Save the Keg by LordHellMaX

[raw]
made by LordHellMaX for LD28 (JAM)
Save the Keg
by
Jean-Philippe Cote @_jpcote_ (http://www.onegameamonth.com/_jpcote_) : Code, Model, Level
Francois Bilodeau (https://soundcloud.com/fran-ois-bilodeau) : Music
Olivier Sauvageau : Code, Model
Steve Filion-Leroux : Code, GUI

Story:
There's a riot in the town!

You only got one beer keg left, you need to save it!
Bring the keg to the drakkar before it gets destroyed by the catapults!

Hint: You can deactivate the catapults by throwing axes at them, but the axe color must match the catapult's! You can carry only one axe at a time!

Controls:
W : Walk forward
A : Strafe left
D : Strafe right
S : Walk backward

G : Grab/release the cart with the keg!
R : Reset cart location (when not grabbed)
F : Pick up an axe from the ground
C : Drop axe
SPACE: Throw axe
ESC: Menu

Use the mouse to look around

Note: GameAnalytics is used to get some stats on how you play.

Credit for 3d models:
Viking model : Unity Technologies on Unity Asset Store
Barrel : yughues on opengameart.org
Cart : cemkalyoncu on opengameart.org
Drakkar : Viking ship, v2.1 by Bob on Trimble 3D Warehouse
Catapult: catapult by warfighter on Trimble 3D Warehouse

Special thanks for brainstorm help and support:
Pascal Desaulniers
Maxime Lacroix

Ratings

Coolness 62% 3
Overall(Jam) 2.88 360
Audio(Jam) 2.97 243
Fun(Jam) 2.72 324
Graphics(Jam) 3.33 232
Humor(Jam) 2.89 148
Innovation(Jam) 2.72 316
Mood(Jam) 3.00 220
Theme(Jam) 3.13 160

Feedback

popogames
18. Dec 2013 路 10:30 UTC
Cool game, fun YOGO mechanic and nice visuals.
馃帳 LordHellMaX
18. Dec 2013 路 13:21 UTC
Thanks! :)
Coblynau
19. Dec 2013 路 19:18 UTC
It's a good idea :)
yatan
21. Dec 2013 路 03:26 UTC
Nice game,maybe need a more movement speed in some sections and please add a ladder on ship to get out xD
Lacutis
21. Dec 2013 路 07:54 UTC
Good use of the theme, sometimes it was hard to tell when you where going to get hit. Still fun dragging a giant beer keg and dodging cannonballs!
pkenney
22. Dec 2013 路 19:51 UTC
Good production skills on this, but man those invisible walls really messed me up. I could sometimes walk into the forest, other times not. I'd throw an axe, and not being an expert I would miss, but then the axe would be lost behind invisible walls. Once I got trapped in the woods and struggled against invisible walls to get back to the path.

Also it would be nice if disabling the catapult had some feedback, sometimes I wasn't sure.

But great graphical style, nice song, cool idea.
Nut
22. Dec 2013 路 21:06 UTC
Moving around was very difficult. I managed to get the red axe, get close to the red catapult, and try to throw the axe, but I kept missing I guess.

The music is great though!
_zulli
22. Dec 2013 路 21:06 UTC
Cool game! Pretty fun idea! But for me it was really hard to dodge all cannonballs. :P Challenging.
StoneMonkeyStudios
22. Dec 2013 路 21:18 UTC
I love the idea, very funny! I'd have to agree, though, that the invisible walls caused a world of trouble (especially since I could not retrieve axes after a poor throw). I also sometimes couldn't tell if I hit the catapult or not, and the only way to find out was to put the keg in danger.
I think with a few small fixes, it'd be much more fun :)
jarnik
22. Dec 2013 路 21:26 UTC
Damn, I got so close to the end! :D
The A/D turning was pretty handy while dragging the cart, but very clumsy during free running (might be better to switch to A/D sideway running + mouse look).
It felt quite difficult to focus on pressing multiple keys to handling the axes while being shot at by catapults. As the axes were distributed quite far enough from one another, it could be easier to just use SPACE to pickup and throw or drop (if there was another nearby) an axe.
Therefore a skipped the axes and just kept on running like crazy, avoiding the shots, which got me quite close to the drakar. Fun! :D
mmickyman
23. Dec 2013 路 15:41 UTC
Funny, even if it's hard to tell when you got an axe with you or when a catapult is down.