Travesty by Core43
This game is not complete, but you're welcome to try out what we have. It's a first person game that was supposed to have branching paths and be really cool, but we ran out of time over the weekend.
Things:
- it uses XNA Game Studio 4.0 Refresh (http://bit.ly/1kVVaLX) and .NET4.0 (http://bit.ly/1gGliNl)
- Xbox controller support might be broken*
- sword doesn't turn with the character*
- sword doesn't actually hurt anything for some reason*
- textures are blurry*
- instructions don't work*
- doors are missing*
- the guy you're supposed to find isn't actually in the game*
- no enemies*
- game lets you play more than once when it isn't supposed to*
- missions boards are missing
- "bad" path is missing
- robots by August act like they're in space
- not inspired by Minecraft
(*Asterisk indicates that this is fixed in the post-LD28 release version. The regular Windows version is the version that was completed when the deadline ended, so any problems there will persist, but we're continuing to work on the game.)
You're welcome to download the source from the GitHub link provided, but if you use any of it, it would be nice to credit the programmer (Alex Van Liew) or the artist (Jonathan Fischer) for it. Thanks!
Things:
- it uses XNA Game Studio 4.0 Refresh (http://bit.ly/1kVVaLX) and .NET4.0 (http://bit.ly/1gGliNl)
- Xbox controller support might be broken*
- sword doesn't turn with the character*
- sword doesn't actually hurt anything for some reason*
- textures are blurry*
- instructions don't work*
- doors are missing*
- the guy you're supposed to find isn't actually in the game*
- no enemies*
- game lets you play more than once when it isn't supposed to*
- missions boards are missing
- "bad" path is missing
- robots by August act like they're in space
- not inspired by Minecraft
(*Asterisk indicates that this is fixed in the post-LD28 release version. The regular Windows version is the version that was completed when the deadline ended, so any problems there will persist, but we're continuing to work on the game.)
You're welcome to download the source from the GitHub link provided, but if you use any of it, it would be nice to credit the programmer (Alex Van Liew) or the artist (Jonathan Fischer) for it. Thanks!
| Windows | https://dl.dropboxusercontent.com/u/32085946/Travesty/Travesty_LD28.zip |
| Windows (Post-LD28 updated version) | https://dl.dropboxusercontent.com/u/32085946/Travesty/LD28.zip |
| Soundtrack | http://luminescentbreakfast.bandcamp.com/album/travesty-soundtrack |
| Source | https://github.com/snoozbuster/ld28 |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22782 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 2.34 | 505 |
| Audio(Jam) | 3.67 | 59 |
| Fun(Jam) | 1.79 | 527 |
| Graphics(Jam) | 3.43 | 206 |
| Humor(Jam) | 2.08 | 338 |
| Innovation(Jam) | 2.36 | 434 |
| Mood(Jam) | 2.41 | 424 |
| Theme(Jam) | 1.78 | 532 |
Great music and main menu though!
Extra points for not using unity. ;)
@TheCze: There's only one ending implemented into the updated game at the moment, so that's the only one you can get; we're still working on it when we can. Check back for updates soon!
@JaymeeMak: You should be able to run it in a Windows VM if you install .NET4.0 and XNA4.0 Refresh. DST said he was able to get it running in a VM, so it is possible.
@HellBlazer: No, in the LD version there isn't much to do. I spent way longer than I anticipated (a solid five to seven hours, I think) trying to make the camera and character controller work, and I hit some other snags too, so I ended up running out of time to finish anything else. But I still wanted to finish the game the way I envisioned so I kept fixing it.
@ParaPup: You're supposed to kind of explore to find out stuff, talk to people, that sort of thing. But a part of that isn't finished yet.
@Several: You can get it running in a VM. :)