Only One World by j_stirk

[raw]
made by j_stirk for LD28 (JAM)
The game is a business simulation set in a world on the brink of major, accelerated climate change. You've only got one Earth, and almost everything you do is working to destroy it.

Your challenge is to build the population by satisfying their needs, without the environment spiralling into chaos. Different structures contribute to pollution, and air pollution accelerates global warming. As things heat up, the sea level will rise and land will become inundated.

Water pollution destroys farmland, making feeding everyone difficult.

Postmortem: http://www.ludumdare.com/compo/2013/12/16/only-one-world-postmortem/

# Installation

You will need a Java Runtime Environment installed, regardless of your environment.

## Windows Installation

* Unzip the archive
* Run `yogo.exe`

## OS X Installation

* Unzip the archive
* Right click on `yogo.app` and select "Open"
* Confirm that you are happy to run the unsigned application

## Linux

* You can probably just unpack the Windows ZIP and `java -jar yogo.jar`. I've not tested it at all though - there are probably missing libs, etc.

# Controls

* ENTER to finish your turn
* wasd to scroll the map
* ESC for menu
* F1 for commodity prices
* F2 for competitor information
* F3 to overlay the countries on the minimal
* Click on a tile to view details, letters let you build/destroy/manage things

# Hints

* Build farms only on arable land. Building on any other tiles will produce water pollution because they have to use a heap more fertiliser.
* The AI is incredibly, incredibly dumb.
* You can lobby governments to raise or lower the pollution tax rates. Click on a city to see your options. Competitors don't do this to you, but you can do it to them.
* Suspend or decommission buildings if they're not making any profit. They'll only cost 1/3 of the running cost.
* It's possible to "win", and then have the world spiral into death. At the end of the day, you've only got one Earth to make work.

Ratings

Coolness 55% 3
Overall(Jam) 3.37 147
Audio(Jam) 1.67 457
Fun(Jam) 2.74 311
Graphics(Jam) 2.96 339
Innovation(Jam) 3.29 121
Mood(Jam) 3.30 140
Theme(Jam) 3.38 91

Feedback

mtrc
16. Dec 2013 路 23:49 UTC
Love the idea - you don't see stuff like this in Ludum Dare often! It was a bit overwhelming with the limited tutorial, but I liked the graphics, the procedural generation, and the general tone of the game. Theme works really well too.
doctorscientist
17. Dec 2013 路 01:23 UTC
This is pretty neat. The only sound I hear is this piercing noise when ever I change turns. I think you should consider using a less piercing sound. Perhaps its an issue with my soundcard.
sudorossy
17. Dec 2013 路 01:24 UTC
Wow, that's a heck of an accomplishment to make in a short time!

Seems like I only really scratched the surface in the short time I played.
馃帳 j_stirk
17. Dec 2013 路 01:31 UTC
Sorry about the end of turn sound - it's actually playing because you get a notification message. It was one of the last things I added, and in retrospect it was a pretty terrible idea.
TheOneWhoKnocks
17. Dec 2013 路 01:33 UTC
I really like this. Definitely going to play more later.
johnfn
17. Dec 2013 路 01:38 UTC
Nice job overall. The only thing I had trouble with was getting started and understanding exactly what I could do. It was pretty fun, though eventually I killed everyone and went into horrible debt :P
Coin Flip Games
17. Dec 2013 路 02:21 UTC
Nice work on the simulation. I was a little confused on how to do things at first, but I figured it out.
nikev
17. Dec 2013 路 02:27 UTC
Other than the sound between turns I like it. It is a bit overwhelming at first though.
Calahagus
17. Dec 2013 路 03:24 UTC
Hey, our games have the same name!
angela
17. Dec 2013 路 03:41 UTC
I have to agree with mtrc, but don't let that make you feel badly. It was a GREAT concept, and I would even love to see this fully fledged. A FANTASTIC submission.
Binary Gambit
17. Dec 2013 路 04:08 UTC
Did you plan/design the gameplay on this or just make it and hope? Seems good either way :D
馃帳 j_stirk
17. Dec 2013 路 04:17 UTC
Thanks for the comments everyone. I had a rough plan for how I wanted the gameplay to proceed, but no concrete interaction plan; just dumb luck and playtesting.
HeyChinaski
17. Dec 2013 路 22:25 UTC
The tile based layout and map put me in mind of dwarf fortress. Impressively ambitious but I couldn't save the world :(
_zulli
18. Dec 2013 路 00:54 UTC
Cool game! Pretty challenging and interesting! Really really good.The only problem for me it's that sometimes it's not very fluid the controls and pace.
For me the "status" text that appeared in the beginning of each round disappeared too fast and I couldnt manage to find all the places that were in need of things and place what they need. However, cool game! :D

If you have time rate my game too! I would really appreciate it :DDD
X-0r
18. Dec 2013 路 11:40 UTC
How about you add some explanation to your entry page? I'd really like to play this game properly, but I fail to understand the mechanics completely... I found out how to build and how to deactivate etc. But that's about it =/
ashen
19. Dec 2013 路 12:26 UTC
Really interesting idea and topical of course. I found it a bit difficult to start with but I need to play more to understand the required approach. It's good to see another strategy style game in LD. Well done!
occash
23. Dec 2013 路 17:21 UTC
I don't understand when money comes?) I build, wind station and farm...and what should I do after that?)Sorry)
But the idea is good)
StMatn
02. Jan 2014 路 17:28 UTC
Very nice idea!
Strangyly I won by doing almost nothing, because all my competitors ran bankrupt :D Then I tried to destroy earth, but ran bankrupt trying to do so :D
All in all this is a nice game! Good work! :)
d__adee
05. Jan 2014 路 12:54 UTC
It was nice. Had a hard time to get the hang of it TBH. :P
Probably add a background perhaps on the notifications, it's hard to read sometimes (for me that is).