Teleport Hopper by MrBlade
In the quake of a nuclear spill, one man crawled out of the rubble, one man with superhuman abilities. Able to bound large distances and teleport, this man is, the Teleport Hopper.
Tools That I Used:
Notepad ++ - Text Editor (Website: http://notepad-plus-plus.org/)
C++ (Base) - Programming Language
SDL - Library (Website: http://www.libsdl.org/)
OpenGL / SDL (SDL_opengl.h) - Library (See SDL link^)
SOIL - Library used for loading graphics. (Website: http://www.lonesock.net/soil.html)
SFXR - Sounds. (Website: http://www.drpetter.se/project_sfxr.html)
MinGW - Compiler For C++ (Website: http://www.mingw.org/)
Photoshop CS2 - Graphics. (Website no longer available.)
My take on the theme was that you only have one object (a block) you can control in different levels and you have to solve puzzles with it.
(Special thanks to Caleb Jones! Thank you so much for your help and support!)
=*Patch Notes:*=
1.01v - Fixed tutorial 'Press space to jump.' to 'Press W to jump.'. Updated link.
1.02v - Fixed tutorial added 'Arrow Keys' to the moving controls.
Play it and let me know what you think!
~Blade
Tools That I Used:
Notepad ++ - Text Editor (Website: http://notepad-plus-plus.org/)
C++ (Base) - Programming Language
SDL - Library (Website: http://www.libsdl.org/)
OpenGL / SDL (SDL_opengl.h) - Library (See SDL link^)
SOIL - Library used for loading graphics. (Website: http://www.lonesock.net/soil.html)
SFXR - Sounds. (Website: http://www.drpetter.se/project_sfxr.html)
MinGW - Compiler For C++ (Website: http://www.mingw.org/)
Photoshop CS2 - Graphics. (Website no longer available.)
My take on the theme was that you only have one object (a block) you can control in different levels and you have to solve puzzles with it.
(Special thanks to Caleb Jones! Thank you so much for your help and support!)
=*Patch Notes:*=
1.01v - Fixed tutorial 'Press space to jump.' to 'Press W to jump.'. Updated link.
1.02v - Fixed tutorial added 'Arrow Keys' to the moving controls.
Play it and let me know what you think!
~Blade
Ratings
| Coolness | 67% | 3 |
| Overall | 2.61 | 806 |
| Audio | 1.80 | 716 |
| Fun | 2.55 | 706 |
| Graphics | 1.83 | 954 |
| Humor | 2.57 | 360 |
| Innovation | 2.52 | 737 |
| Mood | 2.04 | 892 |
| Theme | 3.45 | 197 |
Also, I had a bit of fun porting it. Hope you like it.
Good job!
But on second thoughts, maybe I shouldn't. It might inhibit your creativity.
Audio worked fine. Graphics were pretty meh but didn't make me want to tear my eyes out so I'll give you that - plus they were fairly clear. It wasn't amazingly fun but it wasn't tedious either.
The theme didn't come through particularly heavily (perhaps you could have added, say, conveyor belts?), but it was a nice idea - just needed some expansion. And yeah, it was a bit of a push-over.
Overall, nothing spectacular, but nice work - and congratulations on making a game that doesn't crash.