Space Adventures by Rialgar

[raw]
made by Rialgar for LD28 (JAM)
You control a fighter in space and destroy practice targets, enemy fighters and asteroids to reclaim a lost sector.

Made by me and xeno42alpha (http://www.ludumdare.com/compo/author/xeno42alpha/).

I did most of the code and xeno did most of the graphics.

Tested in Chrome and Firefox, should run in any modern browser.

Backgrounds based on images from NASA.

Ratings

Coolness 46% 1083
Overall(Jam) 2.71 419
Fun(Jam) 2.55 384
Graphics(Jam) 3.43 206
Innovation(Jam) 2.35 436
Mood(Jam) 2.57 387
Theme(Jam) 1.71 534

Feedback

Lyje
17. Dec 2013 · 14:57 UTC
Solid mechanically, but needs further development. Not sure where the theme is implemented though!
Thommy
17. Dec 2013 · 15:03 UTC
addictive gameplay but I think the hitboxes of the asteroids are too big.
01rafael
18. Dec 2013 · 02:11 UTC
Too hard
CatskullTeam
18. Dec 2013 · 08:03 UTC
Good game
ezolotko
26. Dec 2013 · 07:35 UTC
Cool and moody
iiechapman
28. Dec 2013 · 01:11 UTC
Couldn’t see the theme, but a good asteriods-esque game!
Jedi
05. Jan 2014 · 23:41 UTC
I didn't feel like I had enough control of my ship to want to go finding targets through asteroids. I really liked the graphics and HUD style, though.
Peni6
05. Jan 2014 · 23:57 UTC
Once you lose track of the objects it's damn near impossible to find them again.
NiceAlexanderAS
06. Jan 2014 · 00:05 UTC
Impressive game i like the graphics but some sound could have been added! the movement is kind of hard (well for me i guess xD) but is fun! Great work :D
van noctar
06. Jan 2014 · 02:09 UTC
Good graphics! Very good management of physic! Good work
Xaychru04
06. Jan 2014 · 18:06 UTC
Really nice game, the movement is a bit too "slippery", and the hitboxes are a bit too big, but on the overall I enjoyed it. Good job, I like this mood!
Dry Tree
06. Jan 2014 · 18:50 UTC
Nice graphics and good controls (though a bit slow). However, I couldn't see the theme in this?
Novodantis
06. Jan 2014 · 18:56 UTC
Agree with most of the points raised by other players, but I really liked the feel of this game!
Poxymyr
06. Jan 2014 · 18:58 UTC
The game is way too hard imo. The recoil from hitting an asteroid is too damn high and i cant navigate properly. Also, locating green circles amongst grey circles on the radar is hard for me ._.
drludos
06. Jan 2014 · 19:36 UTC
I've tried it, and I got "Warning; Unresponsive script" warning, so unfortunately I couldn't play it (I didn't rated your game of course, just posting a comment to report this).

I'm using FireFox / Windows XP / Quite old computer (about 8 years old I guess - so maybe it's too slow for your game, although I didn't had any problem to play all the other HTML5 games I've tried here)
🎤 Rialgar
06. Jan 2014 · 22:50 UTC
Just in case anyone looks for answers:
@all who missed the theme: You get only one emergency beamout, is it not very prominent, though.
@Poxymyr: sorry about that, we had a feeling we should vary the colors more, but alas, time was running, so we skipped it.
@drludos: We are not quite sure what happened. There is some setup work for each level, maybe that was too much. The first levels shouldn't do much otherwise. In later levels some poorly optimized physics and AI might be too heavy.