Turret 101101 by savethejets1

[raw]
made by savethejets1 for LD28 (JAM)
Turret 101101 is a tower defence platformer where you only get one turret.

This was my 5th entry into Ludum Dare, and my first with the Phaser.js game engine.

Note: the physics in engine I used seem to mess up from time to time in the version I used, given the time frame I wasn't able to fix this issue. So if you tunnel under the platforms press 'P' to restart at a base. I apologize if you run into this.






To pick up the turret Stand on top of it and press 'E'. If you hit it from the sides the physics can mess up. Again, apologies.

Ratings

Coolness 45% 1141
Overall(Jam) 3.14 239
Audio(Jam) 3.10 193
Fun(Jam) 2.91 251
Graphics(Jam) 3.64 166
Innovation(Jam) 3.23 148
Mood(Jam) 3.13 187
Theme(Jam) 3.05 188

Feedback

harsanalif
17. Dec 2013 · 07:55 UTC
Hmm, I'm stuck when trying to drop and pick up the weapon several times in the beginning (error 'length' of undefined on Phaser line 9810).
Otherwise, I like the games and it's battle mechanic. Also, it need more type of enemies :)
Xeke_Death
17. Dec 2013 · 08:36 UTC
I had issues picking up the turret, so I left it where it was in the game, and it did pretty well for me...
Fun little game, good work..!
grimgraybeard
17. Dec 2013 · 11:02 UTC
I like the idea of some kind of puzzle defense. Some different turrets and enemies and this will be awesome.
anvoz
17. Dec 2013 · 14:34 UTC
Really fun to play. Nice work!
embero
17. Dec 2013 · 16:53 UTC
Looks like a nice idea, but I'm getting an Exception:

Uncaught TypeError: Cannot read property 'length' of undefined phaser.js:9810
Phaser.Signal.removeAll phaser.js:9810
Phaser.Signal.dispose phaser.js:9892
Phaser.Events.destroy phaser.js:17373
Phaser.Sprite.destroy phaser.js:19686
Player.update Tutorials.js:43
Phaser.World.update phaser.js:12521
Phaser.Game.update phaser.js:13164
Phaser.RequestAnimationFrame.updateRAF phaser.js:23204
_onLoop phaser.js:23189
SecondDimension
18. Dec 2013 · 17:32 UTC
Wow those spider things are tough. I liked the character design of your main guy
🎤 savethejets1
19. Dec 2013 · 04:40 UTC
K I've submitted a fix for the crash errors. Let me know if it still happens...
TeamQuadratic
19. Dec 2013 · 17:02 UTC
Dying felt very easy, but the concept is great!
romandtom
05. Jan 2014 · 22:03 UTC
nice idea and nice game.
but I had some bugs, sometimes the map disappered for example.
Jedi
05. Jan 2014 · 23:06 UTC
I really like the look and feel of the game but it just seems really buggy (on Firefox).

At one point my character jumped from the left side of the screen, to the bottom and through the terrain, and then back to the top and all over the place.

After wave 1 was complete, nobody else ever came. :(

I think some of these problems aren't your fault so I'm rating you N/A in all but graphics, (which is 4*).
Peni6
05. Jan 2014 · 23:18 UTC
Unable to run, bad pickup then game dissapears
NiceAlexanderAS
05. Jan 2014 · 23:58 UTC
The game is nice! :D nice graphics and fun gameplay! :D Excellent work! :D but there is a time when the player just disappears :(
euske
06. Jan 2014 · 00:19 UTC
Nice idea but the implementation was a bit glitchy. When I went to the second level there's no enemy appeared during an attack wave.
FrederickK
06. Jan 2014 · 03:25 UTC
I liked the idea, but it doesn't have much deep to the gameplay, when you put the turret at the location you want there isn't much more to do...
As others said, different turret/enemies would be great!
Good job!