this.
ENDESGA
16. Dec 2013 · 20:32 UTC
Wow, this got me thinking.
"Do I kill them all, or run away as fast as I can?"
It's a cool game :) Nice one!
edrache
16. Dec 2013 · 20:32 UTC
Your game is the one I play the longest. Amazing idea!
peacegiverman
16. Dec 2013 · 22:32 UTC
Don't apologize, you gave your best :) You had a nice idea going on. I like that your game supports multiple play styles: you can gun down every turret in sight, or you can run around and dodge bullets like a ninja.
Eric
16. Dec 2013 · 22:47 UTC
I liked it. Wish there was more!
Thein
17. Dec 2013 · 00:43 UTC
A very cool fps. I liked experimenting with the upgrades. After upgrading the reload rate a bunch I could kill them before they started shooting haha. Good job!
Nick Weihs
17. Dec 2013 · 00:59 UTC
Put all my points into top speed and eventually I just ran past everything. Nice job making it so that you could go into almost any upgrade to win.
sykotomy
17. Dec 2013 · 01:18 UTC
The mood was awesome. Great concept. I can imagine some pretty crazy levels. Given more time, this game has lots of potential.
blasmena
17. Dec 2013 · 01:28 UTC
nice aesthetic, eerie feeling.
zconnelly13
17. Dec 2013 · 02:21 UTC
Wow this game's graphics are amazing! How did you manage that in only 48 hours??? Well done ^_^
doctorscientist
17. Dec 2013 · 02:24 UTC
This game is hard. It has a really interesting atmosphere mostly because of how the music and sound compliments one another in quality. I really like the crystal models and the way they are shaded.
Sean Noonan
17. Dec 2013 · 02:57 UTC
A nice use of the theme, I guess in some ways it's just a big grind, but I played long enough to get through. Nice music.
SilentBunny
17. Dec 2013 · 04:24 UTC
really tough, suits the theme!
🎤 Cheshyr
17. Dec 2013 · 04:29 UTC
I will admit; I was not expecting such a positive response. I just like crafting systems and upgrade systems. <.<

To respond to a few of the comments:

The enemies start off with an advantage, but were tuned to allow you to surpass them after a moderate number of upgrades. I tried to keep the upgrade paths broad, so people could find their own way to succeed. The lack of content really gutted the depth of the upgrade features, but I'm glad that most everyone caught of glimpse of what it could be.

Yeah, the crystals turned out pretty creepy. I kinda like it. I had plans for 3 enemy types, but... well, you only get one. ;-)

The crystals can be killed. The blue/purple ones take 5 hits. It sounds like some sort of health indicator was very much needed. Also, auto-fire. Good call on both of those suggestions.

You may have noticed the soundtrack has returned. I asked around the IRC channel; since the synth loops were part of a sound font, and the actual music is built from them, it falls under the guideline of sampled instruments. Yay music.

Also, I've turned down the mouse sensitivity. Unity3D mouse settings are a bit weird, even with my custom mouselook script, and it's difficult to find a setting that'll play nice with both a standard optical mouse as well as an advanced gaming mouse. I should probably default to including a mouse sensitivity adjustment in every game from now on.

The graphics are all default primitives from within Unity3D, using the stock shaders, and simple textures; the exception being the crystal enemy, which was a rather rudimentary custom mesh.

I'm also pleased that someone noticed my attempts to match reload rates to the bpm of the music. ;-)

I'm seeing a lot of comments suggesting interest in continued development. That can be arranged if you guys are actually interested, and not just caught up in the enthusiasm of the event. Is there something here you'd want to play if it were built out more?
sfiq12
17. Dec 2013 · 05:30 UTC
Loving this game so far
Great job!
PEBKAC
17. Dec 2013 · 07:42 UTC
Nice one! Good graphics.
bitserum
17. Dec 2013 · 08:49 UTC
Those pesky, pesky cyclopean-bot-things! This was fun, I loved it.
howieV (binarygirl)
17. Dec 2013 · 15:50 UTC
yay a unity game that isnt 100x time too sensitive via the mouse for me.. i did have to change my screen res to see the whole thing tho.. good job man :)
Diptoman
17. Dec 2013 · 16:04 UTC
Tremendously frustrating, but engaging enough to keep me from quitting. Love the use of theme and upgrade mechanics (which took me a while to realize lol)!
milugames
17. Dec 2013 · 17:40 UTC
Pretty interesting and cool game. Love the use of theme in this one. And creating a 3D in this time is also awesome!

Only thing that bothered me were the controls. Very hard to explain why, but it just felt off and not a very good control system fps wise.

Other than that. Good job!
Infin8
17. Dec 2013 · 18:34 UTC
Great use of theme! The choice you provide the player was quite compelling as well, though i couldn't imagine having to shoot down that many evil tetrahedrons!
Ariake81
17. Dec 2013 · 19:33 UTC
good start, and very smooth to play
Zerkruemler
17. Dec 2013 · 19:56 UTC
That was hard. I like the idea very much especially that it gets easier over time, but I would like to have it more tactical. I haven't found a way to reliable kill robots which are directly behind a wall.
Niche soundtrack, good idea, good realization.
MrTedders
18. Dec 2013 · 03:52 UTC
Well done, it was very interesting and a good level of progression. Very well done.
Daniel Debert
18. Dec 2013 · 17:25 UTC
Upgrades + Shooting = Damn :)
javifugitivo
19. Dec 2013 · 04:21 UTC
20 minutes in the same lelvel without win.. but its awsome!
sandbaydev
19. Dec 2013 · 09:49 UTC
Like you said this was somewhat too ambitious... but feel there could be a start of something nice here.

For me this was toooo difficult *:>
recursor
20. Dec 2013 · 01:43 UTC
I really like the upgrade system. It made me want to keep playing.
Venks
20. Dec 2013 · 06:52 UTC
1/1/1 is all you get. Fair enough.
mortus
20. Dec 2013 · 19:12 UTC
I love the diversion in the tactics player could utilize to win. I personally liked to max fire rate and destroy enemies and hide before they could even see me!
Denis Chakarov
21. Dec 2013 · 08:41 UTC
A bit difficult. Controls and accelerations need minor tweaking imho. Nice idea with the upgrades!
van noctar
22. Dec 2013 · 12:59 UTC
It's very difficult! But sounds and graphics are cool!
nyrrrr
04. Jan 2014 · 23:27 UTC
I believe that all the comments of people who say they beat this game are fake :D (just kidding)
Really tough, but really cool. Interesting use of the theme
Domo23000
12. Jan 2014 · 23:35 UTC
This game is awsome, it inspired me to make a game with this type of theme. keep making amazing games!
Domo23000
13. Jan 2014 · 02:25 UTC
i jumped the wall