ONE - Obscured Nonphysical Expanse by ChronusZ
|-IMPORTANT!-| |-IMPORTANT!-| |-IMPORTANT!-| |-IMPORTANT!-|
It IS possible to beat this game! In fact, you can beat it in about 15 seconds, if you know the route. The map is tiny (8x6 hallway pieces, IIRC), but feels much bigger. If you need a hint for finding the exit, look below (it's more fun to try it yourself first!)
Controls:
WASD - Move
Mouse - Look
Escape - Pause / Unlock mouse cursor
This game is dedicated to Nelios, without whom this game could never have been distributed (literally).
ONE is an ambient horror 3D first person puzzle game. In ONE, you traverse a maze of greyscale hallways and corridors that defy the laws of common geometry and space to find an escape.
Made in LWJGL/Java.
------------------------------------------------------------
Hint: not all solids are impermeable.
It IS possible to beat this game! In fact, you can beat it in about 15 seconds, if you know the route. The map is tiny (8x6 hallway pieces, IIRC), but feels much bigger. If you need a hint for finding the exit, look below (it's more fun to try it yourself first!)
Controls:
WASD - Move
Mouse - Look
Escape - Pause / Unlock mouse cursor
This game is dedicated to Nelios, without whom this game could never have been distributed (literally).
ONE is an ambient horror 3D first person puzzle game. In ONE, you traverse a maze of greyscale hallways and corridors that defy the laws of common geometry and space to find an escape.
Made in LWJGL/Java.
------------------------------------------------------------
Hint: not all solids are impermeable.
| Source | http://www.dropbox.com/s/9h8iv2wlgf1bab9/ONE%20Source.zip |
| Windows (no install/extraction) | http://www.dropbox.com/s/fxfulmefj8ddkub/ONE.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=10652 |
Ratings
| Coolness | 33% | 1399 |
| Overall | 2.11 | 981 |
| Audio | 2.75 | 381 |
| Fun | 1.60 | 996 |
| Graphics | 2.75 | 588 |
| Innovation | 2.69 | 640 |
| Theme | 1.41 | 1000 |
I wish the draw distance was a little larger; I felt like I was chasing a white square the whole time.
Sound was eerie, but not very present.
There was a lot of wandering, a lot of squinting to see through the ever present fog (that gets fairly annoying after a while), and a lot of feeling like I was getting nowhere. I do remember one segment that did remind me of the game AntiChamber though, it seemed like an endless path, I walked straight for a while never seeing a side path. Then I decided to turn back and what do ya know, there was another path just a little walk behind me. "Interesting" I thought to myself.
I got to a point where I was getting some spooky noises that didn't quite mesh with the game's atmosphere and decided I didn't want to play anymore. Somewhat due to the fact that I expected a jump scare at any moment considering time constraints lead to things like that.
Call me a coward haha but I'm not much on being scared and hopeless in a foggy maze. It was a good try but the same wall patterns/fog and lack of feeling like I made any progress led to me leaving the game prematurely.
For the sake of checking, was the fog not blended for you? It may be a problem with some people's GPUs, but there should be blended distance fog and swirling floor fog. Also, the reason why it's so short is because 1) it's more eerie, and 2) it masks the fact that you're being teleported around.
I wanted to add more ambiance, but was a bit short on time and prioritized the visual effects above the audial ones.
Also for something like this, a short game jam game is the way to go. If this lasted more than a few minutes, I don't think I could have taken it, but again, the length is good, and it sets the tone well.
My only gripe is the walking through the wall thing felt a little cheap. Sometimes games can get away with that, but yours wasn't long enough to set the precedent that the player should try such things. It might have been better if you had left this as being an "experience" and less of a puzzle, and just let the player walk out when they find the exit.
I'm not very good at mapping areas in my head, so the non-Euclidean nature of the maze might be lost on me.
Very good audio.
Not really my kind of game, but still very good for the time frame.