The Bombay Intervention by mize_VS_mildmojo
**** OS X USERS: If the web player flickers violently, please reload the page a few times.
Travel back in time and avert disaster.
Click to freeze 3 timers to the same number and country and complete one stage of the mission, changing history.
Your mission has 4 stages.
You have 2 minutes!
Be cautious... you only get one time machine.
>> START <<
ARTISTRY
=======
The Bombay Intervention is a collaboration between Jason Mize and mildmojo.
Jason Mize (music, sfx, title card, writing, design):
- http://jasonmize.com
mildmojo (code, design):
- @mildmojo
- http://www.ludumdare.com/compo/author/mildmojo/
- https://github.com/mildmojo
PREMISE
=======
Work your way through a spotted history on missions to clean up the worst of the (fictional) disasters. Your view of the past is through an event wall that shows you when events will occur during your trip. These could be as mundane as a bus driver heading to work or as important as a major election; you only know that patterns in the wall lead to catastrophes. Prune enough contributing events and the crisis will collapse without causal support.
MUSIC
=====
The game features a dynamic soundtrack. Jason wrote and recorded three original pieces of music, each of which has four parts (see his writeup in the postmortem). When you begin a mission, you only hear a single part. The other parts are selected at random and added to the soundscape when you complete a stage by making a match. We weren't sure it would work, but it's really exciting to hear in action.
POSTMORTEM
=========
For more words on the game's genesis, successes, and hardships, take a look at our postmortem post:
http://www.ludumdare.com/compo/2013/12/19/postmortem-the-bombay-intervention/
Thanks so much for checking us out! We'd never worked together before this project, and we had a lot of fun with it. We love hearing your feedback! Please comment!
Travel back in time and avert disaster.
Click to freeze 3 timers to the same number and country and complete one stage of the mission, changing history.
Your mission has 4 stages.
You have 2 minutes!
Be cautious... you only get one time machine.
>> START <<
ARTISTRY
=======
The Bombay Intervention is a collaboration between Jason Mize and mildmojo.
Jason Mize (music, sfx, title card, writing, design):
- http://jasonmize.com
mildmojo (code, design):
- @mildmojo
- http://www.ludumdare.com/compo/author/mildmojo/
- https://github.com/mildmojo
PREMISE
=======
Work your way through a spotted history on missions to clean up the worst of the (fictional) disasters. Your view of the past is through an event wall that shows you when events will occur during your trip. These could be as mundane as a bus driver heading to work or as important as a major election; you only know that patterns in the wall lead to catastrophes. Prune enough contributing events and the crisis will collapse without causal support.
MUSIC
=====
The game features a dynamic soundtrack. Jason wrote and recorded three original pieces of music, each of which has four parts (see his writeup in the postmortem). When you begin a mission, you only hear a single part. The other parts are selected at random and added to the soundscape when you complete a stage by making a match. We weren't sure it would work, but it's really exciting to hear in action.
POSTMORTEM
=========
For more words on the game's genesis, successes, and hardships, take a look at our postmortem post:
http://www.ludumdare.com/compo/2013/12/19/postmortem-the-bombay-intervention/
Thanks so much for checking us out! We'd never worked together before this project, and we had a lot of fun with it. We love hearing your feedback! Please comment!
| Web (Unity) | http://mildmojo.github.io/bombay-intervention/ |
| Windows, OS X, Linux, Android, Source | http://mildmojo.github.io/bombay-intervention/#download |
| Postmortem | http://www.ludumdare.com/compo/2013/12/19/postmortem-the-bombay-intervention/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=32157 |
Ratings
| Coolness | 96% | 2 |
| Overall(Jam) | 2.83 | 374 |
| Audio(Jam) | 3.47 | 94 |
| Fun(Jam) | 2.49 | 408 |
| Graphics(Jam) | 2.57 | 431 |
| Humor(Jam) | 2.37 | 265 |
| Innovation(Jam) | 3.11 | 181 |
| Mood(Jam) | 2.75 | 326 |
| Theme(Jam) | 2.06 | 488 |
The current OSX standalone build is broken, too, because Windows. Will fix.
@Ryusui: we wanted to leave some room for error. Initially, you could be +/- 0.5s and it would round to the integer value, so you were trying to click the timer when it neared a whole number. Truncating the tenths seemed less confusing.
A mobile version would be nice, since it seems, this would be a nice filler for short breaks.
The graphics are nice so far, but some more eyecandy would be cool. Maybe you could show some pics of the disasters you prevent (or not) ;)
Keep on the good work!
I also thought that the clocks had to be accurate to 1 tenth of a second. After I read in the comments that it isn't the case, I replayed and enjoyed it a lot more.
@LordHellMaX: Yeah, we ran out of time to add difficulty progression. I've got a post-compo version with a difficulty ramp--5 missions so far--but haven't uploaded it yet. Take a look at our postmortem to get an idea of what we'd envisioned: http://www.ludumdare.com/compo/2013/12/19/postmortem-the-bombay-intervention/
@SimianLogic
@larb
@minibutmany
@mcapraro
@gnargle
@rezzish
@bttf
@euske
@Noah Ratcliff
@pjchardt
Thanks for playing & giving feedback, everyone!
-mildmojo