Hero of Tower by Threef
It's pretty challanging platformer looking and feeling like old Prince of Persia. Game was meant to be much bigger. Idea was to give player many different power ups, but only one at time. Double jumps, teleport, wall climbing, throwing missiles... but it's Ludum Dare! Only 48h to make game, but I am going to make something from this. ;)
Keys:
Arrows or WSAD - move
Z - Attack
Hint:
I did not deleted few 'unfinished' features
X - Toggles 'shadow movements'
C - Shoots missiles
P - Flips view xD
Keys:
Arrows or WSAD - move
Z - Attack
Hint:
I did not deleted few 'unfinished' features
X - Toggles 'shadow movements'
C - Shoots missiles
P - Flips view xD
| Windows + GameMaker Source on GameJolt.com | http://gamejolt.com/games/platformer/hero-of-tower/20119/ |
| Timelapse | http://www.youtube.com/watch?v=RfUcWPBdcaQ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15219 |
Ratings
| Coolness | 65% | 3 |
| Overall | 2.88 | 603 |
| Audio | 2.31 | 599 |
| Fun | 3.03 | 377 |
| Graphics | 3.09 | 414 |
| Humor | 1.53 | 764 |
| Innovation | 2.65 | 660 |
| Mood | 2.36 | 766 |
| Theme | 1.91 | 939 |
Is the level order random?
Nice job ;)
It totaly has the classic Prince of Persia feel (hardcore difficulty and beautiful animations included)
No continues is a bit frustrating, especially since some rooms can only be completed by trial and error. But random order of rooms adds some variety, so it's not a critical issue.
On the other side, it is monotone. There is just about a dozen(?) of levels randomly queued. They even might repeat in one play.
I think making levels not random would be better. Just a normal game, with levels 1,2,3,4,etc.
Also, the sword seems to be too little.
And the player can't grab ledges while holding the up button.
I hope you'll implement all the things you wanted in a post-compo version.
Tried missles.
Error in code at line 4:
tx=instance_nearest(x,y,p_enemy).x
^
at position 35: Unknown variable x
After uploading I felt like I shouldn't make random levels, and instead add some story. As I remember there is 16 levels + level 0.
Although some levels can't be completed (can't jump high enough to jump over the spikes in any way), and the X, C and P powerups are kinda distracting.
Very challenging. Nice ! ;)