The Trials of Chad by Aaants
Guide Chad through his trials using various power ups.
Chad is controlled with the keyboard. Press M at any time to mute. You only get 1 minute per trial.
I didn't have a massive amount of time to balance it out. Some levels are very tricky and some jumps could be reworked. I'd probably tone down the hitboxes too if I went back to it. It is possible to finish though, so that's something! :)
I'd recommend using WASD to move and clicking the mouse to dash, as double taps often move you into the baddies before you hit the key the 2nd time. I hope you like it!
Chad is controlled with the keyboard. Press M at any time to mute. You only get 1 minute per trial.
I didn't have a massive amount of time to balance it out. Some levels are very tricky and some jumps could be reworked. I'd probably tone down the hitboxes too if I went back to it. It is possible to finish though, so that's something! :)
I'd recommend using WASD to move and clicking the mouse to dash, as double taps often move you into the baddies before you hit the key the 2nd time. I hope you like it!
Ratings
| Coolness | 73% | 3 |
| Overall | 3.67 | 97 |
| Audio | 3.35 | 117 |
| Fun | 3.65 | 68 |
| Graphics | 3.14 | 381 |
| Humor | 2.48 | 395 |
| Innovation | 3.02 | 422 |
| Mood | 3.03 | 314 |
| Theme | 2.69 | 594 |
Only thing that annoyed me was how super cheap the final level was. One mistake and the green arrows fly you all the way back to the start of the room. Very irritating.
The graphics are ultra-simplistic (granted, I know that's because of real-world circumstance), but not ugly. The music is good.
It's hard as heck, though. I haven't finished it yet; might return to it later at some point. The main problem is moving back to the start of a (fairly large) world when you die. Also, this is a minor nitpick, but since coins respawn when you die, you end up with loads of coins long after buying all the power-ups.
All in all, a nice retro feel and some cool innovations.
Good job anyway :)
Very fun game, I like how failing presents you with little perks.
Music reminds me of Ken's labyrinth for some reason :D
The game follows the main theme but the death is useful line was a nod to the other themes. It wasn't a planned thing before the compo but I deliberately make you die on the 2nd scene so that you a) know the black blocks = bad and b) have enough coins to afford dash.
Still, a nice little platformer! I'm just not sure if the movement was indeed really slow or if some of it was also my computer... xD
I like it. especially after I gained all the power ups :P
I'm guessing you were hoping for a different theme though? Didn't related much to "you only get one"