Space to Proceed by Canyon

[raw]
made by Canyon for LD28 (COMPO)
You are a robot prisoner. You only have only one chance to escape a facility designed to keep you captive, in order to research teleportation.

Controls:

Left/Right: Aim
Up: Launch Teleportation pod.
Up Again: Teleport.
R: Restart Level

Ratings

Coolness 45% 1141
Overall 2.88 603
Audio 2.05 673
Fun 2.83 524
Graphics 2.25 809
Innovation 3.42 189
Mood 2.83 453
Theme 3.25 290

Feedback

Lyje
17. Dec 2013 · 15:44 UTC
Excellent concept, and a very well-told story. Overall a good experience but hampered by frustrating reliance on pixel-perfect timing and aiming - would be nice to focus more on the puzzle aspect and the story.
JaymeeMak
19. Dec 2013 · 06:45 UTC
The audio sounds were really sharp and grating, but the timed puzzle teleporting mechanics were actually quite fun.
hroon
21. Dec 2013 · 17:59 UTC
Cool puzzle mechanics! This would make a great mobile game too I think.
SamH
24. Dec 2013 · 14:41 UTC
Nice puzzles, but the aiming and the timing are really too difficult. Not too hard to improve, I suppose?
psc1997
26. Dec 2013 · 07:15 UTC
Nice, little game :)
Aiming is hard, but it's challenging. Good ;)
arcticleaf
26. Dec 2013 · 09:38 UTC
good game :)
plancien
26. Dec 2013 · 10:17 UTC
I agree with @Lyje : frustrating on perfect timing, otherwise good !
euske
26. Dec 2013 · 12:37 UTC
Did I get the same level again and again?
dqmhose
26. Dec 2013 · 13:05 UTC
Aiming i pretty hard to do and it takes so long to move the aiming thingy.. other than that enjoyable fun and a nice concept!
van noctar
26. Dec 2013 · 14:34 UTC
Great gameplay!
folmerkelly
26. Dec 2013 · 14:40 UTC
Dig the concept and the overall mechanic, have to agree on the frustration levels of the pixel perfect timing but to me stuff like that is basically what LD is all about.
OneDee
26. Dec 2013 · 16:11 UTC
Good idea! Giving some room for error in landing would make it a little less frustrating.
eli
27. Dec 2013 · 09:17 UTC
Love the stark atmosphere. Love the simple sounds and how well they go with the graphics.

I couldn't solve the puzzle pictured in the screenshot above, but the story was intriguing, so I cheated!! A little cliched, but well suited for the visuals and audio.

As others have mentioned: a little more polish on the controls would have helped greatly.

Good work!
jimmypaulin
27. Dec 2013 · 17:28 UTC
Like the scene setting and characterisation very much, this compensated for the lack of graphics nicely. The sounds were appropriate. I would have preferred it if the rotation was faster - perhaps with acceleration so you can still have fine aiming along with faster panning?
🎤 Canyon
28. Dec 2013 · 08:24 UTC
Thanks for the awesome feedback everyone. @jimmypaulin, I've now using acceleration to make for finer aiming. Check out the post compo version.
jfroco
07. Jan 2014 · 00:27 UTC
Excellent concept and mechanics... you should port it to iOS to have a best seller. Aiming could be easier using a line... Congrats.