Climber by Kimau

[raw]
made by Kimau for LD28 (COMPO)
Climb to save people from the roof of a burning building one at a time.

Controls: WASD + Space

Happy I got something done but I really suffered not having used Unity in months and trying to learn the changes 4.3 brings. I think I will revisit this idea and do a more polished released before new years.

Ratings

Coolness 36% 1358
Overall 2.40 925
Fun 2.10 920
Graphics 2.30 789
Innovation 2.50 746
Mood 2.29 804
Theme 2.30 805

Feedback

van noctar
17. Dec 2013 · 21:36 UTC
I can't save the people at the top. but nice game
JaymeeMak
17. Dec 2013 · 21:37 UTC
Audio definitely would've given this a huge boost in terms of atmosphere.

Also, climbing up and down gets a bit tedious.

Good effort though.
Scifer
17. Dec 2013 · 21:37 UTC
Hnnnnnggg ... this game is rather slow. I also can't seem to get to the guy in the center of the roof. Also, am I meant to be able to climb straight up the windows? Not a bad effort though.
ChrisMingay
17. Dec 2013 · 21:40 UTC
It's a shame you can't climb down quicker (unless I missed something?).
moop
17. Dec 2013 · 22:00 UTC
Climbing was slightly tedious, jumping improved that but also the game very risky.
scoopsy
18. Dec 2013 · 23:34 UTC
Fun times. Liked it much more when I discovered the space button.
Donutttt
18. Dec 2013 · 23:35 UTC
This is a really cool idea. I think it might have been a bit more fun if the player moved faster. That might just be a personal thing though. Great effort, adds something new to a familiar 2D dynamic.
Shigor
18. Dec 2013 · 23:40 UTC
It's too slow to be really enjoyable :( (jumping helps a bit, but even with it climbing up and down for the survivors was just too tedious...)
CatOnMars
20. Dec 2013 · 11:02 UTC
Good concept, the gameplay is a bit slowy, but overall quite interesting. You could add more falling obstacles, and higher the climbing speed, it will make this game more epic.
🎤 Kimau
21. Dec 2013 · 13:12 UTC
Thanks all, yeah I'm working on a more polished post LD version. Feedback is super useful.
Sim
21. Dec 2013 · 15:04 UTC
Nice idea. Things really get difficult by the time you reach the last person but it's doable; shame there's no ending though.

The animations were a nice touch, especially the deaths. Having some sounds would really add a lot to the atmosphere too.
xrm0
31. Dec 2013 · 22:23 UTC
Like @JaymeeMak said, climbing up/down gets tedious
csanyk
04. Jan 2014 · 17:00 UTC
I got to the roof, touched one guy and he disappeared. No one else disappeared when I touched them so I figured maybe I have to take the guy I touched first down to the ground before he's "rescued"? I climbed all the way down to the bottom but nothing happened, so if I was carrying anyone, they were invisible and there was no indication of what I had done, or if I was on the right track. Make it more clear to the player what they're supposed to do and it will be a better game for it.
Rustam
02. Jun 2017 · 12:47 UTC
Create the eyes, nose, mouth and hair using a variety of buttons, strands, ornaments, etc. http://xytapib.ru Optimised for iPhone 6 and iPhone 6 Plus Retina HD displays.