The Trials of Chad by Aaants

[raw]
made by Aaants for LD28 (COMPO)
Guide Chad through his trials using various power ups.

Chad is controlled with the keyboard. Press M at any time to mute. You only get 1 minute per trial.

I didn't have a massive amount of time to balance it out. Some levels are very tricky and some jumps could be reworked. I'd probably tone down the hitboxes too if I went back to it. It is possible to finish though, so that's something! :)

I'd recommend using WASD to move and clicking the mouse to dash, as double taps often move you into the baddies before you hit the key the 2nd time. I hope you like it!

Ratings

Coolness 73% 3
Overall 3.67 97
Audio 3.35 117
Fun 3.65 68
Graphics 3.14 381
Humor 2.48 395
Innovation 3.02 422
Mood 3.03 314
Theme 2.69 594

Feedback

kewry
16. Dec 2013 · 15:21 UTC
Dude! the game is awesome! I sometimes get a big fame drop for a few seconds all else is just perfect!
Nancybeast
16. Dec 2013 · 21:59 UTC
Very enjoyable game! Reminds me of DLC Quest which is always a good thing. I really like the transitions and your take on a classic genre.
henrykun
17. Dec 2013 · 01:20 UTC
Great game, very well implemented and polished, nice graphics and mechanics!.
Grafter
17. Dec 2013 · 07:33 UTC
Awesome game! Love where you need to control the two blocks!
AdventureIslands
17. Dec 2013 · 19:04 UTC
Really well done and polished game! I liked the simple graphical style and music.

Only thing that annoyed me was how super cheap the final level was. One mistake and the green arrows fly you all the way back to the start of the room. Very irritating.
Hiku
17. Dec 2013 · 19:58 UTC
1974 seconds ! Very good game :)
BradleySmith
17. Dec 2013 · 22:51 UTC
This is very well designed and a lot of fun! Like the way you spelt out 'LD' for Ludum Dare with the coins too. Really impressive for 48 hours, good work! :)
bradleypollard
17. Dec 2013 · 23:23 UTC
Awesome stuff. Some good difficulty balancing in repeating levels till you have enough upgrades to succeed depending on how good you are, and the music was nice.
robhor
17. Dec 2013 · 23:27 UTC
Very well done entry!
ThatGuy
18. Dec 2013 · 21:21 UTC
Solid game, good job!
intelligentbean
18. Dec 2013 · 21:25 UTC
really nicely done! I like the ascetic a lot. very simple but still nice to look at. I didn't get the whole dash thing at first but after a few tried i figured it out.
Dmitrix
18. Dec 2013 · 21:25 UTC
Nice! :)
Christina Nordlander
18. Dec 2013 · 21:53 UTC
I played the first couple of levels and thought "OK, this is a decent puzzle-platformer, buying power-ups is cool, but apart from that it isn't really anything I haven't seen before". Then I got to the "splitting headache" level, and it moved up a couple of notches in terms of originality.

The graphics are ultra-simplistic (granted, I know that's because of real-world circumstance), but not ugly. The music is good.

It's hard as heck, though. I haven't finished it yet; might return to it later at some point. The main problem is moving back to the start of a (fairly large) world when you die. Also, this is a minor nitpick, but since coins respawn when you die, you end up with loads of coins long after buying all the power-ups.

All in all, a nice retro feel and some cool innovations.
MaxguN
18. Dec 2013 · 21:53 UTC
I like this kind of games (it's the kind I try to make too), simple graphics, hard, fun and addictive. Finished the whole game once with all upgrades but now I wanna try to make a speedrun of it. Will see if I actually do it.

Good job anyway :)
dqmhose
19. Dec 2013 · 13:27 UTC
Super cool game! Enjoyed the levels, like the concept. Art is not my kind of thing, but it looks good. I always get a couple of coins for just dying, is that on purpose?
LuisGuimaraes
19. Dec 2013 · 13:28 UTC
Is it using the "sometimes death is useful" theme instead of "you only get one"?
ChrisMingay
19. Dec 2013 · 13:32 UTC
I notice an early piece of text is "sometimes death is useful", was that inspired by the theme that was in the votes? :)

Very fun game, I like how failing presents you with little perks.

Music reminds me of Ken's labyrinth for some reason :D
🎤 Aaants
19. Dec 2013 · 13:45 UTC
Thanks for the feedback so far everyone!

The game follows the main theme but the death is useful line was a nod to the other themes. It wasn't a planned thing before the compo but I deliberately make you die on the 2nd scene so that you a) know the black blocks = bad and b) have enough coins to afford dash.
tripleVisionGames
19. Dec 2013 · 19:12 UTC
This is really fun and I like the upgrading lots!
GFM
19. Dec 2013 · 21:38 UTC
This was way too lag for me to be able to play it correctly. >_<

Still, a nice little platformer! I'm just not sure if the movement was indeed really slow or if some of it was also my computer... xD
SaintHeiser
20. Dec 2013 · 03:24 UTC
Not bad. Last level was unfair.
BluMist
20. Dec 2013 · 05:18 UTC
I really liked this game. The only part I didn't care for is the sound of coin collection.
glovecat
20. Dec 2013 · 10:30 UTC
It's awesome :O Good job!
rojo
20. Dec 2013 · 12:28 UTC
I really liked the level design!
vikingpotato
20. Dec 2013 · 14:42 UTC
Awesome minimalist game, the audio is awesome as well! great job
Nelien
20. Dec 2013 · 16:42 UTC
Really fun! The progression makes what could be just a simple platformer into much more. And I like that death may easily be the most useful thing to do. A bit on the easy side, however, particularly since there are so many coins around.
jimmypaulin
20. Dec 2013 · 20:44 UTC
Cheerful, engaging, great difficulty ramp and clear interface. This is an accomplished entry with legs (metaphorically speaking - some actual legs or something on the avatar wouldn't have gone amiss imho ;) Great sound and music too
Denis Chakarov
20. Dec 2013 · 21:38 UTC
Really good game! The game design makes you forget you're playing with a square! Nice touch with the perks, I rather enjoyed it!
taocayo
20. Dec 2013 · 22:39 UTC
The controls fail to respond a bit when double tapping too fast. Liked the coin system a lot though it felt overly generous; I got most upgrades early on. the timing for the levels is excellent. Good decision on focusing on gameplay mechanics.
sfdnetwork
20. Dec 2013 · 23:22 UTC
Really Fun Game. I really enjoyed, and I like the art style.
Crowbeak
21. Dec 2013 · 11:39 UTC
Haha, theme subverted. I like it.
Hypnohustla
22. Dec 2013 · 13:14 UTC
I'm so glad that I played this game! :) Really good platformer, with amazing amount of power ups. The menu was really smooth and user friendly. The only thing that bothered me was that I wish you'd used different jump and coin collecting sounds.
nyrrrr
04. Jan 2014 · 23:14 UTC
really cool idea to integrate one of the other themes "death can be useful" ;)
I like it. especially after I gained all the power ups :P
PaulSB
06. Jan 2014 · 23:45 UTC
Very very good. You packed a lot into this and it was well polished, impressive stuff. Some nice level design tho' certain bits got a bit tiresome having to go back through many times due to a small slip-up.
Jezzamon
07. Jan 2014 · 01:53 UTC
Wow! Quite an in-depth game with the upgrade system...

I'm guessing you were hoping for a different theme though? Didn't related much to "you only get one"
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30. Jun 2017 · 17:40 UTC
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