Only one light by Snuti
Twas the night before Christmas, when the world all was dark,
Not a colour in sight, not even a spark.
With the snow slowly falling, so beautiful and white,
From the darkness appeared a brave, but faint light.
A spirited little flame only gets one chance to restore light to a colourless world. In just 4 levels, its your task to light all the matches swiftly before the snow puts your flame out.
Will you help him make his mark with his one chance?
CONTROLS:
Jump - Space
Move - Arrow keys and WASD
CREDITS:
Made by @snutidesign team.
Art by @wolferaven & coding by @ecker00.
Music by Thortrillion Tomsborg
Not a colour in sight, not even a spark.
With the snow slowly falling, so beautiful and white,
From the darkness appeared a brave, but faint light.
A spirited little flame only gets one chance to restore light to a colourless world. In just 4 levels, its your task to light all the matches swiftly before the snow puts your flame out.
Will you help him make his mark with his one chance?
CONTROLS:
Jump - Space
Move - Arrow keys and WASD
CREDITS:
Made by @snutidesign team.
Art by @wolferaven & coding by @ecker00.
Music by Thortrillion Tomsborg
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.72 | 58 |
| Audio(Jam) | 3.78 | 40 |
| Fun(Jam) | 3.38 | 99 |
| Graphics(Jam) | 4.05 | 92 |
| Humor(Jam) | 2.23 | 298 |
| Innovation(Jam) | 3.40 | 89 |
| Mood(Jam) | 4.08 | 15 |
| Theme(Jam) | 3.49 | 74 |
Music, graphic, idea, mood are great!
The lighting was appropriate for the concept of a dying flame. The melancholic tune made me want to prevent the flame from dying.
The jump mechanic was a little difficult to use at first. I'd also echo Red Mike's comment about lit matches extending the life a bit.
(spoiler alert!)
The final flight is really cool, I didn't expect it!
Everything has to be perfect and timed. I like the idea, very nice. Awesome work guys!
@Red Mike & @gnerkus: You do actually gain 1 second of life for every torch you light, just not very visible, should probably extend it a bit. :)
- Add a retry button for a fast retry. I often waited for having my next try.
- If you miss one or two jump, it's all over. Did you considered to add some light to the flame after hitting a match?
- Add some sound effects! :D
- The burning up should start not before I make the first move (just for comfort reasons).
Good work!
Level design is not as good as graphics is sometimes, but it's still attractive :)
Good job!
However, I think the scoring/speedrun aspect of the game doesn't fit the poetic experience you decided to offer.