Static Room by f7f5
HTML5 / Javascript game
A simple 2D game with geometric graphics and a tune created in Otomata.
Rooms may rotate while you are not looking, but at least you'll get one static control room that you can always come back to.
Important: You need a browser with canvas support to play this game. It will not work on IE8.
A simple 2D game with geometric graphics and a tune created in Otomata.
Rooms may rotate while you are not looking, but at least you'll get one static control room that you can always come back to.
Important: You need a browser with canvas support to play this game. It will not work on IE8.
| Web | http://f7f5.bitbucket.org/ld28/ |
| Source | https://bitbucket.org/f7f5/f7f5.bitbucket.org/downloads/ld28.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=21437 |
Ratings
| Coolness | 69% | 3 |
| Overall | 2.94 | 559 |
| Audio | 2.64 | 438 |
| Fun | 3.06 | 357 |
| Graphics | 1.83 | 954 |
| Humor | 1.61 | 749 |
| Innovation | 2.74 | 610 |
| Mood | 2.53 | 659 |
| Theme | 1.94 | 933 |
Theme use could have been better! You could have had multiple control rooms that were non-static, and then every room could have had exactly one door. Well, that's just my opinion.
Anyway: very fun!
I like it!
@Arcantic - Music generated with the same tool will always sound somewhat similar, unless the author takes the effort to configure the generator in a very original way, or to post-process the song (I obviously didn't). In this case it seems both I and Faelanx's author used http://www.earslap.com/projectslab/otomata . Anyway, if you load both games, you can hear that the tunes, even if they share the same instrument and have a similar structure, are definitely different,
@everyone: graphics are obvioulsy my weakest spot. I need to improve that before the next LD. In terms of gameplay, I feel I should have had enemies give the players some time to breathe and think a bit about the puzzle.
Thanks to everyone for their comments so far.
When I played, I was a bit worried that "rooms would change without me seeing", but as far as I could tell, the rooms did not change unless I pressed a button in the control room. I think it would be interesting if the rooms did change outside of your control (in a fixed pattern), so that you had to learn the pattern of the rooms in the game.
I really liked in the first and the second level that picking up keys would increase the enemies in the rooms. On the third level, sometimes I met rooms with 2 enemies, even when I had 2 keys on me.
The music was a little bugged - pressing the buttons that change rooms would also make the music turn on and off.
All in all, the game needed more/longer levels to make the "maze" thing work, but I think you are in the right direction.
Cheers, and see you next LD!
But I completed it, good work, maybe a different background on each room could explain to the player the rotating effect ? I think at first I didn't understand what do the red squares.