Follow the Sun by incobalt

[raw]
made by incobalt for LD28 (COMPO)
One day, when Kayin was playing in the village, a great face in the Sun appeared and spoke. "My child," the face said, 'it is I, your King."
"A great evil is soon to visit our land and I am all but powerless. They have trapped me here in my throne room, I reached out, searching for power, and I have found it in you, young one."
"I can unlock the power in you, but I am weak. The power I grant you will only remain while our great Sun is in the sky. When night falls, so will I, and your power. But I have faith in you! Take this power and cleanse this land of corruption. Come to me and remove my captors. Beware the red death, for you are yet frail. Night approaches. Follow the Sun!"
Move using WASD or the arrow keys.
Press the spacebar to use the power.

Follow the Sun is the first game I've really executed in 3D making all the assets myself. I had a lot of fun and learned a lot about making a full game. Sadly there is no sound, as I ran out of time to make any sound, and the gameplay is a bit rudimentary.

NOTE: The post-compo version 1 includes a fix that many people were complaining about for the game (it quits to desktop instead of returning to the title screen). It is not meant for rating, but might make playing more convenient for those who have rated it and want to try it again.

Ratings

Coolness 45% 1141
Overall 2.65 779
Fun 2.22 886
Graphics 2.74 598
Innovation 2.22 873
Mood 2.32 785
Theme 2.26 827

Feedback

@TeddyNashor
17. Dec 2013 · 00:29 UTC
I like the backstory, and the game runs smoothly. Please make it so the game doesn't exit when the player loses though, send em to the main menu or something is preferable. Or in unity, just do Aplication.Loadlevel(Aplication.loadedlevel). Kind of a pain to restart the whole app when I die :(. Other then that, good job, and thanks for submitting! :D
sudorossy
17. Dec 2013 · 00:34 UTC
Game runs smoothly, but as @TEddyNashor mentioned, it's quite annoying that the entire game shuts down when you die.

Good game though :)
voidqk
17. Dec 2013 · 00:37 UTC
not sure the logic behind how this fits in the theme... either way, I liked the graphics. I tended to not use the weapon, and just avoided the enemies. responsive controls.
Binary Gambit
17. Dec 2013 · 00:38 UTC
love the storybook feel. Maybe next time try using sprites as your intro art is great!
RadioLemon
17. Dec 2013 · 03:02 UTC
You Sir, know how to draw!
ColeSlawGames
17. Dec 2013 · 05:59 UTC
It's a tad annoying that the game closes when you get caught. Also, the enemies looked like powerups when I first saw them, and I immediately ran towards it. :P

Not sure how this fits with the theme, but I gave up after my 3rd attempt (didn't want to restart it again).

Cute backstory, though. Gave it a little bit of charm!
🎤 incobalt
17. Dec 2013 · 21:57 UTC
Hey all, thanks for the comments. I'm actually laughing, reading the comments about me knowing how to draw, because it's probably my worst skill :P It's really just basic shapes and then some paint.net filters (mostly noise + crystallize in the first areas). By if you like it, then yay!
I want to apologize for not having it go back to the main screen. I really intended to, but I just ran out of time to go and figure out which static variables I needed to reset, and I didn't want it to behave strangely, so I just had it quit.
Pixelfan Games
18. Dec 2013 · 16:56 UTC
The most crazy game i never play. Wtf is this? hahaha, anyway i like the concept and i think you must need polish this game more. Gj anyway.
hbocao
19. Dec 2013 · 00:47 UTC
I enjoyed the back story and controls (I liked how you stand still for a moment when you use the power), but, yeah, the game closing when you lose it's very annoying. :( And I think I missed the theme interpretation too.
sam1373
19. Dec 2013 · 19:45 UTC
It's a really bad idea to kick the player out on death unless you want him to stop playing your game and contemplate or something. You should just start the level over.
🎤 incobalt
20. Dec 2013 · 05:47 UTC
I made a version that no longer boots people to the desktop when an ending is reached. It is obviously not for rating as the booting to desktop is merely an annoyance, rather than a game-breaking bug. There's a lot more that I want to do with the game, so this was just a hotfix for all of you who wanted the game to return to the title screen.
smash ball
22. Dec 2013 · 21:55 UTC
I see some people complaining about the game closing when you lose. Might I be the first to complain when you win? Accidentally pressed space...Aside from that, I enjoyed the game.