Princess Kingdom by ncannasse
The Hero has been kidnapped by the Evil, and the Princess has to do all the work to restore the Kingdom and save him.
Sadly, each item she collects can only be stored once.
Tip: to jump over fire you might need brand new shoes
Sadly, each item she collects can only be stored once.
Tip: to jump over fire you might need brand new shoes
| Web (flash) | http://ncannasse.fr/file/ld28/ |
| Source | http://github.com/ncannasse/ld28 |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=8497 |
Ratings
| Coolness | 60% | 3 |
| Overall | 4.09 | 11 |
| Audio | 2.77 | 367 |
| Fun | 3.86 | 25 |
| Graphics | 4.03 | 64 |
| Humor | 3.23 | 149 |
| Innovation | 3.63 | 101 |
| Mood | 3.49 | 111 |
| Theme | 3.55 | 141 |
Great job!
Otherwise, good work! :D
Nice touch with the princess character.
It was fun defeating the evil.
City building part is perfect (only dialog sounds are boring ^^) but castle could have been better (controls, level design and rendering wise).
Very nice entry, tons of fun ! Bravo :)
I'm using Windows 8.1, with up-to-date Firefox, an up-to-date install of the Flash player...
*and an up-todate install...
I should go to sleep
Awesome use of theme and great, innovative mash-up of limted resources, timing, platforming, combat, upgrades... just so much going on.
Outstanding entry!
First I did not really understand how to play it, I clicked everywhere and finally, the house was the key.
It would be great to be able to speed up dialogs with SPACE, because it's often boring to get your mouse to the top to speed up dialogs.
IA is quite dumb, but with all the work you put in this game, I can easily understand. For example, I force the boss to go to the floor level so I could easily beat him in a face to face.
I had a small bug, when you clear a level, if there are monster's missile remaining, they will "freeze" and the door won't show up, I had to kill myself.
The talking got annoying though.
Great job!
P.S. Art is dramatically improved over other entries.
It's addictive and enjoyable, I like it :D
The platforms were a bit annoying though. Small gameplay tip: when the player falls, allow the jump action for a few frames after the beginning of the fall. It gives much more control on jumps and removes the unpleasant feeling you have in your game: you miss lots of jumps because you pressed UP key 1 frame too late.