The Last Realm by aviktorov
You only get one free planet left in the whole Universe and two factions trying to steal it.
Goal: steal the planet.
Rule #0: it's a game about indirect control and strategy.
Rule #1: fighters will easily destroy bombers, bombers will crush frigates and frigates will easily exterminate fighters.
Rule #2: you can play the game with your friend!
Rule #3: beware of mysterious Xenos race.
Rule #4: tractor ships (they can move the planet) will spawn within time interval.
--
Controls:
Player 1
a - buy fighter
s - buy bomber
d - buy frigate
Player 2
j - buy fighter
k - buy bomber
l - buy frigate
Goal: steal the planet.
Rule #0: it's a game about indirect control and strategy.
Rule #1: fighters will easily destroy bombers, bombers will crush frigates and frigates will easily exterminate fighters.
Rule #2: you can play the game with your friend!
Rule #3: beware of mysterious Xenos race.
Rule #4: tractor ships (they can move the planet) will spawn within time interval.
--
Controls:
Player 1
a - buy fighter
s - buy bomber
d - buy frigate
Player 2
j - buy fighter
k - buy bomber
l - buy frigate
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.71 | 60 |
| Audio(Jam) | 1.73 | 453 |
| Fun(Jam) | 3.77 | 36 |
| Graphics(Jam) | 3.85 | 126 |
| Humor(Jam) | 2.00 | 363 |
| Innovation(Jam) | 3.59 | 52 |
| Mood(Jam) | 3.17 | 175 |
| Theme(Jam) | 2.76 | 267 |
Wish I could vote on it, Maybe next time :)!
The graphics are clean and beautifully crafted. Some of the UI text (like the cost of each ship) was difficult to read, however.
I don't know if I was imagining it, but it felt like whatever direction the Xenos ships decided to orbit in, it helped the player whose ships orbited in that same direction. I only played a few games so it was difficult to tell, but if it is the case then perhaps you could just have the Xenos ships alternate their orbit direction.
Great game and congratulations!
I'm working on a post-compo version with sound & music and some bugfixes. :)
Can't wait :)
@mortus nay, sir, the Xenos only shoot forward, so by orbiting in the counter direction they should come to destroy the winning fleet first. They also prefer to attack those who succeed in stealing the planet. However, you're right, there are just too many of them, which renders them overpowered. That's going to be re-balanced in the post-compo version. Thanks for your comment :)