Pillow Fortress by Ghost Pixels

[raw]
made by Ghost Pixels for LD28 (JAM)
The teddy bear king has gone missing and the pillow fortress has descended into chaos. Survive the perils that lie inside and restore order to the kingdom.

Controls: WASD or arrow keys to move, left mouse click to throw your frisbee.

Ratings

Coolness 35% 1379
Overall(Jam) 2.83 374
Audio(Jam) 2.75 302
Fun(Jam) 2.94 242
Graphics(Jam) 2.89 358
Humor(Jam) 3.13 106
Innovation(Jam) 2.22 481
Mood(Jam) 2.81 301
Theme(Jam) 1.83 525

Feedback

pjchardt
17. Dec 2013 · 07:42 UTC
I love the idea of entering a pillow fortress and this world of the child's imagination. I just wish you had played this up more. I feel like there are so many cool places this premise can go!
Skulls
17. Dec 2013 · 07:44 UTC
I walked off the map a few times but I loved the feel to this game it reminded me of an episode of adventure time. The mechanics where you could only throw one frisbee at a time were good, those gummy bears would swarm me if I didn't take careful gaim. I enjoyed playing this good job.
louis.denizet
17. Dec 2013 · 07:44 UTC
Best game over, Ever!
difficulty increases too quick I think (damn ducks xD)
but had fun and enjoyed it, good job =)
popogames
17. Dec 2013 · 07:45 UTC
Those wizard ducks are aggressive man! The chattering teeth creep me out as well :)
harsanalif
17. Dec 2013 · 08:04 UTC
Who know pillow fortress can be this huge? :D
It's hard to see the connection with the theme though...
🎤 Ghost Pixels
17. Dec 2013 · 21:50 UTC
Thanks to everyone for all your comments!

pjchardt, we ran out of time as it's usual during jams but we would've loved to spend more time on level design.

Skulls, Adventure Time was definitely one of our influences! I'm happy to hear you got the only-one-frisbee mechanic as that was our tie to the jam theme.

louis.denizet, I agree on the game over screen :) You should see the victory screen though! Try finding a teddy bear with a crown inside the dungeon...

harsanalif, pillow fortresses can be as big as the kid's imagination ;) Our only connection with the theme was restricting the disc throwing to one at a time.
fullmontis
18. Dec 2013 · 13:31 UTC
I have found a bug, at one point I was under the floor, somehow. Aside from that, I'm not sure what the objective is, or if there is one, but I liked the enemy design. And the music is great!
SpellingPhailer
18. Dec 2013 · 13:36 UTC
Enjoyed this game. Good job!
ResonantCraft
18. Dec 2013 · 13:40 UTC
I really like how the Frisbee works ! At first, it felt pretty unclear what the game was about and what I had to do. But as others said there, I find the idea you chose for this universe interesting. Do you plan on extending this game's development ?
HellBlazer
19. Dec 2013 · 03:59 UTC
Seems like a pretty impressive amount of content for the short dev time. I like the concept of the pillows and toys becoming a grand adventure through the child's eyes.
🎤 Ghost Pixels
22. Dec 2013 · 00:46 UTC
fullmontis, we had some problems with our sorting layers but it should be fixed in the latest version. The objective of the game is to explore the pillow fortress and see what you can find. There is an end to it, somewhere :)

SpellingPhailer, MoP is our favourite game of this jam. Thanks for dropping by!

ResonantCraft, glad you enjoyed the frisbee! It was hard to implement because all the physics were written from scratch.

HellBlazer, thanks for your comments. We wanted to make something like Rugrats in a video game.