Data Stains by Evilion
MEMORIES ARE DATA STAINS.
As a cosmic computer janitor, you have to clean the memories of the recently dead entity before its reincarnation, in order to avoid the reminiscence of memories during its next instance.
Please do your job well, you know we don't like when entities remember their previous existances.
Controls :
UP : "Move forward"
LEFT : "Rotate left"
RIGHT : "Rotate right"
SPACE : Disable/Enable memory
ENTER : Conclusion (use only when the job is done)
R : Restart
ESCAPE : Exit (Windows version)
Right Click,Go Fullscreen : Go fullscreen (Web version)
As a cosmic computer janitor, you have to clean the memories of the recently dead entity before its reincarnation, in order to avoid the reminiscence of memories during its next instance.
Please do your job well, you know we don't like when entities remember their previous existances.
Controls :
UP : "Move forward"
LEFT : "Rotate left"
RIGHT : "Rotate right"
SPACE : Disable/Enable memory
ENTER : Conclusion (use only when the job is done)
R : Restart
ESCAPE : Exit (Windows version)
Right Click,Go Fullscreen : Go fullscreen (Web version)
Ratings
| Coolness | 75% | 2 |
| Overall | 3.15 | 386 |
| Audio | 3.24 | 154 |
| Fun | 2.35 | 829 |
| Graphics | 4.32 | 25 |
| Humor | 1.87 | 668 |
| Innovation | 3.79 | 59 |
| Mood | 3.53 | 97 |
| Theme | 2.13 | 872 |
Howewer, there's something in it! The idea of separation of memories from... "entity" is pretty serious and there's a great atmosphere.
So... I liked it! :)
Graphics and effects are brilliant though.
Art.
Did you work with matrices? Really love the way the images are generated. Imagine this stuff projected on a wall and maybe controlled by a touchpad - that would be killer.
This is what people mean when they talk about pretentious, meaningless art games.
My suggestion to avoid so much misunderstanding from your players would be that you replace the "cosmic janitor" blurb by a text simply saying that the aim of the game is to explore it and its (rather simple) mechanics.
Having half-read your post, I had a sense of what I needed to do, and roughly how to go about it. While the visuals are great, I quickly focused on the objective over the visuals. After being more or less certain I achieved the objective, I hit enter. Seeing the list of deleted memories helped the experience snap unexpectedly into something much more evocative and appreciable.
I wouldn't say the gameplay itself is particularly enjoyable on its own, but I think it does play a necessary role in your entry, and--for me, at least--the entry evoked an an unusual and interesting response, which is the kind of thing I look for in art.
Thanks for sharing both the entry and the explanation.
Moving forward would bring you into another memory cube. Again, you can do the same to it. Seeing it, disabling it and whatever. So, I guess you can say that you are in sort of a maze made out of cubes. There would be dead ends, in this case those sides that shake when you try to move forward.
That's my best explanation for what's goin' on here.
I give credit to RockLeeSmile for leading me to this interesting entry.
Now, I must confess that I liked it to a certain point and after that I was a bit disappointed. The game seemed complex and beautiful and weird and not very rational. But when I understood that a black room was a disabled memory space I just kept moving randomly until I could not find any white room. Then I pressed enter and that was it. It lacks a hint, moving randomly is pointless. I believe that there could have been a hint hidden in each room so that there is a path to follow maybe from room to room or something like that.
Anyway, nice job !
Not entirely sure where the theme fits in, I'm assuming something to do with only having one mind / life or something
Beautiful graphics and sound! Seems like a good tool to just unwind and space out to.