LoneStranger's YOH1B by LoneStranger

[raw]
made by LoneStranger for LD28 (JAM)
Run down the alley to destroy the Ultimate Evil with your single bomb. But be careful! You'll have to dodge the sucky holes and shooty guns!

Use the Arrows or WASD to control, Space to jump and B to place the bomb.

Ratings

Coolness 46% 1083
Overall(Jam) 2.59 451
Audio(Jam) 2.16 416
Fun(Jam) 2.69 333
Graphics(Jam) 1.88 525
Humor(Jam) 1.81 403
Innovation(Jam) 2.31 452
Mood(Jam) 2.04 488
Theme(Jam) 2.45 369

Feedback

wdebowicz
18. Dec 2013 · 09:58 UTC
I like that the scene is random.
Joror
18. Dec 2013 · 18:44 UTC
Quick little game! Could use clearer visualization of jumping height though, and quicker restarts. :)
JaymeeMak
19. Dec 2013 · 05:51 UTC
The physics parameters and viewing angle made coordinating one's movement pretty difficult, and the mechanics were really simple, but it was still pretty fun.
kumoi
19. Dec 2013 · 06:03 UTC
I'm not sure if you intended this or not, but you can beat the game really easily by jumping on to the side rail and waltzing down to the very end without any fear of getting shot or falling through a hole.
yosh
19. Dec 2013 · 06:24 UTC
This game is a good start, to me it would need some heavy polishing and some additional gameplay concepts to make it more arcade-ish and fun to play. Additionally, it's kind of hard to estimate what will happen when you jump because of the perspective.
Nice little game :)
🎤 LoneStranger
19. Dec 2013 · 16:44 UTC
@wdebowicz: Randomness is nice, since I didn't have to design the entire alleyway.

@kumoi: Yes, I was wondering how long it would take someone to notice that. It was my 'cheat mode' to get down to the end quickly and test things. Not intended to be used, but left in intentionally. :)

@yosh: Yes, I am not a modeler so all I have is the primitive shapes. It would be much better with actual models.

@Joror, @JaymeeMak, @yosh: Yes, jumping could use more feedback. I think it jumps too high, and I'm not 100% sold on the angle. I tried changing the camera to orthographic too, but it didn't seem right.
Arcantic
22. Dec 2013 · 07:02 UTC
That was pretty fun!
Ras Lyon
23. Dec 2013 · 06:00 UTC
Heheh, that's kinda fun. Lot's of room for expanding on it. I appreciate that everything is generated randomly, but it would be fun to see some stages that were a bit more planned. I think an over-the-shoulder like view would make it more exciting as well. Still, it's neato!
Xanjos
23. Dec 2013 · 22:17 UTC
This was actually more addictive than I expected and the randomly generated obstacles added a lot of replayability.
Anachron
24. Dec 2013 · 02:03 UTC
Fun prototype of a top-down run and jump style game! The gameplay reminds me a bit of an older LD17 entry called Island Hopping. There are a lot of fun concepts that could be built from this prototype.
Peni6
06. Jan 2014 · 00:19 UTC
Pretty good game, nice one!
celsyum
06. Jan 2014 · 23:51 UTC
you jump on edge and go to the end! :) yet it still hard to kill it. good job