Batteries Not Included by sockfolder
A puzzlely platformy roboty game, one where you have an incredible FOUR abilities to help you maneuver, with the slight flaw you can only hold ONE ability on your person... er... robot.
Move with WASD or the arrows keys.
Z/J to fire your weapon.
X/K to interact with objects.
C/L to drop your current ability.
You don't just choose one ability at a time, but can only HOLD one at a time, and must return to reobtain a discarded ability.
Note: I call the abilities MODULES, and they slightly change the appearance of your robot. They are color coded as -
Red: Sprint. Appears as an engine.
Blue: Double jump. Appears as a rocket jetpack.
Yellow: Float. Appears as small wings.
Green: Plasma rifle. Appears as a plasma rifle.
Hit Up midair to double jump. Double tap Left/Right to sprint (necessary to go up slopes). Hold Up to float.
Story: Rabit the robot was taking a casual stroll through an abandoned military complex when Rabit was suddenly, at no fault of his (or her?) own, hit with an intense plasma blast. His power circuit fired, and his machine was no longer able to support more than ONE of his awesome (and expensive) toys. He decides to search the facility for a new battery.
I set out to make this game for the Compo, but fell epicly short. I still followed the rules (other than the 48hour one), and all the artwork and coding are mine. The last two levels were designed by my brother, who has his own style.
Move with WASD or the arrows keys.
Z/J to fire your weapon.
X/K to interact with objects.
C/L to drop your current ability.
You don't just choose one ability at a time, but can only HOLD one at a time, and must return to reobtain a discarded ability.
Note: I call the abilities MODULES, and they slightly change the appearance of your robot. They are color coded as -
Red: Sprint. Appears as an engine.
Blue: Double jump. Appears as a rocket jetpack.
Yellow: Float. Appears as small wings.
Green: Plasma rifle. Appears as a plasma rifle.
Hit Up midair to double jump. Double tap Left/Right to sprint (necessary to go up slopes). Hold Up to float.
Story: Rabit the robot was taking a casual stroll through an abandoned military complex when Rabit was suddenly, at no fault of his (or her?) own, hit with an intense plasma blast. His power circuit fired, and his machine was no longer able to support more than ONE of his awesome (and expensive) toys. He decides to search the facility for a new battery.
I set out to make this game for the Compo, but fell epicly short. I still followed the rules (other than the 48hour one), and all the artwork and coding are mine. The last two levels were designed by my brother, who has his own style.
| Web | http://justmillingaroundonline.com/battery/Battery.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=18463 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.06 | 291 |
| Audio(Jam) | 2.21 | 409 |
| Fun(Jam) | 2.94 | 242 |
| Graphics(Jam) | 3.20 | 272 |
| Humor(Jam) | 2.41 | 249 |
| Innovation(Jam) | 2.71 | 319 |
| Mood(Jam) | 2.70 | 342 |
| Theme(Jam) | 3.29 | 113 |
I enjoyed the art style right away. Like, you know how to work with what you've got and make it look good. The scrolling offset on the background, the wiggling on the robot, and the textures are all pretty big so you don't notice the wrapping.
I really like the physics. Nice fast acceleration as you move off and slower stopping for a smooth halt. Jump physics are nice too.
I love that you made so many abilities. It actually took me a couple of levels to truly understand what everything was (like, I hadn't realised the double jump was because of my backpack, but I knew it must do something, then on the level where you have to repeatedly swap round the different backpacks I suddenly realised that you could respawn the backpacks from those little stations, hadn't noticed that before). But that's more my idiocy than anything.
Fun game, lots of tricky little puzzles and clever bits where you're like "Ha, I got through and I didn't even need a backpack", move forward and then you're like "Crap, I totally needed that backpack".
And the tutorial area is nice and simple, just key presses.
Impressed!
No idea why that other guy even posted, either.
Oh and by the way, I set up a new link that has a leaderboard, which you've topped forever:
http://vorpal-games.com/rude-bear-resurrection/web.php
I wanted to give you a trophy, but you don't have a profile I can access!
Cheers.
The visual style is certainly unique and consistent but the real draw here is your amazing use of theme and the fun factor. This is a real winner!
RAD!
Also a note, the game does work on a mac; I used chrome and the unity web player and had no issues.
There's a little something wrong with the scrolling parallax, not sure what it is but it makes me kind of sick :D
If you have time, please consider rating my game! I would really appreciate it:)
Bad : I am stuck with the "key module" : I don't know what to do (I don't have module : I have restarted).
My main complaint is about the platforms... using a round edge my it hard to make some jumps...