RETRIEVAL - a First Person Boomerang Puzzler by Adam Tea
RETRIEVAL - a First Person Boomerang Puzzler
You Only Get One projectile, and you'll need it to help you solve puzzles, so make sure you retrieve it once you've thrown it!
HOW TO PLAY:
WASD to move
Mouse to look
Space to jump
Left click to interact
Right click to throw / retrieve your boomerang (when you get it).
NOTES:
The game is still quite buggy and super rough. But I hope you see the potential with this kind of idea. There were so many puzzle ideas I had, but alas most of my time was spent on simply getting the boomerang to even throw correctly!
Other ideas that I would have loved to flesh out:
-Player changing gravity, so you can walk on walls and the ceiling! This would go so well with the level and puzzle design.
-Dark levels. Use the boomerang as a light source.
-Using the boomerang as a stepping stone.
-Using the boomerang to help you retrieve items.
-More puzzles, basically.
EDIT:
Updated dead links (dropbox decided to not allow public downloading)
You Only Get One projectile, and you'll need it to help you solve puzzles, so make sure you retrieve it once you've thrown it!
HOW TO PLAY:
WASD to move
Mouse to look
Space to jump
Left click to interact
Right click to throw / retrieve your boomerang (when you get it).
NOTES:
The game is still quite buggy and super rough. But I hope you see the potential with this kind of idea. There were so many puzzle ideas I had, but alas most of my time was spent on simply getting the boomerang to even throw correctly!
Other ideas that I would have loved to flesh out:
-Player changing gravity, so you can walk on walls and the ceiling! This would go so well with the level and puzzle design.
-Dark levels. Use the boomerang as a light source.
-Using the boomerang as a stepping stone.
-Using the boomerang to help you retrieve items.
-More puzzles, basically.
EDIT:
Updated dead links (dropbox decided to not allow public downloading)
Ratings
| Coolness | 85% | 2 |
| Overall | 2.96 | 539 |
| Audio | 1.24 | 798 |
| Fun | 2.84 | 515 |
| Graphics | 3.07 | 421 |
| Humor | 1.50 | 767 |
| Innovation | 3.52 | 142 |
| Mood | 2.71 | 523 |
| Theme | 3.53 | 151 |
Also, checkpoints! I really couldn't figure out what to do once I got the boomerang, and didn't want to replay the opening to get to there, since the opening was fairly empty.
But good job trying an innovative concept out that worked well with the theme.
Possible improvements would be things others mentioned like sound effects (although not sure why others are getting confused by the water area -- I saw the red button across the way and hit it with the boomerang with no problem (although aim was slightly off)). Also would be better if the boomerang returned completely to your hand instead of landing in front of you then having to pick it up off the ground with another click. Nice work!
To me that stuff is a given, so I didn't add it as list of things I wanted to do. *Of course* I want the game to look pretty, be dense with detail, have sound, and feel atmospheric. I couldn't get any of these things done in the time though, obviously. The level design suffered because of that (large empty spaces, basic uninteresting geometry).
As I was experimenting with the game, I thought of a multitude of ideas that I thought would enhance the experience and make it interesting. Gravity changing would enhance the puzzle solving, it's not about picking one mechanic or another.
Thanks for your feedback!
@Venturelli
Yes I absolutely agree. First thing would be to fix the crazy physics and make the controls much more comfortable. Apologies to everybody for the messy controls. I was really strapped for time :(
Thank you! It was the very first puzzle I thought of when I thought of using a boomerang. I knew an important part of the game would be that your boomerang sticks to objects, even when they move. I thought the idea behind throwing it on a switch that then moved away from you would be interesting and cool.
Wish I could have made more puzzles, there just wasn't enough :<
Heh you're absolutely right about the stairs. I've learned my lesson, don't worry :P thank you for the comment. I do plan to continually evolve this beyond LD :)