Burning Love by Ted Brown

[raw]
made by Ted Brown for LD28 (COMPO)
Grog sit on sidelines of romantic love life, until one day passing lightning get grabby and reach for Grog stick. Now stick have fire. Now Grog have chance with girl!

Eight levels of side-scrolling platforming action!

A/D or left /right to move, W or Up to jump.

You must keep your fire lit! Blow on it by HOLDING space or enter. But beware! This will burn down the stick faster!

Levels are algorithmically generated. If you die, you can restart the same level, or generate a new one. Either way, just have fun! Thanks for playing!

Ratings

Coolness 55% 3
Overall 3.16 379
Audio 2.56 477
Fun 2.98 412
Graphics 3.29 309
Humor 3.36 115
Innovation 3.22 294
Mood 2.83 453
Theme 3.11 380

Feedback

Parasyte
16. Dec 2013 · 04:52 UTC
This game is pretty difficult. The graphics are very well done!
archaeometrician
16. Dec 2013 · 05:55 UTC
Great idea ! I love it ! Blowing on the torch, really cool and the particules effects of the fire are great ! Excellent work ! Grog doesn't like rain ;)
GravityScore
16. Dec 2013 · 08:03 UTC
Nice lighting! The jumping is a bit awkward, but the art is nice and the levels interesting.
Recursiveanomaly
16. Dec 2013 · 19:01 UTC
Why I always drop Grog? I never know. Great game!
occash
16. Dec 2013 · 19:32 UTC
Graphics and physics of flame are very good!
Fridge Owl
16. Dec 2013 · 19:55 UTC
Awesome! Very Fun great anxiety and relief. Nice challenge and great colors.
McFunkypants
16. Dec 2013 · 21:05 UTC
Wow, great job! Good use of a particle system for the torch. With I could blow while in the air! =)
celsyum
16. Dec 2013 · 21:30 UTC
fun game
arrogant.gamer
16. Dec 2013 · 21:37 UTC
I wish I could play, but: Unity Web Player! One day they will support my OS.
conormn
16. Dec 2013 · 22:06 UTC
Fun mechanic! Enjoyed having to protect something fleeting.
Jeremias
16. Dec 2013 · 22:11 UTC
I'm not sure if I'm missing something, but the walking is so extremely slow, that I think, I could experience a bug. Any idea? I also think, holding space should lighten up the fire faster.
Jeremias
16. Dec 2013 · 22:18 UTC
Okay, I played the windows version to download and didn't experienced the bug again like I did in the web version. Strange...
arrogant.gamer
16. Dec 2013 · 22:20 UTC
Wait! Linux Build! Now I see it!

This is hilarious. I love that there is actually no pretty cave-lady at the end ^o^// also, Grog's voice is great. Did you do the voice acting? I thought of doing an a cappella cover of the zelda theme for my game... but didn't.

Grog's jumping is what makes this game hard. I really like the smoke effects too. Overall, a very cute and fun game. It would be a prime candidate for having a leader-board!
LatFoued
16. Dec 2013 · 23:00 UTC
I really like the concept and the art, but it's pretty hard because you dont have much control over the jump. nice job
BoaHeck_ArtGent
16. Dec 2013 · 23:08 UTC
Fun but difficult. A difficulty setting would have been nice.
severus
16. Dec 2013 · 23:12 UTC
Nice graphics and game is chalenging enough.
raisedmedia
16. Dec 2013 · 23:19 UTC
Really liked the concept and the application of the theme.
recursor
17. Dec 2013 · 00:44 UTC
Did I miss the link to your source code? Where is it?
🎤 Ted Brown
17. Dec 2013 · 01:33 UTC
Hey Recursor! Sorry about that... I added the link just now.
Udell Games
17. Dec 2013 · 02:30 UTC
A lot of good fun, nice and difficult. The lighting effect is subtle but beautiful and the sound is fantastic.
mystakin
17. Dec 2013 · 04:01 UTC
This game is funny! It's also challenging, perhaps too challenging for me. Still an awesome concept and humorous execution.
Hypnohustla
17. Dec 2013 · 12:00 UTC
Love the character and the voices. Simple and nice gameplay, perhaps the jumping could be a bit smoother. :) Solid job!
Hiku
17. Dec 2013 · 14:31 UTC
Really hard but fun :)
recursor
17. Dec 2013 · 14:46 UTC
Running with sticks is not a good idea, but I don't think Grog is smart enough to know that. I found myself constantly watching the stick thinking: "Can I get a little farther without blowing on it?". It creates a bit of tension and a nice sense of accomplishment when you complete a level. I also like the fact that you used procedural generation for the levels. It can take a bit of tweaking, but once you have the generator dialed in, you have infinite content. Nice job.
Zhrack
17. Dec 2013 · 16:57 UTC
Nice game! Good difficulty overral and...Procedual levels! I love procedural things! Good job!
JaJ
17. Dec 2013 · 20:01 UTC
Great idea, controls left a bit to be desired. The acceleration seems to be different every time you start running, sometimes he doesn't really start moving at all.
Dir3kt
17. Dec 2013 · 21:04 UTC
Good job! The mechanic of the torch is very clever and works well with the theme. Didn't liked the physic/controls though. Also a few time Grog didn't wanted to move and jumping fixed that issue.
omaha
17. Dec 2013 · 21:12 UTC
This game is more fun than it should be haha - humor is great, and I love Grog's sound (some of the other sfx could use some touching up). Gets perhaps a little too difficult a little too fast..
AdventureIslands
17. Dec 2013 · 22:23 UTC
Pretty interesting take on a platformer! Played otherwise well, but the jumping physics were really wonky and caused way too many unneccessary deaths.
Crepeboy
17. Dec 2013 · 22:30 UTC
I like the concept. Clever!
SonnyBone
18. Dec 2013 · 07:48 UTC
Awesome use of theme and a great innovative twist on platforming. The difficulty spikes quickly and my stick burned down to nothing without me realizing that it was getting close. The fire is very obvious and you can stop and blow on it when needed but the feedback for the stick itself is a bit lacking.

Platforming was a little loose and floaty but it works in this game because this is some dumb caveman guy running to find true love with a burning stick in his hand. He ain't no Meatboy and he doesn't have to be.

Funny sounds, too. The visuals do the job. Great entry!
The Evil Cult
20. Dec 2013 · 08:19 UTC
Really like the concept for this, I thought the rain levels were especially cool. I felt like the controls were a little awkward though, and that made me put this down before I could finish. Still pretty fun though, and great work for 48 hours! Also I'll add that the dying sound was great and humour in general was awesome :)
glovecat
20. Dec 2013 · 10:51 UTC
I's pretty challenging but also really fun :)
I hate when it's raining!
rnlf
22. Dec 2013 · 01:50 UTC
It is so difficult! The controls are not in my favor. Nice graphical style!
Jgpicatoste
22. Dec 2013 · 10:52 UTC
Humor and innovation in this game were top notch: the mechanics are superb. I could see this game being expanded (climatic interaction maybe?). Good job!
Moosefly
22. Dec 2013 · 21:12 UTC
It's a solid game, but I think the core mechanic of keeping the torch lit could be improved. Somehow. Maybe.

Right now it felt a repetitive just running and jumping and blowing ad infinitum.
greytram
26. Dec 2013 · 11:04 UTC
Great idea! Keeping the flame alive is fun! Loved the variation with the rain level.
Background graphics are a bit too repetitive (tile patterns do not vary much) but Grog is cute. Sound FX are cool (especially the DANG one). Could use a more appropriate font for text.
smash ball
26. Dec 2013 · 21:25 UTC
The game is pretty good. The collisions were a bit bouncy, but otherwise fine. The level generation also was fair (I didn't run into any impossible jumps or extensive rain runs)
eskivor
27. Dec 2013 · 00:00 UTC
I took some time to understand that I had to stop walking to blow
xrm0
28. Dec 2013 · 12:17 UTC
Nice graphics and game
Beavl
04. Jan 2014 · 03:24 UTC
Nice take on the theme. Game mechanics are interesting, but waiting and blowing could get somewhat frustrating. Keep up the good work!
BradleySmith
04. Jan 2014 · 19:43 UTC
Interesting gameplay mechanic, smoke and fire effects too. :)
Rustam
28. Jun 2017 · 11:55 UTC
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