S A T U by udinjelek

[raw]
made by udinjelek for LD28 (JAM)
try to representation one of element that exist in few old RPG game, explore dungeon with puzzle. :(

Control:
- Move Use Key [arrow]
- Some path couldn't be passed when holding totem
- When You Hold Totem, you can Throw it by Press [space] then press any key [arrow]

My First LD :( created by me programing and game design, oki as game artist and ricki as music creator.

the size about 1.3 Mega via web, 3 Mega download for windows. please be patient and enjoy the game :D

ps: if you mind, please tell me how score you get(in minute) when solve this game. :)

Ratings

Coolness 49% 965
Overall(Jam) 3.08 275
Audio(Jam) 3.23 161
Fun(Jam) 3.12 181
Graphics(Jam) 3.04 319
Innovation(Jam) 3.28 125
Mood(Jam) 2.91 255
Theme(Jam) 3.12 168

Feedback

Devon
18. Dec 2013 路 04:06 UTC
It took way too long to get past that advertisement. I dunno if it was waiting to load or if I had to wait for the advertisement to play for 10minutes in order to play. I really like the music. I couldn't figure out how to get the first totem past the brown blocks. If I carry it I die. But I can't throw it over the block so there seems to be no way to continue.
Dcandle
18. Dec 2013 路 04:18 UTC
Very Nice puzzles, luved it.
Thought the gimmick was "only one totem" till the end, and my first impression was: "wow good game, but poorly theme related", and then i came across the end with the pandora box's twist.

Right now it's the best game i've checked.
馃帳 udinjelek
18. Dec 2013 路 04:32 UTC
to Devon
"But I can't throw it over the block so there seems to be no way to continue."
<-
since its puzzle there are way to solve this, you can throw across the water tile, but if only its no a far away :D

to Dcandle
thanks for playing, very appreciate :D
popogames
18. Dec 2013 路 07:22 UTC
Good design, the YOGO mechanic and the level puzzles are built up well. The checkpoints are especially nice to have :)
dkilford
18. Dec 2013 路 08:09 UTC
Overall strong effort. It took me a while to get used to the mechanics, and it was kind of annoying when I would accidentally throw the totem onto a wooden board, then would be forced to die.

I thought while the graphics looked good and all fit, because every piece of the terrain was visually noisey I would often have trouble spotting the paths I would have to go through on first glance, minor complaint though.
MatrixBai
18. Dec 2013 路 08:17 UTC
Good job. Adding a sign to indicate whether player got the totem maybe better, I died several times when totem in a single safe tile between two danger tiles, and I don't know whether I catch it.
wdebowicz
18. Dec 2013 路 08:49 UTC
I like puzzles and clear checkpoints system. Nice music.
DST
18. Dec 2013 路 09:16 UTC
Puzzles in this one are great! :) I like the tiley look ^_^
background_nose
18. Dec 2013 路 09:52 UTC
It's nice. A solid effort that has stuck well to the theme. The music is lovely as well. A shame that it ends up clipping and distorting towards the end. Try running it through a compressor with a lower input gain when recording?

Brilliant effort
Alismuffin
18. Dec 2013 路 10:07 UTC
Great puzzle game! Very enjoyable :)
馃帳 udinjelek
18. Dec 2013 路 10:09 UTC
to background_nose
Actually the music play beautifully, but when import to flash, it couldn't :( so I decide to compress in low quality until the Flash can embed the song. for your sake you could hear the original ini here
https://soundcloud.com/rickioteque/azeroth

Thanks to popogames, dkilford, MatrixBai, wdebowicz and DST
for playing the games. :D

"Adding a sign to indicate whether player got the totem maybe better"
<- actually I can do it now, and I have XD hihihi.. but since the rule of ludum dare competition, I can't re-upload for the no one. but thanks for your suggest :D

yes, 3 days still not enough time for me to figure out of many thing (still lack of ability). I hope I and all of you can continue making a Great game for the next :D
Me4502
18. Dec 2013 路 10:28 UTC
Nice game, found the controls a little frustrating though, as I always ended up moving too far and hitting the tiles. Are you by any chance Indonesian? If so, it's good to see some Indonesian game developers :) (I am guessing by the game being named satu and the word 'jelek' being in your name)
Magdev
18. Dec 2013 路 17:41 UTC
the music is pretty loud and the instructions could use some work but the concept is neat
JaymeeMak
19. Dec 2013 路 19:13 UTC
Nice mechanic, but it was all too easy to accidentally 'not' throw the totem and move into my death.
occash
20. Dec 2013 路 19:10 UTC
Hm, I don't understand what to do after taking the totem..I go with it, but in 2 seconds-I must start again...
bsowers
20. Dec 2013 路 19:16 UTC
Nice puzzle game. It's a little odd that I can't carry a totem over... wood, but once I realized that was the restriction the gameplay clicked into placed.
Tex Killer
27. Dec 2013 路 16:39 UTC
Very well done, I liked it!
kingofzombies
29. Dec 2013 路 18:57 UTC
realy nice game! and my ninja game going to by up for close pre beta soon can i get you mail to send you a copy :>?
foumart
05. Jan 2014 路 11:22 UTC
I got the chests for slightly less than 10 min. Nice work! Like the puzzle element very much and the music too! I was confused by the few green-rune tiles at first. A suggestion: try to implement something like auto-throwing the totem across a bridge.