Cubric by noethis
Cubric is an abstract puzzle game about production and consumption. One move per level--make it count! Hit N to skip to the next level if stuck.
NOTE: I *think* I managed to fix the win condition bugs! Please let me know if you have any problems.
CHEAT SHEET (if you need it):
-----------------------------
BLUE - clones adjacent blocks and pushes them out
WHITE - regular blocks, can be cloned, "magnetic"
OUTLINED - these blocks are fixed and can't be cloned/eaten
ORANGE - consumes adjacent blocks
Attributions:
http://freesound.org/people/ihatetoregister/sounds/31822/ (modified)
NOTE: I *think* I managed to fix the win condition bugs! Please let me know if you have any problems.
CHEAT SHEET (if you need it):
-----------------------------
BLUE - clones adjacent blocks and pushes them out
WHITE - regular blocks, can be cloned, "magnetic"
OUTLINED - these blocks are fixed and can't be cloned/eaten
ORANGE - consumes adjacent blocks
Attributions:
http://freesound.org/people/ihatetoregister/sounds/31822/ (modified)
Ratings
| Coolness | 92% | 2 |
| Overall | 3.26 | 296 |
| Audio | 3.34 | 123 |
| Fun | 2.91 | 459 |
| Graphics | 3.13 | 386 |
| Humor | 1.60 | 750 |
| Innovation | 3.74 | 72 |
| Mood | 2.84 | 447 |
| Theme | 3.55 | 141 |
Once you understand the system its pretty easy. With some more work put into it and some more levels it would be a solid puzzler! Said someone touch controls ? ;)
All in all, very well done sir!
Great job!
I'd be interested in how the game evolves if you took it further.
Also a keyboard should really not be necessary to play (with an addition of two buttons it could be mouse optional, a minor not-so-relavant detail but something I would have preferred).
I got stuck at levels 6 & 8 (I stopped with 8th), I just can't figure out what I'm supposed to do there.
Nice work with great potential. With a good tutorial, more block types and more levels this could be a great game for a tablet or phone.
Sometimes it felt like some of the starting arrangements were misleading. E.g. on level 5, I kept trying to come up with a solution that involved placing both blue blocks in the same corner since that's where most of the blocks started out. One arrangement I tried almost solved the level but was off by a block or two, so I kept trying different ones and ended up accidentally making some crazy self-moving automata that somehow ate the red block (I then felt like an idiot when I realized how simple the actual solution was). Maybe that's just me though.
Game design is a very subjective field, but I think that you cannot leave the player like that in your first level. The array of possibilities is too big to have a trial & error level. I did try at least 10 combinations before putting it near the blue cube.
I know that is not logical, as the player may try all the combinations with the coloured cubes, but in my mind I thought I did place it once on the blue cube but apparently I did not.
At the end, a nice idea anyway :)
One of most interesting puzzle games for me.
Excellent work, man!