Cardocalypse by Shigor

[raw]
made by Shigor for LD28 (COMPO)
(Do not rate the enhanced version! But you're of course more then welcome to try it!)

Cardocalypse!

Once upon a time, in a galaxy far far away, there was a small kingdom inhabited by cards. Now the time for the final showdown has come! ONLY ONE card can remain at the end of the play! Which it will be? Wicked Witch? Wise King? Mighty Hero? All devouring plague? Or greedy bandit? YOU WILL DECIDE! There are 26 types of cards and in theory any can be the last card standing... although it might be pretty hard for a honest piece of iron.

Game was made in Unity under the influence of some stupid flu. OS/X build supposedly works. Linux build now should work too (I posted only the executable.... :)

Update: changed link to a webpage containing all the builds, added android version.

Update2: added "enhanced" version (links to original compo version still remain of course) - few minor changes to gui to improve readability of the text, button size for better tablet device playability and stuff like that - original game core was (yet) unchanged. For rating you should use the original version.

Update3: enhanced version is now really enhanced - there are some eye candies, hint effect to help you started (it marks cards you can use with the currently selected card) and the default card deck is now no longer randomly generated but rather fixed. Some more goodies to follow later when I'll have time, maybe even including a Versus mode...

Ratings

Coolness 96% 2
Overall 3.14 391
Audio 2.87 305
Fun 2.94 436
Graphics 2.84 544
Humor 2.98 232
Innovation 3.71 82
Mood 2.64 581
Theme 2.61 640

Feedback

andrewkennedy
16. Dec 2013 · 03:48 UTC
Text was pretty hard to read on that background, but I really like what you have going here. I'll bookmark it so I can play it when I'm more awake :S
ThatGuy
16. Dec 2013 · 03:50 UTC
It seems like it could be a rather interesting game, but it goes on for too long. You may want to either add borders or background to all the text, as it can be difficult to read at times. Good job on finishing your game, regardless.
WhoaConstrictor
16. Dec 2013 · 03:56 UTC
I like the concept, but all of the card types being thrown at the player upfront makes for a long and hard to learn stack of information. With time + polish, slowly introducing the cards and interactions over the course of a tutorial, could make for a really interesting game. Not sure if it fits the theme that well, however, with a goal of one rather than "you only get one"
Crabman
16. Dec 2013 · 04:02 UTC
Oh noes, stuck with two cards! But the sounds made me giggle quite a bit. :D
Piscythe
16. Dec 2013 · 04:06 UTC
Very interesting. Fun, and surprisingly hard to actually clear, even though 90% of the gameplay is just messing with the system. I also have to compliment the sense of humor - I lost it at "magic, suckers."
madlee
16. Dec 2013 · 04:07 UTC
Fun game, though i wish it was a little shorter. It kind of sucks to spend a significant time in a game only to realize that you can't possibly win :( Shorter games would alleviate that pain
Ongaku
16. Dec 2013 · 04:09 UTC
The game is very interesting, the problem is me being tired so I have to check it later. As andrewkennedy said, the text is hard to read on that background.
chardish
16. Dec 2013 · 09:12 UTC
This was a fun concept, but I feel like the game threw me straight into "very hard" mode. A tutorial would have been very helpful, or some kind of strategy guide.
Jakub Koziol
16. Dec 2013 · 11:28 UTC
Awesome! It takes quite some time to finish the game but it's really fun and makes you think.
You could improve the readability a bit by adding the outline to the text. Also it would be nice to have some visual indication that under the card there's another one.

Also btw the Mac standalone version works well.
Ted Brown
16. Dec 2013 · 19:42 UTC
You made that while sick? Amazeballs! That also explains the destructive power of The Plague! :) (which I defeated by feeding it hordes of useless peasants, mwahaha) Super concept, well executed. Consider fine-tuning the design and kickstarting a print run. Seriously.
🎤 Shigor
16. Dec 2013 · 21:36 UTC
Ted Brown: you know... I never considered paper version (although it wouldn't be first paper game I'd made...)... thanks for the tip :D
KunoNoOni
17. Dec 2013 · 04:34 UTC
Really cool game. I liked the voice overs.
pirate-rob
17. Dec 2013 · 06:51 UTC
This shall stay on my tablet for a long time, nice work.
tigerrenko
17. Dec 2013 · 18:05 UTC
Kept me going...
Venks
18. Dec 2013 · 00:21 UTC
Interesting experience here alright. I haven't played anything like this before. Required a lot of thinking and analyzing on my part. Maybe I'm slow, but I found this to be pretty difficult.
Lissar
18. Dec 2013 · 09:55 UTC
At first I didn't know what I was doing and didn't get very far. So many sheep!
Nichii
18. Dec 2013 · 13:50 UTC
An interesting game. However, it is a little bit hard to know what to do XD
JFlegle
20. Dec 2013 · 14:56 UTC
I love this game, also thank you for the improved version!!!
Zuige
20. Dec 2013 · 21:37 UTC
What a brilliant game! This is going in the replay-pile :)
Mekuri
20. Dec 2013 · 21:59 UTC
This is probably the Ludum Dare game I've spent most time on ever. I loved the concept (And the sounds added to the fun lol) This is definitely the most fun game I've played in any dare! Very good job!!!
SimianLogic
21. Dec 2013 · 02:15 UTC
really enjoyed it. kind of like a cross between mahjong and triple town. would like an option with fewer cards, though--took me quite awhile to play through.
hamster_mk_4
21. Dec 2013 · 17:41 UTC
I don't quite get how I was supposed to destroy cards, but the sounds were funny enough to keep me playing for a while.
steamgirl
21. Dec 2013 · 17:51 UTC
Really funny audio and I really like the concept. I felt the game went on for a bit too long though and it felt more random than strategic. Perhaps if new cards didn't spontaneously turn up, but empty spaces would remain behind? That way you could click on the deck to deal a new card if you get stuck in your journey to a one-card-only-board and have more of a chance to complete the game. :)
ocmu
21. Dec 2013 · 18:05 UTC
Nice, kinda like settlers of catan meets majong
TheMaster99
21. Dec 2013 · 18:39 UTC
Very fun and addicting little card game! I spent over an hour trying to beat it, to no avail :(
Sean Noonan
21. Dec 2013 · 21:36 UTC
Neat litte idea. As stated by others, it's pretty difficult to read the tutorial text at the start - a sans serif typeface would have been better, and on a darker background.
🎤 Shigor
22. Dec 2013 · 07:38 UTC
Sean: even in the enhanced version?
lotusgame
22. Dec 2013 · 15:50 UTC
Interesting mechanics ! But hard to really have a a clear understanding of what to do. A fine progression in the learning curve seems necessary ;) Anyway, it's a good start. Well done !
TheMaster99
22. Dec 2013 · 16:54 UTC
Finally! I have beaten it, with the almighty tool! >:D
🎤 Shigor
22. Dec 2013 · 17:17 UTC
Ending with a honest hard working tool is something that should get a high praise!
dekart
22. Dec 2013 · 18:47 UTC
I like the art. It's kinda hard to understand the game, probably a short video tutorial would help? Text description doesn't really help to understand it.
Husky
23. Dec 2013 · 07:50 UTC
It's really surprised to see a complex card game at a game jam!
Well, I tried, but still have some cards remaining...
Pretty fun ,humor and hard! :D
Sean Noonan
23. Dec 2013 · 22:58 UTC
@Shigor: The enhanced web version is a lot more readable. I guess it's still a wall of text. No real way around that :D
michail
29. Dec 2013 · 20:31 UTC
Great idea! One of the most interesting games of this Ludum Dare.
van noctar
03. Jan 2014 · 14:43 UTC
Great game! A very hard work!