parallelsync by 0x0961h
There's always a lighthou... wait, I've already heard it before somewhere. Maybe not in this timeline, though.
Do you believe that there are unlimited timelines and we are the true masters of the Time deciding what path should it choose? Yes, multiverse is a great idea, but... but what if you only get _one_ parallel universe?
Controls are described on title screen:
* Space -- change active universe
* Arrow Left / Arrow Right -- move character left or right (respectively)
* Arrow Down -- wait for one time unit
* Escape -- return to menu
Levels are procedurally generated.
Windows/Linux/MacOS version requires JRE7 and can be run via .jar file or via .bat file.
Web version may have issues with music (it's not looping properly).
Have fun!
Do you believe that there are unlimited timelines and we are the true masters of the Time deciding what path should it choose? Yes, multiverse is a great idea, but... but what if you only get _one_ parallel universe?
Controls are described on title screen:
* Space -- change active universe
* Arrow Left / Arrow Right -- move character left or right (respectively)
* Arrow Down -- wait for one time unit
* Escape -- return to menu
Levels are procedurally generated.
Windows/Linux/MacOS version requires JRE7 and can be run via .jar file or via .bat file.
Web version may have issues with music (it's not looping properly).
Have fun!
| Windows/Linux/MacOS | http://bit.ly/IYf7W2 |
| Web (HTML5) | http://0x0961h.itch.io/parallelsync |
| Source | http://bit.ly/19rahex |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=21155 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.30 | 261 |
| Audio | 2.67 | 421 |
| Fun | 2.85 | 507 |
| Graphics | 3.27 | 321 |
| Humor | 1.96 | 625 |
| Innovation | 3.80 | 56 |
| Mood | 2.94 | 368 |
| Theme | 2.68 | 597 |
The Soundeffects could have been a bit lower volume otherwise rly nice game!
I like the game and its execution. I got stuck when I disabled a key while in the other universe the guy was standing on the corresponding platform. I could also imagine that it will be hard to expand this. Do you have any ideas for it? What mechanics could you see fit in here?
Overall well done!
@GravityScore Exactly. It has some sort of potential, now I see it. :)
@PaulRdi Oh yeah, silly me, I forgot to turn the volume up when I tested sound. Please, tell your ears that I'm sorry. :D
@Fadobo It's all about generator. One time it creates a challenging level and next time you get a flat wtf-level with non-sense wtf-blocks'n'switches. Adding a great generator to make all levels challenging and riddle-y required additional hours which I didn't have to my pity. :c
@Flyinpig5 Well, who knows, maybe I'll be able to make something out of it. :)
@timtipgames Oh, the sound in HTML5-version (and a version itself) was a big pain in the a♥♥ for me. At first, it refuses to play sounds, after that -- refuses to loop them. Well, it seems I didn't solve _all_ the problems with it... -_-
Yeah, it just a bug. I tried to kill as many bugs as I could, but I guess some are still alive. My friend-tester, for example, keeps falling through the level. :)
Well... tbh, one day it WAS my idea for the game, but I had absolutely NO ideas what to do with it next. Seeing you, guys, playing it and telling me that it's quite interesting... well, it gives motivation, maybe I should look on it again and maybe evolve it into something I can (well, who knows?) put on Greenlight and not being kicked out with whistles and flying tomatoes. :D
@Kotucz Oh, I wish it be very super-puzzle-ish, very smart and everything, but I was v-v-very ill, I've lost a lo-o-ot of time getting well, so I tried v-v-very hard to make something, that totally worth playing and absolutely worth spending time on without great regret after it. :)
I did not hear any audio at all, using Chrome on OSX 10.9; The dev console shows a lot of 403 Forbidden responses from Google Drive when attempting to load mp3, ogg, and wav files! I had to mark "n/a" for an audio rating. (I will amend my vote immediately if you can resolve the loading issue.)
Reuploaded game to itch.io, everything should be fine now.
Game mechanic looking very interesting.
This game too short. But 48H I understand.
If there will be more gameplay elements it will be very good puzzle game.
I'd suggest reducing the amount of unnecessary switches, and haveing more puzzle mechanics.
Cool idea. It could've just used a little more fleshing out.
Real nice and something different to look at..
@Photon: Sure thing. :)
@dudsen: Ahhh, it's totally not your fault, I just forgot to mention about it in the tutorial. :D
@Before Light: Nope, just coloured level. :)
@cappelnord Either he falls down when the block disappear because of timestamps thing or you've met a bug. :)
@turnA Thank you. Glad to hear about art, 'cause it always was a very painful part of gamedev for me. :)
It would be awesome if when you reached the end, it did a synchronized replay of the two worlds.
What I like very much is that with just these simple options you still manage to make an interesting puzzle game.
Nice smooth graphics.
I understand why you have procedural puzzles (and they are good), because it saves you a lot of time (I didn't have enough time and my puzzles were too hard or way too difficult), but I think if you put in more options for your game, it will be even more fun with just the right well thought out braintwisters.
Maybe you can have a combination of procedural and none procedural elements?
The music was not really suitable for long play I think (it's playing while I'm typing this), but at least you made music (I do like the chiptunesound).
I found a bug (maybe already solved in the post mortem), I think it happened when the bottom character walked on a tile that just at that timestamp was activated; the character stood on then fell through the just activated block and from then on was one blocker lower than it should have been.
the game worked normally, but the character was just drawn lower than it actually was.
@goerp I'll see if I can manage to make a great generator, I'll make something like "Endless" mode. But I think I'll have to make levels first anyway. :)
Music was made in the last hour before submission, so I'm glad even if it's "okay". :)
Oh yeah, I knew about this bug, it's just "last time bug". Didn't manage to fix it. :c
Thanks for the feedback. :)
Also, borders of blue blocks are difficult to see.
The only thing that bugged me a little was that you can't holf a direction key so he moves several steps.
But that's nit-picking. Good job! :)
One when a character walked into a block right as it appeared and they permanently walked underneath the floor about one tile down (it actually didn't affect the gameplay, just visually weird).
Also not sure if intended or not, but when a character hits the finish, they can't backtrack, this was frustrating when I realized I needed to activate a switch after I already moved one character to the end and I needed to restart from the very beginning.
Overall it's a cool game and I enjoyed the procedurally generated levels! I'd be interested in seeing this game expanded into something larger!