Go On A Journey by xWarZonex

[raw]
made by xWarZonex for LD35 (COMPO)
Go on a journey or something, in my new game, go on a journey or something. In this game, you play as a horribly drawn person, in a horribly drawn world, you fight horribly drawn shapes, commanded by the horribly drawn Dlanod Pmurt. Command and shift shapes with you horribly drawn wand, given to you by a horribly drawn wizard.

PLEASE! REMEMBER WHEN VOTING! THIS GAME IS MOSTLY AUDIO AND HUMOR BASED! Pls rate me well in those categories :D.

I put a lot of effort into the voice acting and the tracks for this game. I hope my voice acting gave the game a unforgettable fell to it xD.


CONTROLS
-ArrowKeys OR WASD
-Shoot- hold space bar.
-Hold shift and press 1-2-or3 to use shapes to affect the shape keys

DO YOU GET IT? HOLD SHIFT TO AFFECT SHAPES! THAT WAS CLEVER!

Ratings

Coolness 71% 3
Overall 2.76 807
Audio 2.95 350
Fun 2.79 694
Graphics 2.18 851
Humor 3.18 131
Innovation 2.85 633
Mood 2.76 570
Theme 2.87 754

Feedback

Basim
18. Apr 2016 · 16:43 UTC
Great game!!! Seriously, nice work.
kingpirux
18. Apr 2016 · 16:51 UTC
the intro and voice are annoying more than funny, maybe if they were shorter or i could jump it...
I couldnt understand the game at first, and the tutorial was useless. a more simple way to start the game is to say "press shift and 1 WITH THE MOUSE on the black hole to push it".
MattThePie
18. Apr 2016 · 20:28 UTC
I'm afraid I didn't enjoy your audio and voices at all! I like the bow and shifting mechanics, but it does feel more intuitive for spacebar to be jump in a platformer maybe? The darkness/clouds/lighting where the world is only revealed around the character I really like here though - how exactly is that done?
MdotEdot
19. Apr 2016 · 05:29 UTC
Bow mechanic is nice
Pantelis Petsopoulos
19. Apr 2016 · 13:14 UTC
Solid entry! :D
Red_Fan games
20. Apr 2016 · 00:34 UTC
Really good mechanic. Solid and polished.
LeftRight92
20. Apr 2016 · 00:41 UTC
Music was good but you screaming down the mic at the start was really annoying. Mechanically it was interesting though.
esayitch
20. Apr 2016 · 06:39 UTC
Dat voice-acting though xD

Dunno if it's intentional but in the tutorial the voice-guide reset.

Cool usage of the theme :)

Good luck!
pythong
20. Apr 2016 · 14:11 UTC
the the intro was very long and couldn't be skipped :/ then i pushed the round circle and it went quickly to the right, but it was behind the wall and was stuck. was the wall supposed to break?
aemiliu5
20. Apr 2016 · 14:34 UTC
nice!
MightyToastStudio
21. Apr 2016 · 08:54 UTC
Bow mechanic? Nice. Shapeshift reminds me trine, stuck after the enemy breakable cube, the big circle didn't break the wall. Voice acting unmissable, please not :(
SoulBound
22. Apr 2016 · 00:38 UTC
Cool game. Love the art.
dvdagames
22. Apr 2016 · 00:47 UTC
The bow was really great, but it felt a bit overpowered once I realized you could basically just create a wall of arrows if you could get above those terrifying triangles and they'd all impale themselves at some point.

The music was nice and the bow mechanic was really cool. The input for the shape wand thing was a bit cumbersome.

When the voice acting first started, I was like, "Yeah, okay. I can get down to this," then it pushed things further until I was kind of put off by it, but if that's what you were going for, you definitely succeeded. Also, I think you need to disable the "click here for the tutorial button" once the user has clicked it. I had like 6 loops of the tutorial track playing for a bit there.

Overall it was fun and pretty well done.
🎤 xWarZonex
22. Apr 2016 · 01:00 UTC
Thanks for your feedback everyone!

@dvdagames, thankyou for your detailed feedback. for voice acting, I was trying to make it as irritating and annoying as possible, but I think I failed at getting it to where it was so annoying, that it was somewhat funny, I won't ever try that again xD. I didn't realize the tutorial was messed up like that, thankyou for pointing it out.

@anybody who said positive stuff, thankyou

@anybody who said negative stuff, Get a life
qu2
22. Apr 2016 · 01:09 UTC
Good music, but I had to check the comments below to work out that the "shapeshifting" needed the mouse...
HolyBlackCat
22. Apr 2016 · 16:08 UTC
The idea is nice, but voice acting was unpleasant.
You could polish it a bit more.
Overall, the game is ok.
ceosol
23. Apr 2016 · 04:00 UTC
The voice acting was a little over the top. Neat mechanic with targeting shapes.
Geckoo1337
27. Apr 2016 · 21:44 UTC
Mechanics are great and visuals not too bad for a game that you did in 48 hours. Voices are... weird? Music - enjoyable. Cool entry ++
Jupiter_Hadley
27. Apr 2016 · 21:46 UTC
that audio though. I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/7kJFcods5hA
🎤 xWarZonex
28. Apr 2016 · 15:52 UTC
@Jupiter_Hadley
You were suppose to use the circular orb created by the wand, to push that black circle down onto the platform to open the gate. Thankyou for playing though.
blackoptics8
29. Apr 2016 · 16:53 UTC
fantastic graphics, fantastic audio, fantastic fun
had a lot of fun clickin thet tutorial multiple times
radmars
29. Apr 2016 · 17:00 UTC
Like the music. Voice acting is a bit overdone (obviously intentionally) but would benefit from being toned down a bit. Music overpowers voice if you activate the tutorial. Control scheme is a bit clumsy as it requires three hands (or at least one super-dexterous one): one for mouse, one for wasd, one for controlling the wand.

Might make sense to have shift held down all the time by default, and use mouse buttons to control the shape/shoot. Maybe left button shoots, right cycles among objects?
Mantlair
30. Apr 2016 · 16:07 UTC
Enjoyed mechanics and soundtrack. There is a little something. If you turn back when your arrow is mid-air arrow turns with you also. You probably uptade the velocity of the arrow each frame B). GOOOODDDDDDBYAEAEAEAEAEEEEEAEEAE!
Yumeito
06. May 2016 · 21:18 UTC
Nice little Game:) Great audio :P