Shades of One by tommakesgames

[raw]
made by tommakesgames for LD28 (COMPO)
Started being about one wheel, then one coin, one door...

But you also only get one...?

A game about the homogeneity of the video games industry and its effects.

(Went for the more arty non-violent angle here. Play to the end - about 5 minutes or so.)

Tools used:
Construct2
Otomata for music (http://www.earslap.com/projectslab/otomata)
as3sfxr for jump sound (http://www.superflashbros.net/as3sfxr/)

In in WebGL compliant browser for proper experience (i.e. Chrome or Firefox). Otherwise use binaries.

[NOTE: If you're playing on a laptop, you might want the power cable plugged in, otherwise it'll be laggy. It's to do with laptops saving power by disabling a high-power graphics chip.)

Ratings

Coolness 55% 3
Overall 3.55 138
Audio 3.48 91
Fun 3.06 357
Graphics 3.21 349
Humor 2.50 386
Innovation 3.06 384
Mood 3.47 117
Theme 3.91 37

Feedback

SilentBunny
16. Dec 2013 · 00:39 UTC
I like the music a lot :)
teuchito
16. Dec 2013 · 00:47 UTC
It's awesome! I also like how water responds to your movement and ramps change your jump direction.
Crabman
16. Dec 2013 · 00:55 UTC
Well, point nicely made! Though I'd say that there can never be enough games about ninjas. :D
mcapraro
16. Dec 2013 · 05:29 UTC
really nice entry! i really like that you have a little story and philosophy in there
CarlsonAndPeeters
16. Dec 2013 · 14:32 UTC
Love your use of theme and how it evolves over the course of the story. Game could use some polish but for 48 hours its really well done.
Juno Nguyen
16. Dec 2013 · 14:36 UTC
*This is a "Cool story!" comment*
chardish
16. Dec 2013 · 15:07 UTC
Hey, a LD game with a positive and serious message! That's really rare and commendable. I kind of wish it had been a bit more subtle, though - the game kind of shoves the conclusion in your face rather than lets you come to the realization on your own.

I like the jumping mechanic, too. Well done : )
🎤 tommakesgames
16. Dec 2013 · 15:20 UTC
Yeah, I agree chardish. I ran out of time a little to finesse the writing or build a couple more levels for better pacing. But hey, 48 hours you know? ;-D Thanks for playing and thanks for feedback.
capnramses
16. Dec 2013 · 15:46 UTC
very nice! i found the jumping physics very tricky but i really liked the concepts. and extra points for unicycle. clever!
Ysty
16. Dec 2013 · 15:47 UTC
Really neat. Good message.
🎤 tommakesgames
16. Dec 2013 · 15:51 UTC
Cheers capnramses for feedback. Yeah, it's difficult to think about how other people are going to play it once you've playtested it a million times! Glad you liked the rest though.
Donutttt
16. Dec 2013 · 22:35 UTC
This is cool - I like the way the game looks and feels. The messages are cool as well. The audio is well done and fits well with the graphical style. Some interesting puzzles, and a good use of a well built mechanic in many different ways.
multikorv
16. Dec 2013 · 22:41 UTC
Nice moody feeling. Quite fun!
JohnnySix
16. Dec 2013 · 22:43 UTC
Really liked the way you interpreted the theme - interesting use of the physics too.
srimech
16. Dec 2013 · 23:09 UTC
I really like the style of this one. I couldn't get past the "Aren't you bored?" level - might be a browser bug, but the whole level appears filled in. Not sure if that was intentional. Still, excellent.
whiteknife
17. Dec 2013 · 02:03 UTC
Good music, and I like the message. Physics and jumping managed to be entertaining too. One thing I will say though is that theme repetition isn't entirely due to the same people making it - it's also because of things like cost (why you see so many indie pixel art games) and just the difficulty of making a game that pushes people towards a "safe" genre game instead of an art game - often, it's just too much to risk what could be months of years of work for the sake of art. That said, yeah, diversity would help.
ashen
17. Dec 2013 · 08:44 UTC
This is a fun game! I love the 'pawn on a unicycle' player character. The physics were well done and made jumps just the right level of difficulty. The in game comments were clever but also accurate.
travislucia
17. Dec 2013 · 11:43 UTC
Solid game, Excellent use of the theme. Soothing sounds and simple graphics. A great submission.
Fenixin
17. Dec 2013 · 16:31 UTC
I really liked the theme of this game, the text and all that you say. But the game itself doens't fit that feeling. Maybe it's on purpose.

I liked it :)
zeal
18. Dec 2013 · 00:33 UTC
I highly enjoyed this. Interesting concept of a game where message is as important as gameplay. Good idea with the unicycle.
ovenchips
21. Dec 2013 · 11:17 UTC
Very good entry indeed. I particularly liked the visuals. The water and the darkening of the background to show the player character. And the physics worked well too. I might have made it slightly less floaty (higher gravity), but then that kind of went well with the ethereal feel of the game. Congrats. :)
Anshul Goyal
22. Dec 2013 · 04:47 UTC
awesome. super awesome. Music is just SO goood.

Totally agree with "Games reflect who we are as creators" :)
Blinked
27. Dec 2013 · 19:09 UTC
Very nicely done, I don't really agree with your point about games not having much diversity, but very well made nonetheless.
OnlySlightly
27. Dec 2013 · 19:14 UTC
Great job! Controls were were very solid. I had a lot of trouble with those platforms though.
joppiesaus
27. Dec 2013 · 19:17 UTC
Really depressive...
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Really nice mood and stuff. Nice work.
joppiesaus
27. Dec 2013 · 19:18 UTC
Oh god. Totaly forgot about that characters don't have the same length in that font.
🎤 tommakesgames
29. Dec 2013 · 19:14 UTC
Sorry about the troubles with platforms - it's a hard line to tread without playtesting how hard a game is. I think if I was doing something similar in the future I'd make it easier! But many thanks for the feedback - it's all good!