the Pit by MRvanderPants
the Pit is a short game made for the 48 hour compo contest, which was my first by the way. It is a rogue-like 2D platform shooter (if that is even a legit genre) where the main goal is to survive as long as possible in waves of berserking enemies.
So, what has this to do with the theme? Well, thats simple, you only have one live, so dont waste it. The amount of ammo you get at the start is very limited too, so keep an eye on your ammo to.
Anyway, I hope you will enjoy the game as much as I did making it.
Controls:
w,a,s,d to move and jump
w in the air to double jump
space to restart
q to bring up the upgrade screen (only if leveled up)
lmb to shoot
Used software:
Game:
Game Maker 8.0 free edition
Design/ visuals:
Game Maker
Adobe Photoshop
Audio:
Audicity
Reaper
Guitar Pro 5
SFXR
I made a post-ludum version with some bug fixes:
- spawning inside the screen
- enemies never spawn right above you
- faster loading
- other restart button
the POST version can be found here:
http://www.mrvanderpants.com/pages/games/thePit.php
So, what has this to do with the theme? Well, thats simple, you only have one live, so dont waste it. The amount of ammo you get at the start is very limited too, so keep an eye on your ammo to.
Anyway, I hope you will enjoy the game as much as I did making it.
Controls:
w,a,s,d to move and jump
w in the air to double jump
space to restart
q to bring up the upgrade screen (only if leveled up)
lmb to shoot
Used software:
Game:
Game Maker 8.0 free edition
Design/ visuals:
Game Maker
Adobe Photoshop
Audio:
Audicity
Reaper
Guitar Pro 5
SFXR
I made a post-ludum version with some bug fixes:
- spawning inside the screen
- enemies never spawn right above you
- faster loading
- other restart button
the POST version can be found here:
http://www.mrvanderpants.com/pages/games/thePit.php
Ratings
| Coolness | 100% | 1 |
| Overall | 2.69 | 754 |
| Audio | 3.22 | 162 |
| Fun | 2.58 | 693 |
| Graphics | 3.52 | 224 |
| Humor | 2.03 | 595 |
| Innovation | 2.13 | 907 |
| Mood | 2.64 | 581 |
| Theme | 1.96 | 926 |
Good:
- graphics, audio, presentation
- ambition, scope
Bad:
- I really disliked the camera offsetting in horizontal direction and not fixed on the character. Don't know exactly why, but it bothered me much.
- Level loading felt very long. Perhaps call it "generating level" instead of "loading"? Waiting time would feel more justified.
- Space for reloading always get's me at least once unprepared.
Some levels were broken, but that I do not see as a negative point given the whole timeframe of two days.
There are a lot of interesting things going on with this game. The little details on enemies getting knocked out by falling, and the little gun shells and gun recoil are very nice touches.
Random generation is showing its ugly head, though, as more often than not i would spawn in a level where most of the areas were unreachable. Once I even spawned in a tiny room.
Thanks for the game, and I hope you find the time to work on the post-ludum version!
(PS: I agree with Gemberkoekje, space is an awkward key to use for "restart")
I came across a bug where once I fell down & restarted the level my character would always spawn outside of the cameras view.
What was working though, was really slick. Moving the character around and shooting felt great.
Did you use .wav for the audio? The download was really big for such a small game. I'd suggest using .mp3 when possible.
But I had some issues. The reload screen takes a really long time. The generation of the Pit is really inconsistent. Most levels simply weren't valid and no enemies would ever come. The combination of these two factors cut down on my desire to replay again and again.
A few tweaks and this could be a blast, though. Nice work on art and sound and juice.
Is the pit procedurally generated?