Save the Keg by LordHellMaX
Save the Keg
by
Jean-Philippe Cote @_jpcote_ (http://www.onegameamonth.com/_jpcote_) : Code, Model, Level
Francois Bilodeau (https://soundcloud.com/fran-ois-bilodeau) : Music
Olivier Sauvageau : Code, Model
Steve Filion-Leroux : Code, GUI
Story:
There's a riot in the town!
You only got one beer keg left, you need to save it!
Bring the keg to the drakkar before it gets destroyed by the catapults!
Hint: You can deactivate the catapults by throwing axes at them, but the axe color must match the catapult's! You can carry only one axe at a time!
Controls:
W : Walk forward
A : Strafe left
D : Strafe right
S : Walk backward
G : Grab/release the cart with the keg!
R : Reset cart location (when not grabbed)
F : Pick up an axe from the ground
C : Drop axe
SPACE: Throw axe
ESC: Menu
Use the mouse to look around
Note: GameAnalytics is used to get some stats on how you play.
Credit for 3d models:
Viking model : Unity Technologies on Unity Asset Store
Barrel : yughues on opengameart.org
Cart : cemkalyoncu on opengameart.org
Drakkar : Viking ship, v2.1 by Bob on Trimble 3D Warehouse
Catapult: catapult by warfighter on Trimble 3D Warehouse
Special thanks for brainstorm help and support:
Pascal Desaulniers
Maxime Lacroix
by
Jean-Philippe Cote @_jpcote_ (http://www.onegameamonth.com/_jpcote_) : Code, Model, Level
Francois Bilodeau (https://soundcloud.com/fran-ois-bilodeau) : Music
Olivier Sauvageau : Code, Model
Steve Filion-Leroux : Code, GUI
Story:
There's a riot in the town!
You only got one beer keg left, you need to save it!
Bring the keg to the drakkar before it gets destroyed by the catapults!
Hint: You can deactivate the catapults by throwing axes at them, but the axe color must match the catapult's! You can carry only one axe at a time!
Controls:
W : Walk forward
A : Strafe left
D : Strafe right
S : Walk backward
G : Grab/release the cart with the keg!
R : Reset cart location (when not grabbed)
F : Pick up an axe from the ground
C : Drop axe
SPACE: Throw axe
ESC: Menu
Use the mouse to look around
Note: GameAnalytics is used to get some stats on how you play.
Credit for 3d models:
Viking model : Unity Technologies on Unity Asset Store
Barrel : yughues on opengameart.org
Cart : cemkalyoncu on opengameart.org
Drakkar : Viking ship, v2.1 by Bob on Trimble 3D Warehouse
Catapult: catapult by warfighter on Trimble 3D Warehouse
Special thanks for brainstorm help and support:
Pascal Desaulniers
Maxime Lacroix
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 2.88 | 360 |
| Audio(Jam) | 2.97 | 243 |
| Fun(Jam) | 2.72 | 324 |
| Graphics(Jam) | 3.33 | 232 |
| Humor(Jam) | 2.89 | 148 |
| Innovation(Jam) | 2.72 | 316 |
| Mood(Jam) | 3.00 | 220 |
| Theme(Jam) | 3.13 | 160 |
Also it would be nice if disabling the catapult had some feedback, sometimes I wasn't sure.
But great graphical style, nice song, cool idea.
The music is great though!
I think with a few small fixes, it'd be much more fun :)
The A/D turning was pretty handy while dragging the cart, but very clumsy during free running (might be better to switch to A/D sideway running + mouse look).
It felt quite difficult to focus on pressing multiple keys to handling the axes while being shot at by catapults. As the axes were distributed quite far enough from one another, it could be easier to just use SPACE to pickup and throw or drop (if there was another nearby) an axe.
Therefore a skipped the axes and just kept on running like crazy, avoiding the shots, which got me quite close to the drakar. Fun! :D