Samurai Dash by pariahdog

[raw]
made by pariahdog for LD28 (COMPO)
- You Only Get One Katana to defend your ancestral garden
- Dashing by clicking on ennemies will damage the Katana each time you hit, but if you do Kill Streaks your katana will get stronger.
- 5 or more kill in a row and the souls of your enemies will totally repair your Katana.
- If you click on an empty zone your samurai will run slowly with his 2 sprites incredible animation
- x5 x6 x7 combos give bonus score
- Don't forget to eat fruits to repair your katana ?

Ratings

Coolness 45% 1141
Overall 2.75 710
Audio 2.39 554
Fun 2.92 455
Graphics 2.75 588
Humor 2.44 413
Innovation 2.74 610
Mood 2.48 689
Theme 2.61 640

Feedback

Citiral
16. Dec 2013 · 17:00 UTC
I had no idea what I was doing, even after fiddling with it for a bit I couldn't figure out what was happening, some tutorial explaining what is what would be nice, just the description on the page isn't helpful enough :)
jsjwooowooo
16. Dec 2013 · 17:03 UTC
Quite fun, though tough to find the right move to repair one's katana!
sumprunk
16. Dec 2013 · 17:07 UTC
The swoosh feel of moving fast was good. I felt a little confused as to what I was supposed to be doing, even after reading instructions; meaning graphics and sound feedback could have been a bit more clear. Now except the bar to the left going down (which also could have had a cooler presentation, a katana gradually wearing down maybe) I didn't really have a "feeling" of doing something right or wrong.

I think the idea was cool though, but presentation could have been way better.
adnzzzzZ
16. Dec 2013 · 17:07 UTC
It's surprisingly hard to get 5 in a row, but once you get the hang of the game becomes interesting. Could have used a bit more juice (some slashing effects, fading trails of the player when he dashes), but overall you did a nice job.
Rahazan
16. Dec 2013 · 17:09 UTC
I felt the same way as Citiral. I not sure what I was doing, sometimes it dashed, sometimes it didn't.
Cheshyr
16. Dec 2013 · 17:16 UTC
a little more clarification on the enemies would be useful. interesting mechanic.
ocarina of lime
16. Dec 2013 · 17:19 UTC
Fun concept. Gets difficult quickly when I kept accidentally running into the bullets when on top of the enemies and dying really quickly. Presentation is really good with nice graphics. Gameplay was easy to understand, very easy to get into. Maybe some obstacles or walls to block the players path would make the next version a bit more interesting or walls the bounce the player off them on a different direction. Good game overall very enjoyable.
lucasncv
16. Dec 2013 · 17:20 UTC
Fun little game! A little bit of cooldown between strikes might be needed seen that, right now, randomly clicking fast enough makes you invincible.
MrTedders
16. Dec 2013 · 17:29 UTC
Not sure what I was doing but it was fun to dash around, even if I didn't know what I was doing.
Those 30 Ninjas
17. Dec 2013 · 20:07 UTC
I had no idea what I was doing, but dashing around was kinda fun.
lucars83
06. Jan 2014 · 19:54 UTC
Could be a really good touch based game.