One Shot by zzzev
A simple web game inspired by flash chain reaction games and the pacifism mode of Geometry Wars 2. Please use Chrome to play on desktop; the game is untested in all other browsers, and known broken in some of them. You can also play on mobile (tested on iOS devices), where it works pretty well on recent devices (very well on iPhone 5S, playable but a little stuttery on iPad 2). Please let me know how it works on your device of choice.
The game is written in Coffeescript, using the Canvas element. I used fonts from Google Fonts, the Sound library from CreateJS, Compass for styling, Browserify for bundling, and Beefy as a development server. All the code is available and free for re-use (MIT license) on github.
Please let me know what you think! My email is zevyoura@gmail.com
The game is written in Coffeescript, using the Canvas element. I used fonts from Google Fonts, the Sound library from CreateJS, Compass for styling, Browserify for bundling, and Beefy as a development server. All the code is available and free for re-use (MIT license) on github.
Please let me know what you think! My email is zevyoura@gmail.com
| Web | http://zzzev.com/ld28 |
| Source | https://github.com/zzzev/ld28 |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12191 |
Ratings
| Coolness | 58% | 3 |
| Overall | 3.58 | 127 |
| Audio | 2.89 | 299 |
| Fun | 3.77 | 39 |
| Graphics | 3.61 | 196 |
| Innovation | 3.39 | 202 |
| Mood | 2.87 | 433 |
| Theme | 3.45 | 197 |
Protip: Try to roll all the balls in to one huge one. It's easy to dodge.
I never really triggered the explosion though, most of the time I just collided with something by accident, which was a bit disappointing. Perhaps in a future build the player should just detonate when they hit something?
The feel of the controls and the aesthetics of the game are great though. Nice job!
Good job!